Page 1 of 1

Other Engines in RRTII

Posted: Fri Nov 30, 2007 11:31 pm
by The PIG Smith
Can a person somehow install other motive power into Railroad Tycoon II?
If so, have some already been created and can they be downloaded?

Posted: Sat Dec 01, 2007 3:20 am
by Gwizz
None that I know of.

Doing this depends upon how good a person is at hacking.
Nothing is impossible

Re: Other Engines in RRTII

Posted: Fri Mar 09, 2012 1:48 pm
by jeffryfisher
The hard part would be fussing with graphics and animation. There are some tricky parameters governing image size, smoke placement (for steam locos), segmentation etc.

However, if one just wants to "borrow" an existing engine and give it new parameters, then it's possible to alter intro and exit date, reliability, top speed, price, acceleration, grade penalty etc. There's a RT2 modding thread at The Terminal where I have uploaded a spreadsheet detailing several data tables (both their addresses and structure) within the RT2 executable (v1.56, the last patch for the platinum version on CD).

Re: Other Engines in RRTII

Posted: Fri Mar 09, 2012 9:49 pm
by Hawk
Jeffery - You do realize this thread is almost 4 1/2 years old, don't you? :mrgreen:

Gwizz doesn't post here anymore and The PIG Smith isn't even a member anymore.

Re: Other Engines in RRTII

Posted: Sun Mar 10, 2013 10:44 pm
by The PIG Smith
Hawk wrote:The PIG Smith isn't even a member anymore.
"The rumors of my death have been greatly exaggerated"

Re: Other Engines in RRTII

Posted: Sun Mar 17, 2013 7:01 pm
by jeffryfisher
Glad to know that there's still life here. Did I say "still life"? How careless of me!

Maps and mods are alive and well at The Terminal

As an example of what I mentioned above, my "Historical Train Mod" co-opts the GP18 and turns it into the JT56ACe, a record-breaking high-power diesel engine perfected in 2005 (a few years after the game's last patch).

Necrotic threads for necrotic games ;)