I did some testing with the New Industry mod, both 2.42 and your edits and I have a couple of comments and questions, as well as a problem I found.
- I'm thinking the Fertilizer factory could require manure and/or mulch from the farm and grain silo, along with the minerals, and also add chemicals to the mineral requirement.
- I've got used to having a separate oil plant and fuel plant so it would be cool if this mod did that too.
- I like that the farm now requires grain to produce cattle in an upgrade.
Take my thoughts above with a grain of salt.
- Does the Raceway attract people? If not, what is the purpose of it?
- What is the function of the Builders Supply?
Now for the problem. When loading the game with a new map I'd get a CTD at the Initializing Simulation - 42% point. Then I would see this error.
I did not get this with the 2.4.2 version but I did with yours, so I did some research into this (
this does not happen when loading a new custom map with industry already built).
In the 2.4.2 version, in the
res>construction>industry folder, there is a Bauxite_mine.zip file. In your version you have it unzipped.
As you can see in the error message, the Bauxite_mine.con file, at line 192 says this:
Code: Select all
result.models[#result.models + 1] = { id = "industry/Bauxite_mine/collider.mdl", transf = transf.rotZYXTransl(transf.degToRad(0, 0, 0), vec3.new(0, 0, 0)) }
This line points to a collider.mdl file that does not exist in the folder
res\models\model\industry\Bauxite_mine
However, it does exist in the folder
res\models\model\industry\Distilling_plant
What I don't understand is why it is in the Distilling_plant folder to begin with, since at line 19 points to id =
"asset/rock_2_9_lod_0.msh", which is in the vanilla res folder in the
models>mesh>asset folder, which then points to
asset/rock_detail2.mtl which is in the vanilla res folder in the
models>material>asset folder, which then points to
models>asset>rock_detail2.tga which is in the vanilla res folder in the
textures>models>asset folder, and is this image.
I can understand this collider.mdl file being in the Bauxite_mine folder, but why is it in the the Distillling_plant folder?
BTW! The Bauxite_mine.zip file is not in the 2.5.5 version. They unzipped it and added the Bauxite mine (
along with the Aluminum mill) to the game and it looks like they corrected the error with the collider.mdl file.
In the 2.4.2 version the collider file is not in the
res\models\model\industry\Bauxite_mine folder, which I would guess is why you have the error in your version.
The collider stuff is in the Distillery stuff in version 2.5.5 also.
I did copy the collider file from the Distilling_plant folder into the Bauxite_mine folder and that seems to have fixed the issue.