Sim City
Posted: Tue Feb 05, 2013 12:18 pm
Well, Sim City is coming out with a long overdue remake of the original game.
http://www.gamespot.com/simcity/videos/ ... TheCityOfY
I think we got SMR from Civ IV, another Sid game, but Sim City is from a different company. Based on the above video and other stuff that I have looked at, this new Sim City engine looks interesting from a Railroad perspective. I have almost given up writng about what I would like to see in the economic part of RT4, but SC looks like it has an economic model that could do wonders for our game. RT4 really needs updated graphics, real railroad box cars, like we can get at this site, operations like RT3 (with trains don't get lost as they do in SMR), ways to keep cargoes at their intended destination (RT2) and an economic model that makes more sense for the railroads. I actually like the RT3 model for express, and the RT2 model for freight and cities.
If one were to use the Glassbox engine for SC, I wonder if we could now actually designate loads (or even parts of loads) to go to specific destinations. For example, loads from a mine could be designated to go to a specific plant or mill and they could travel over multiple train routes and then stay at their destination. Partial loads could do the same, with the right amount being dropped off at each city along the route. Cities demand corn, but not full loads, so predesignated partial loads would regularly be put in hoppers and then the hoppers would offload the partial loads at their destination cities, or at a city with connections to the final destination.
But, even if Glassbox is not the right solution, the comment made in the above link was that now PC's are powerful enough to do the kind of simulation that the designer always wanted to do. And my new Dell i7, which left Fort Worth last night, I should be able to handle SC and my dream RT4.
http://www.gamespot.com/simcity/videos/ ... TheCityOfY
I think we got SMR from Civ IV, another Sid game, but Sim City is from a different company. Based on the above video and other stuff that I have looked at, this new Sim City engine looks interesting from a Railroad perspective. I have almost given up writng about what I would like to see in the economic part of RT4, but SC looks like it has an economic model that could do wonders for our game. RT4 really needs updated graphics, real railroad box cars, like we can get at this site, operations like RT3 (with trains don't get lost as they do in SMR), ways to keep cargoes at their intended destination (RT2) and an economic model that makes more sense for the railroads. I actually like the RT3 model for express, and the RT2 model for freight and cities.
If one were to use the Glassbox engine for SC, I wonder if we could now actually designate loads (or even parts of loads) to go to specific destinations. For example, loads from a mine could be designated to go to a specific plant or mill and they could travel over multiple train routes and then stay at their destination. Partial loads could do the same, with the right amount being dropped off at each city along the route. Cities demand corn, but not full loads, so predesignated partial loads would regularly be put in hoppers and then the hoppers would offload the partial loads at their destination cities, or at a city with connections to the final destination.
But, even if Glassbox is not the right solution, the comment made in the above link was that now PC's are powerful enough to do the kind of simulation that the designer always wanted to do. And my new Dell i7, which left Fort Worth last night, I should be able to handle SC and my dream RT4.