British Miracle version 3

RRT3 New Map, Scenario, and Beta Test Reviews.

Re: British Miracle version 3

Unread postby Ray of Sunshine » Mon Apr 02, 2012 10:50 am

Well, the date of July 16, 2009 gave me a start, as I recalled playing this scenario some time in the past. Now I have not downloaded it, as I am trying to catch up with a couple other "started" scenarios, but know that EPH always gives a player a "run for their money". And as Sugus indicates, there are different challenges in the programming of the previous versions. Will save comments until I have a chance to test it. OR play it, because usually there isn't much that can be changed once EPH puts it out for testing. Good to have you back EPH, with your talent of imagingation and concept of challenges. :salute: {,0,}
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Re: British Miracle version 3

Unread postby Sugus » Mon Apr 16, 2012 3:39 pm

Things are going stranger and stranger ... !hairpull!
Tried the map (the German version, of course) today once more and made good progress till April 1840. At this point of game date everything went to sleep. Everthing means: the game, the "beloved" Windows, the PC. After rebooting I restarted from two different safes made immediately before this horrible (game) date and - hmmm - did that now for at least ten times. Always the same story: "Good night windows".

I'm playing on my good old XP PC, which never "outed himself as a loser" till now! :-D !*th_up*!
(All other maps and even games work well as expected.)

Other aliens lurking around here with analogous strange experiences related to this map?
There's no business like RT business ...
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Re: British Miracle version 3

Unread postby EPH » Sat Apr 28, 2012 12:16 pm

There is certainly nothing 'alien' built into the map but it is a HUGE map and between the human and AI players there are LOTS of trains running around. Have you noticed any problems with other very large scenarios? Sounds like the game is reaching for resources that aren't there, or perhaps a memory or hard drive sector that is bad.

Also, make sure you are playing the latest version. An earlier map had an issue with Hamburg or Copenhagen that sometimes caused problems.
The optimist proclaims we live in the best of all possible worlds; and the pessimist fears this is true." - James Branch Cabell
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Re: British Miracle version 3

Unread postby Ray of Sunshine » Fri May 18, 2012 11:25 am

I have always found those "3 boxes" which requires a player to lay a track to get the desired "option" of interest. Really had a time trying to get them to function, after trying to find them, in the 1st scenario in which they appeared. Off hand, I don't recall having a problem with this scenario, either with the boxes or that of reaching Edinberg. Disappointingly, I had just thrown away a number of notes for the different scenarios, so cannot check on my playing or trouble spots.
Yes, this is a little different version of the initial "Miracale", but has some interesting challenges. And to me, I just like to play, although I do make comments of problems. Not suggestions of enhancments. SO, with that said, I must have enjoyed the scenarion in its entirity, as nothing comes to mind of problems. :salute: {,0,}
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