Games created with historic theams should have events randomized
Posted: Fri Jan 23, 2015 7:45 pm
Game designers creating new games using historic events should roll the dice at the begining of the game and use offsets for the events.
For example: everyone knows qwhen the stock market crashed in 1929, Planning for it takes little effort and actually destroys the fabric of the game. Creating an offset when the game starts of +/- 4 years would keep the player more or less honest.
Example 2: WWII breaks out ... Pearl Harbor is bombed. Blow the heck out of San Diego, San Francosco or Seattle. Capture Hawaii, The British Ilses are captured, etc. ... Randomize everything. Nothing happens the same way from game replay to game replay.
Just an idea.
Shamough/Hans
For example: everyone knows qwhen the stock market crashed in 1929, Planning for it takes little effort and actually destroys the fabric of the game. Creating an offset when the game starts of +/- 4 years would keep the player more or less honest.
Example 2: WWII breaks out ... Pearl Harbor is bombed. Blow the heck out of San Diego, San Francosco or Seattle. Capture Hawaii, The British Ilses are captured, etc. ... Randomize everything. Nothing happens the same way from game replay to game replay.
Just an idea.
Shamough/Hans