Autoracks, and similar beasties (New bugfix pack June 4th 2017)
Posted: Thu Jan 19, 2017 4:06 am
Ok, they work. Have tested them all. They trundle down tracks, go around corners, leap tall buildings in a single bound, and don't glow in the dark.
Five eras, starting in 1900 as usual. Will work with any existing scenario IF, this is the important bit, you start a new game.
They won't work with saved games due to the file edits involved. Don't try to use them with saved games. You won't like it.
Getting them working is the usual drill. Back up any default files you think need backing up, then just copy the files from the zip to the relevant folders.
Note that these are not absolutely perfect in every detail, since they are a test pack for my new cargo scale. However they are good enough, IMO, for me to use them happily for about a year before I'd get annoyed enough to improve them.
Edit: Beta 1 zip removed. Bugfix pack added - xAutorack_Revamp_RC1.zip
This bugfix gets rid of the use of the # special character in file naming, because my testing showed that use of special characters can cause RT3 to do really weird things. Weird things like inventing extra bogies that aren't coded anywhere. Yes, really.
All files have been renamed so they use a lowercase x instead of #. This is just to keep them conveniently grouped in the game folders. No existing cargo cars or locomotives have file names starting with x, so I'm using it for my custom packs.
Even if you haven't noticed any bugs with the old pack, I still recommend that you change it for the new one just in case.
NOTE: It is important that you remove all the old #Automobiles files from your EngineTypes folder when installing this bugfix pack. Just copying in the new xAutomobiles files is not sufficient. The old files need to be removed.
Five eras, starting in 1900 as usual. Will work with any existing scenario IF, this is the important bit, you start a new game.
They won't work with saved games due to the file edits involved. Don't try to use them with saved games. You won't like it.
Getting them working is the usual drill. Back up any default files you think need backing up, then just copy the files from the zip to the relevant folders.
Note that these are not absolutely perfect in every detail, since they are a test pack for my new cargo scale. However they are good enough, IMO, for me to use them happily for about a year before I'd get annoyed enough to improve them.
Edit: Beta 1 zip removed. Bugfix pack added - xAutorack_Revamp_RC1.zip
This bugfix gets rid of the use of the # special character in file naming, because my testing showed that use of special characters can cause RT3 to do really weird things. Weird things like inventing extra bogies that aren't coded anywhere. Yes, really.
All files have been renamed so they use a lowercase x instead of #. This is just to keep them conveniently grouped in the game folders. No existing cargo cars or locomotives have file names starting with x, so I'm using it for my custom packs.
Even if you haven't noticed any bugs with the old pack, I still recommend that you change it for the new one just in case.
NOTE: It is important that you remove all the old #Automobiles files from your EngineTypes folder when installing this bugfix pack. Just copying in the new xAutomobiles files is not sufficient. The old files need to be removed.