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Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Thu Apr 30, 2009 8:07 pm
by nedfumpkin
Correct, when you unzip the files, overwrite any existing files, which is the RT3.exe file in the Alpha 1 zip, and the 1c has various files that were changed.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Thu Apr 30, 2009 8:16 pm
by MrScott1964
Question- Is the supply and demand set for all the buildings?

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Thu Apr 30, 2009 8:28 pm
by nedfumpkin
Not quite. When I transferred PCs I think I messed some up. Here's what I have left to do...

Finished:

Shipyard, Legislature, Mint. Will be in next patch.
Trainmaster_Limited_Industry.txt
(2.49 KiB) Downloaded 181 times

Still do do:

Tar Pit

Needs documenting, double checking or tweaking:

Tannery, Furniture Factory, Casino, Bank, Theme Park, Sea World (needs a new bca completely), Electric Plant, Windmill. And anything else I missed.


Then I will document the station buildings and the municipal buildings.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Thu Apr 30, 2009 8:55 pm
by FMCRR
SUCCESS....and actually made it to the editor to create a small 5 city map to play around on.....let the fun begin.
Ned please advise if there are any needed downloads, I am seeing all kinds of small additions by you, do I need to go back and download them all?

Thanks Ziggy

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Thu Apr 30, 2009 9:00 pm
by nedfumpkin
No, you only need to download the latest patch which is 1c. It has all the previous patches. The next one will be 1d, and that will have all the stuff listed above in it. That's be this weekend.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Thu Apr 30, 2009 9:09 pm
by FMCRR
Ok Ned awesome....thanks for your help getting me going and thanks for all your hard work on this. I look forward to getting something going with it but I think I have to play it a little while to get the jest of it all....

Ziggy

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Thu Apr 30, 2009 9:25 pm
by nedfumpkin
Thanks, and yes, it will take a bit to get a sense of the game, and part of the reason I anm trying to change the "look" of the game is to subconsciously assist with that.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Thu Apr 30, 2009 9:38 pm
by MrScott1964
I'm looking at these building in detail. The hotel says it demands food and textiles. When you click on the hotel in the game, it dosen't show that it demands anything. Is that right?

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Thu Apr 30, 2009 9:50 pm
by MrScott1964
It looks like there are many building that don't have the building detail when you click on them.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Fri May 01, 2009 6:15 am
by nedfumpkin
The buildings that don't show detail are the station buildings properly. The detail window is pulled from the Restaurant, and that is why I made the 2d window show the demands. The Hotel and Tavern experience the same problem.

Some of the municipal buildings have the same problem. This goes to the same problem with the industries spilling over the detail windows, and I am working on a fix. If you check the cargo overview, you'll see that they have demand arrows above them.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Fri May 01, 2009 11:16 am
by MrScott1964
I loaded up the black diamond map and I seem to be getting a game crash when I click on the building details. I'll see if I can get more info. At the moment the crash seems to be random.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Fri May 01, 2009 11:33 am
by MrScott1964
Ok, I believe it's crashing at the first date change. So the game is missing something...I have to find what.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Fri May 01, 2009 3:40 pm
by nedfumpkin
I think I found it....the ClassY6L is missing ClassY6L_LengthPoint.3dp.

For now just delete:

ClassY6L.lco
ClassY6L.car
ClassY6T.car

From the ...data\EngineTypes folder

I'll find the missing files and include them in the next patch.

Edit, I still have to fix the ClassY6, but the map still crashes when you try to play it as a scenario. I think it is because it is still a work in progess and I haven't finished setting it up. I was just posting it to show how I was placing the agriculture.

I have a previous version of that map that I was testing stuff on, so I know the base map is playable, I think it just needs to be finished. Also, I tested blank maps and they move through time without crashing.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Fri May 01, 2009 4:04 pm
by WPandP
The ClassY6L is one of the engine mods available here separately - all one needs to do is download it individually and place it in UserExtraContent. But, as a general rule, any asset that is causing problems can be "disabled" by removing its files from EngineTypes or BuildingTypes, etc. so it's good to point to that as the workaround for now. Just want folks to know that the other way to fix a broken asset, if it is separately available here, is to install it as a separate mod. Of course, for Trainmaster's Beta and beyond, we want to have such bugs worked out!

Okay, now it's finally time for me to install a fresh RRT3 and bring it up to TM status... (0!!0)

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Fri May 01, 2009 5:32 pm
by nedfumpkin
At this point I would prefer not installing anything else since my goal is to get it fixed, and keep everyone on the same platform. The easiest fix is to not have the engine checked in any scenarios as yet. That is the simplest solution.

I was at the optomestrist today and had drops put in my eyes, so things are kinda fuzzy for me tonight. I go to get examined by neuro-opthalmologist in June.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Fri May 01, 2009 6:08 pm
by nedfumpkin
I just downloaded a fresh copy of the N&W Class Y6 2-8-8-2 and it is missing the ClassY6L_LengthPoint.3dp file from the PK4 file. So no fix is available, thus delete

ClassY6L.lco
ClassY6L.car
ClassY6T.car

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Fri May 01, 2009 7:16 pm
by WPandP
Now that you mention it, I think I recall Bombardiere saying that he purposefully omitted the LengthPoint when he cobbled together the engine. Somehow, it was working sans LengthPoint, yet spaced itself out too far if LP was included. In any case, the version we've been using all along has been without a LP, so it shouldn't be causing problems now.

I can do some testing to see if I can come up with a LP that works - Bomber wasn't editing the 3DP's so he may have just had the wrong LP. Maybe a shortened LP will work.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Fri May 01, 2009 7:22 pm
by nedfumpkin
I thought maybe I was wrong, so I installed it on another copy of RT3 1.05, and created a test map with just that locomotive. Oddly, only the Stirling showed up. So I wasn't able to get it to work.

I don't think it was the cause of crashing the Black Diamonds map, it's just something I found in the error log when I looked at it. I think the reason Black Diamonds is crashing is because it's not completed. I do have the first version of that scenario, and I was able to play it to 10 years without any crashes.

Edit: I just thought that I might be able to just use the lenghtpoint.3dp file from another locomotive that is the same lenght and the Y6. Lemme see if that works.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Fri May 01, 2009 7:26 pm
by MrScott1964
I did create a new map just for testing the buildings and that map didn't crash.

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

Posted: Fri May 01, 2009 7:31 pm
by nedfumpkin
Mr Scott, cool. I'm quite confident that most old maps can be converted but they need to be completely stripped and redone before they can be properly played. As above, I've played the Wyoming Valley map in TM, but I had it completely redone from scratch. I just wanted to start over. If you notice in the company logos, the Glen Alden Coal Company is represented by "Blue Coal." I hesitate to upload the first version because there's some stuff I want to be a surprise, so I'll finish the scenario before showing it.



Update: I tried using the lengthpoint.3dp from the Challenger for the Class Y6, and it seemed to work out fine.So I'll include this fix in the next patch.