Testing Trainmaster
Posted: Fri May 27, 2022 5:28 am
Finally, after 12 years, I've got round to looking again at Trainmaster!
I'm just starting to play the campaign scenarios and so far, not finding the difficulty RoR identified:
I'm just starting to play the campaign scenarios and so far, not finding the difficulty RoR identified:
I've won the Motors scenario without too much difficulty in 1919 (game goes on till 1935). Not found the low demand a problem in this one. When I've had a go at the existing scenarios I'm very willing to test new ones and maybe make some more.RulerofRails wrote: ↑Tue Apr 26, 2022 3:00 am
There is another problem with Trainmaster mechanically. This one I didn't try to patch: Small demands of say 0.03 or 0.05 per year as one of the ingredients on a multiple-input industrial recipe.
Such microscopic demands are too weak to draw or even keep cargo via price demand. Even if we specifically set a train to haul the cargo in and drop it on the cell of the industry, the cargo will move away on it's own after a short time if there is any other surrounding demand (including houses).