by nedfumpkin » Sun Jun 07, 2009 7:33 pm
Edit: re Trainmaster Boxcars download.
If you got here by clicking on the link from the Downloads page for the Trainmaster Boxcars, then you may be a bit confused because the zip for download is for 1.05 and 1.06. What follows is the discussion for the boxcars as defaults in Trainmaster (TM).
If you don't know what Trainmaster is, then you have been seriously missing out but that just my personal opinion, and well....do opinions from Chimpanzees with Raybans really count?
Any ways, the Boxcars are just mixing up how goods are carried to make it easier to identify the contents of those cars from the train list.
It's more important for TM where machinery and paper are necessary commodities for many industries, and while textiles are also necessary, you get the inputs in special cars...wool, cotton, hemp, and still have to mouse over the cars to determine if one of the brown boxcars is hauling textiles. Gotta leave some mystery eh?
In any event, the boxcars are companions to the Rainbow Tankers. Evenutally the hoppers will also be sorted out similarily. This will make customizing skins much easier. Plans are that at some point I will be making it possible to paint road names on the cars and not have a problem with reversed skins on one side, but I have more to do in the mean time before I get to that.
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I'm working on the freight cars now, and I've decided to do a complete over haul and that I will go with a complex system that will only make sense to me. :)
I'm starting with the box cars. I am actively pursuing the idea of using the cargo icons to put art on the side of the cars as much as possible. This way scenario creators will be able to create sheets with roadnames and company names with their scenarios and the cars will automatically show the images.
For the boxcars, I will eventually have 5 eras, and I am going with coloured blanks and they will be as thus:
Brown: Goods, Furniture, Glass,
Dark Blue: Alcohol, Sugar, Flour
Mustard Yellow: Machinery
Green: Paper, Textiles
Orange: Electronics, Plastic, Rubber.
I'm going to try to make the cargo icon to be almost the same size as the side of the boxcar, and then I am going to have icon variations that are tied into the cargo via cargo icon number. This way sugar and Alcohol could have blue boxcars, but different paint schemes.
I'm going to work it out so that there will be icons of different sizes depending on the type of car, and some will be for railroads, others can be for companies. I.e. the railroad could be CN, and on the goods box car it would have a basic brown CN boxcar paint scheme, but on the silver reefer it could have Maple Leaf Foods logo on it for food, and Canada Packers for meat. Etc. Of course, I'll have to lay out a map.
This will be part of the cutsomization aspect of Trainmaster. The idea is to extand this to as many cars as makes sense. A number of defaults will be created, and the user can select their preference. When creating a scenario that uses a specific railroad, the scenario writer can easilt create a custom logo sheet to be used when playing the scenario.
I see this as taking the concept of custom company logos the extra step. Especially if used in conjunction with the interchangeable express sets.