Triple and Quad Track...

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Triple and Quad Track...

Unread postby RobbersBaron » Mon Jan 24, 2011 1:23 pm

Hello,

I've been checking out the maps, add-ons, and obviusly the TM sections (I spent the last 3 days downloading all the importaint TM files and then extra's, internet is slow) I was just playing the Dever and Western Scinario (cant spell it right today...) and noticed that in Cheyann and Salt Lake City, there was 4-6 Railtracks directly side-by-side. My question basically is, how did he do that? (I have been trying to be able to do that since I started playing RRT II and 3 (and now TM 1))


Thanks
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Re: Triple and Quad Track...

Unread postby Hawk » Mon Jan 24, 2011 2:17 pm

It can be done but it takes a little patience. You have to do it by laying short sections of track, extending one then the other.
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Re: Triple and Quad Track...

Unread postby Wolverine@MSU » Mon Jan 24, 2011 3:07 pm

And zooming way in, sometimes to the maximum allowed. Lay just a short piece of track at first, then you can zoom out a little and extend in both directions.
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Re: Triple and Quad Track...

Unread postby Stoker » Mon Jan 24, 2011 3:43 pm

You can also lay adjacent track by starting short segments in the correct alignment (both sides) a long way from your intended "yard" area, then dragging between those segments, this makes the track want to "glue" in the correct position. Then after you get the tracks running parallel and adjacent to each other, you erase the unwanted portions. There is a thread about this somewhere on the site.

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Re: Triple and Quad Track...

Unread postby RobbersBaron » Tue Jan 25, 2011 2:01 pm

k, thanks. I'll give some of those a try N' see I can made TM bend to my will.
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Re: Triple and Quad Track...

Unread postby Altoona+BeachCreek » Wed Jul 04, 2012 12:02 pm

That's great advice Hawk! It would be perfecr for my upcoming Pennsy scenario.
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Re: Triple and Quad Track...

Unread postby cheminot » Mon May 13, 2013 12:26 pm

In answer to a recent post by RobbersBaron and Hawk (jan 2011 -huh), laying triple or quad tracks is a mother of an enterprise :-x
First, you can't lay one section of track, they have to be long enough to break from the point of origin. That makes really weird curves.
Second, you have to make another weird curve from that first 'sprite'. If you are lucky, you can pull a third section more or less the way you want.
Thirdly, erasing the unwanted parts will hit your wallet heavily.
I have tried, really tried and finally gave up. *!*!*!
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