Deadwood Dakota

Topics on how to write scenarios for TrainMaster.

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Re: Deadwood Dakota

Unread postby nedfumpkin » Tue May 22, 2012 4:57 pm

Here's an updated version of this map that has a bunch of new stuff added. Still lots more to go. Still have to put in character and Indian events.

If you make your goals a year before the required date you can get cash bonuses. You can get robbed now. You can lose now. Hauling a lot of ammo or weapons lowers your security rating, but hauling troops raises it.

This will likely be the last beta I post since the events I'm writing now will remain secret until the final version.



Happy railroading.
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Re: Deadwood Dakota

Unread postby nedfumpkin » Thu May 24, 2012 3:56 pm

Anybody got any feedback? I am going to make some changes to the robberies since I got robbed 3 times in one year (1869) and lost about $700k! :)

I am also debating the track allotment and and wether to change it or not. The first 5 years put a lot of pressure on expansion, especially if you try to get the bonuses, which is possible, but it seemed that from 1879 onwards, you got a lot of track quickly so the pressure wasn't there it seemed.

Just curious how others are making out.
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Re: Deadwood Dakota

Unread postby Hawk » Thu May 24, 2012 6:57 pm

I plan on trying it, but I just had to put in a new hard drive and I'm still getting it set up.
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Re: Deadwood Dakota

Unread postby nedfumpkin » Thu May 24, 2012 8:02 pm

In tjat case you may as well hold off since I need to make changes.
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Re: Deadwood Dakota

Unread postby Blackhawk » Fri May 25, 2012 12:45 am

I'm off visiting family/home so I haven't had a chance to get around to it yet. Hopefully by the middle to end of next week I'll get a chance.
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Re: Deadwood Dakota

Unread postby Wolverine@MSU » Fri May 25, 2012 6:50 am

I downloaded it, but won't have a chance to try it until next week at the earliest. Will hold off until you post the newer version.
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