The U.K.T.M. Project

Topics on how to write scenarios for TrainMaster.

Moderator: nedfumpkin

Re: The U.K.T.M. Project

Unread postby Hawk » Wed Jul 13, 2011 8:04 pm

Here's a thread that may help. viewtopic.php?f=66&t=821

You can also read some of the threads found in the 'Letters to the Editor/Scenario Writing' forum.
Hawk
Purveyor of: The Hawk & Badger Railroad | Swindell Family

Webmaster for: Merci Train | Art's Bagels | B&B Lawnmower

The game of life is not so much in holding a good hand as playing a poor hand well.
~ H. T. Leslie ~
User avatar
Hawk
The Big Dawg
 
Posts: 5724
Joined: Fri Nov 10, 2006 11:28 am
Location: Georgia - USA

Re: The U.K.T.M. Project

Unread postby dazzharvey » Sun Jul 31, 2011 9:08 am

Took a few days off to relax for my birthday there on thursday, needed to chill with the future Mr's, she's so tolerant of my geeky behaviour, especially when at her home her dad has one of the largest collections of model railway layouts in the area (he runs exhibitions locally), I have been trying to butter her up to help me with my project as shes a programmer by nature and can write the events on this game 10 times faster than me on a good day, now i'm back from birthday land I have time to fully focus on finishing these maps off, apart from the base map of the UK I uploaded earlier on the forum I will have 3 more regional base maps released soon,(unpainted) all I gotta do now is sweettalk the lady to helping me get some challenges set up :)
User avatar
dazzharvey
Watchman
 
Posts: 53
Joined: Wed May 04, 2011 5:16 pm
Location: Scotland

Re: The U.K.T.M. Project

Unread postby Moggie » Mon Aug 01, 2011 10:21 am

dazzharvey wrote:Took a few days off to relax for my birthday there on thursday, needed to chill with the future Mr's, she's so tolerant of my geeky behaviour, especially when at her home her dad has one of the largest collections of model railway layouts in the area (he runs exhibitions locally), I have been trying to butter her up to help me with my project as shes a programmer by nature and can write the events on this game 10 times faster than me on a good day, now i'm back from birthday land I have time to fully focus on finishing these maps off, apart from the base map of the UK I uploaded earlier on the forum I will have 3 more regional base maps released soon,(unpainted) all I gotta do now is sweettalk the lady to helping me get some challenges set up :)


Could you sweettalk her father to let you take some pics of his layouts and post them online? :?:
Moggie

Dogs have masters, cats have staff.

Trainmaster's own Skimbleshanks :)
User avatar
Moggie
Conductor
 
Posts: 211
Joined: Sat Feb 27, 2010 5:27 am
Location: Riihimaki, Finland

Re: The U.K.T.M. Project

Unread postby dazzharvey » Mon Aug 01, 2011 10:51 am

i have 2 weblinks for his sites, http://www.perthmrc.com/ and http://www.rmweb.co.uk/community/

I went to the exhibition in perth a few weeks ago (my first time), I was pleasantly impressed with the amount of people there and what was on show, some really impressive layouts

I can only send links just now because the only camera I have at the moment is a rubbish one on my phone
User avatar
dazzharvey
Watchman
 
Posts: 53
Joined: Wed May 04, 2011 5:16 pm
Location: Scotland

Re: The U.K.T.M. Project

Unread postby Moggie » Mon Aug 01, 2011 3:45 pm

Whoa! !*00*! The stuff on that community site is amazing!
Moggie

Dogs have masters, cats have staff.

Trainmaster's own Skimbleshanks :)
User avatar
Moggie
Conductor
 
Posts: 211
Joined: Sat Feb 27, 2010 5:27 am
Location: Riihimaki, Finland

Re: The U.K.T.M. Project

Unread postby dazzharvey » Mon Aug 01, 2011 4:07 pm

I thought so too, There are a few exhibitions on every year, I have only been to the one in Perth so far, planning to visit many more
User avatar
dazzharvey
Watchman
 
Posts: 53
Joined: Wed May 04, 2011 5:16 pm
Location: Scotland

Re: The U.K.T.M. Project

Unread postby dazzharvey » Mon Aug 01, 2011 4:24 pm

I am hoping to fInd someone who is good at skin retextures and also perhaps who can make a new train model for me, I hope I'm not being inconvienient in asking

I need a reskin for the intercity gner (want to keep the original, just like the class 50 Hoover has 4 skins) ha ha... 4 skins (sorry)

I would also like to know if its possible to build me a pendolino in this livery
Attachments
Pendolino.rar
(27.98 KiB) Downloaded 41 times
hst vir.rar
(71.91 KiB) Downloaded 43 times
User avatar
dazzharvey
Watchman
 
Posts: 53
Joined: Wed May 04, 2011 5:16 pm
Location: Scotland

Re: The U.K.T.M. Project

Unread postby nedfumpkin » Mon Aug 01, 2011 5:47 pm

I'll see what I can do. I'll get back to you.
User avatar
nedfumpkin
CEO
 
Posts: 2367
Joined: Sat Feb 16, 2008 10:16 pm
Location: Hamilton - Canada

Re: The U.K.T.M. Project

Unread postby dazzharvey » Mon Aug 01, 2011 7:24 pm

thank you nedfumpkin :)

I have been trying to make company logos today and i dont think i got the knack of it yet - i got half a logo then i got jibberish and lastly a crash, gonna try again tomorrow with a fresher mind, what I have done is make a 2nd TM folder for me to test and test until i get it right without messing up my original installation, I might aswell use my 2 TB storage. I am using coral and did try GIMP2 for the tga files, maybe i've just overlooked something in the making process :-D
User avatar
dazzharvey
Watchman
 
Posts: 53
Joined: Wed May 04, 2011 5:16 pm
Location: Scotland

Re: The U.K.T.M. Project

Unread postby nedfumpkin » Mon Aug 01, 2011 8:31 pm

Keep in mind that TM is desigined for custom paks, rather than using extra skins etc. I can help you out with that, and since you are using corel too, I cn even send you files, like for the gner, I am pretty sure I have it as a corel cpt file all disassembled. I'll look tomorrow.

If you haven't, you should d/l the TM rolling stock development kit.
User avatar
nedfumpkin
CEO
 
Posts: 2367
Joined: Sat Feb 16, 2008 10:16 pm
Location: Hamilton - Canada

Re: The U.K.T.M. Project

Unread postby dazzharvey » Tue Aug 02, 2011 10:20 am

Aye, I've downloaded the RS kit, just having a look at it the now, It's raining heavily today so I got a few hours to kill
User avatar
dazzharvey
Watchman
 
Posts: 53
Joined: Wed May 04, 2011 5:16 pm
Location: Scotland

Re: The U.K.T.M. Project

Unread postby dazzharvey » Sun Aug 14, 2011 12:52 pm

Yay, I managed to write some events but seemed to fulfil them too easily, buttering up works for the lady but she's busy busy just now with real world stuff !*th_dwn*!

been experimenting with 3 smaller maps aswell as that uk map

Northern scotland (Caledonian line) 75% done
Southern scotland (Waverley line) 90% done
Wales (incomplete)
UK (might ditch)

i set the scenario on waverley to modern day to celebrate the rebuilding of the line but find that too many pre-existing railroads move most the industries around so might focus that one on buying up the industry or passenger movement instead, initially i intended to release the smaller maps a few company logos (most made) and possibly a new train (haha, my skills suck) as a pack but realistically id probably be still here in a couple years so just focusing on the maps one at a time making sure the events are challenging enough for mainstream release, I've a long way to go before even coming close to some of the recent releases, very fine work from the community I must say !*th_up*!
User avatar
dazzharvey
Watchman
 
Posts: 53
Joined: Wed May 04, 2011 5:16 pm
Location: Scotland

Re: The U.K.T.M. Project

Unread postby dazzharvey » Sun Aug 14, 2011 6:10 pm

got a quick question, does anyone use slow date on any scenario? if so i noticed it asked for a number to be typed in, how slow does it go and how would this affect a scenareio of 20 Years?
User avatar
dazzharvey
Watchman
 
Posts: 53
Joined: Wed May 04, 2011 5:16 pm
Location: Scotland

Re: The U.K.T.M. Project

Unread postby nedfumpkin » Sun Aug 14, 2011 6:23 pm

slow date is what is used in one of the original Rt3 campaign scenarios, I forget the name, but the map was counted in hours. Perhaps that's the number it wants.

And if you want, send me the images for the logos you want and I can make them up if you want.
User avatar
nedfumpkin
CEO
 
Posts: 2367
Joined: Sat Feb 16, 2008 10:16 pm
Location: Hamilton - Canada

Re: The U.K.T.M. Project

Unread postby dazzharvey » Sun Aug 14, 2011 6:56 pm

Thanks :) here are some of the ones i had troubles with due to resizing, they didn't turn out so well and became all blocky or looked rubbish, I will let you work your magic and see how they turn out

also attached are the logos i have made, ready for judgement lol ;) :lol:
Attachments
done logos.zip
(17.1 KiB) Downloaded 39 times
logos.zip
(296.24 KiB) Downloaded 46 times
User avatar
dazzharvey
Watchman
 
Posts: 53
Joined: Wed May 04, 2011 5:16 pm
Location: Scotland

PreviousNext

Return to Scenario Creation

Who is online

Users browsing this forum: No registered users and 1 guest