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New Scenario TheHub1 - Pirates

Posted: Thu Jan 07, 2010 7:31 pm
by edbangor
Not sure if this is the right place for this but sure Hawk will move it if it's not. (EDIT: and he did) :-D

I've updated the first of my "thehub" scenarios for use in Trainmaster, with the second following shortly and then the third, (final) map which will be exclusive to TM. :-D

If you played it in RT3 (1.06) then you should find the game play hasn't changed much, but it is a little more difficult now...

However I have cleaned up the map and repainted it...

Scenario can be downloaded from the temp page here:

http://hawkdawg.com/rrt/rrt3/xtras/tm.htm

Re: New Scenario TheHub1 - Pirates

Posted: Fri Jan 08, 2010 2:14 pm
by El Moichi
That´s fine! I will play this one right after I have finished Monkey Business (maybe this evening, since everything is done there except the 10 loads of missiles).

!**yaaa

Re: New Scenario TheHub1 - Pirates

Posted: Fri Jan 08, 2010 5:26 pm
by El Moichi
Although the option "Disable Building Hotel/RailYardStructures" is NOT disabled in the "special conditions" folder, the Rail Yard Structures are not offered to be built on this map.

Please, tell me why... :?:

Re: New Scenario TheHub1 - Pirates

Posted: Fri Jan 08, 2010 7:36 pm
by edbangor
El Moichi wrote:Although the option "Disable Building Hotel/RailYardStructures" is NOT disabled in the "special conditions" folder, the Rail Yard Structures are not offered to be built on this map.

Please, tell me why... :?:
Becuase you won't need them.... :twisted:

Re: New Scenario TheHub1 - Pirates

Posted: Sat Jan 09, 2010 5:51 pm
by El Moichi
After taking the first worse steps on this map, I agree to your opinion. :mrgreen: This seems to be a more difficult quest.

But I asked my question for technical reasons (and not due to gameplay reasons for this map).

Some far days ahead you perhaps might enjoy a Trainmaster map that was NOT created by yourself. So, share your knowledge to the last innocents.

:!: :?: :!: :?: :!:

Re: New Scenario TheHub1 - Pirates

Posted: Sat Jan 09, 2010 9:32 pm
by KevinL
El Moichi wrote:Although the option "Disable Building Hotel/RailYardStructures" is NOT disabled in the "special conditions" folder, the Rail Yard Structures are not offered to be built on this map.

Please, tell me why... :?:
They need to have an "X mark" in the Industries list in the Editor in order for you to build them in the game.

Re: New Scenario TheHub1 - Pirates

Posted: Sun Jan 10, 2010 6:32 am
by edbangor
KevinL wrote:
El Moichi wrote:Although the option "Disable Building Hotel/RailYardStructures" is NOT disabled in the "special conditions" folder, the Rail Yard Structures are not offered to be built on this map.

Please, tell me why... :?:
They need to have an "X mark" in the Industries list in the Editor in order for you to build them in the game.
Railyard structures (hotels and the like) aren't included on the Industries (Overall) tab in the editor as they were in RT3. (no doubt Ned can explain the reasons).
They can only be disabled from the Special Conditions tab as El Moichi said.

However, I would guess that since TheHub1 was original a RT3 map, created before I installed the add on structures, they don't appear in this version for that reason.
However, they will be there for theHub2, when I've finished converting that, in a few days. (I need to rework the plot slightly!)

Re: New Scenario TheHub1 - Pirates

Posted: Tue Apr 27, 2010 4:38 pm
by Sugus
I've downloaded "TM stuff complete" yesterday and while installing the whole story just now I detected, that the readme file within 'The Hub 1 - Pirates' was replaced be the one from 'Hub 2'. It's up to you, edbangor? :-D

Re: New Scenario TheHub1 - Pirates

Posted: Wed Apr 28, 2010 9:02 am
by edbangor
Really... that's odd... still attached is the correct readme for "...Pirates"