Adding attachments to posts in this new version is explained in this post.
Here's a post explaining how to use the BBCodes.
in this scenario I tried a strategy of piling up the necessary raw materials in Machined City and then transporting it to Auto City. However, I was not very succesful. What was my error? I did use custom consist trains...
nedfumpkin wrote:Not successful in what way? More detail please.
I wasn't seeing too many of the materials arriving to Machined City make it to the (edit: custom config) trains I had running from there to Auto city. Of course one of the problems is that there are many industries competing for the same resources and I don't know how to manage them efficiently. Maybe I should make custom config trains going to the industries right at the beginning so they'd be in full speed by the time I get access to Auto City...
For custom consists, you have to set the minimum number of cars for it to work properly.
Micro-managing cargo is the key to TM.
I haven't played this scenario so I'm not sure what industries are all in Auto City or what the objectives are, but you could also try focusing on one industry at a time. Ex. If you have a brewery (grain/rice + aluminum = alcohol)) and a bottling plant (produce + aluminum = food) and you need food to be produced more than alcohol send only produce and aluminum into the town so there is no grain/rice for the brewery to produce it's alcohol and consequently it wouldn't need aluminum.
Alternatively in some scenarios where you can built your own industries sometimes it can be helpful to build your own industries somewhere to help out the supply chain. The placement varies depending on the map and the objectives but in one map I played I had Industry A and B in the same city and what Industry A produced, was demanded by industry B to produce the final product.
I must be missing something fundamental, but I have trains arriving at the plants (each plant is served by its own little station) roughly once a year and each train delivers 3 steel and 1 each of machinery, electronics, glass, textiles, rubber - i.e. enough materials to feed it for 3 years, in theory. And the ****** auto plants just sit there, producing nothing.
As an experiment, I let it run all the way to 1935 on the fastest speed and in all that time, with all the materials that were delivered, no automobiles were produced. It's as if there's something they need that isn't being supplied - but I don't know what it is. I'm supplying everything it says they need.
If that's the case then I also had an issue in that the Northern Auto Plant wouldn't build for autos for me. So I shipped all the materials from the Northern Plant to the Southern/Eastern Plant and autos began to be produced at the Southern Plant, no idea why they wouldn't be produced at the Northern Plant. Another thing that seemed to work was to go into the editor. (Shift + E) bulldoze the plant that isn't working, and then place a new auto plant. If I remember correctly that also worked. (Remember to hit Shift + E again after placing the new auto plant to go back into the normal game mode rather than playing in the editor.)
And since I had so much money towards the end of the map, I kept bulldozing anything in Auto City or whatever that city was called between the auto plants. Otherwise I had retail stores and bakeries etc popping up and wanting the glass and textiles etc, which meant the tycoonians kept taking the goods from the plants into the city. (Alternatively you can also just set up a train or two hauling everything that got brought into the city back to the auto plant.)
You could also try increasing the station to a bigger station size and see if that has any effect. It probably won't but it's something else to try.
Alternatively you could try to focus on just one auto plant and see if that helps. (It sounds like you're trying to supply both plants?) I believe I only used the Southern Plant and then I'd have a train with all steel, another with mostly all textiles, etc. Supplying the auto plant with more than the bare minimum of carloads for the less used commodities. As Auto City will demand and take many of these goods away from the Auto Plant I oversupplied the Auto Plants. I don't have the saved game available right now to look at but otherwise I'd say how trains I actually had running from one side of the map to the other. It was probably around 7-10. Then after the Plant started producing I'd have them haul the autos back to Capital City??? or whatever city it needed to go to, and reroute the train to whatever cargo I needed next or was ready to be shipped to Auto City. And like I said above, I rerouted a couple of these trains to also just go between Auto City and the Auto Plant hauling anything the Tycoonians took to Auto City.
I think I also bought the Auto Plant and upgraded it so it would produce 4 a year rather than just 2.
Hopefully one of the ideas in here works.
I tried bulldozing Auto City's buildings so that it doesn't lure away supplies from the auto plants, but it didn't seem to make any difference. I also set up a train running cargos back from Auto City to the auto plant, but since the auto plant won't actually use them, they end up going around and around in a circle.
I tried focussing on the one auto plant - bought it, upgraded it, and rearranged my trains to supply the materials in much larger quantities - and noticed something odd. The auto plant will stack up supplies of steel, textiles, rubber, machinery and glass, but NOT electronics. Also on the cargo map, there is no blue demand arrow on the plant for electronics, though there is for everything else. When trains deliver electronics, the plant seems to ignore them and they migrate away overland to the city. (Where the train promptly brings them back again...) I wonder if this is the source of the problem? The plant needs electronics to produce automobiles, but doesn't 'demand' them?
This has been a fun scenario, setting up all the various industries and feeding materials in, but not being able to make the final product is very frustrating!
If you think the electronics are being drawn away you could try building a few of the storage depots which are Rail yard structures that demand textiles and electronics.
I just tried using the storage depot and in 1912 they don't have the "blue demand" arrow appear either. Although I'm not sure if rail yard structures produce demand arrows.
I did another test and in 1950 the autoplant has the blue demand arrow demanding electronics.
In a different test on 1929 the auto plant didn't show up when I clicked on demand/supplied electronics cargo.
Who is online
Users browsing this forum: No registered users and 1 guest