nedfumpkin wrote:Sounds intriguing. I do recall that we discussed some new locomotives, and I plan on getting to them, but are you looking for anything special for this? Let me know.
Also, would you be interested in making this a campaign map?
Wolverine@MSU wrote:I got Gold on Expert in 1900. I spent the first 10 years building Paper Mill/Flour Mill/Textile Mill combos all over the map in the midst of the agricultural communities (In my opinon, there are way too many of these). I also built several Steel Mills/Lumber Mills/Furniture Factories in key spots, and by the end of the 10 years I was bringing in nearly $40 MILLION per year in industry profits. Used that money to start building rails and running trains, which were also HUGELY profitable, so the money lept pouring in and the rails kept expanding. I had enough to tunnel through large expanses of the mountains (totally unrealistic) instead of trying to wind a path through the mountains. All track (except at the very end) was double-track, but the only city I had to double-station was Beijing; all the rest were single, Large stations. Used mostly Connie IIs until the S-40 came on line, and then used some of those too. Even in the worst economic times, I was making boatloads of money, so the challenge certainly wasn't to make enough money, but rather to connect the requires cities, which with the huge amonts of cash, was not at all difficult.
It is indeed a HUGE map, with lots of cities, and toward the end, with close to 300 trains running, I did notice the graphics slowing down a bit, especially when zoomed in on a train for a train ride. I did notice a lot of problems with the rivers not being placed logically, some going up and down the sides of mountains rather than in river valleys. The paint job is wonderful though.
This is an ideal map for the player who just wants to build and run railroads, but there isn't much of a challenge. I probably could have gotten Gold much sooner if I had started building rails right from the get-go as there is (over)abundant cargo to haul. I don't think the initial seeding of so many agricultural communities and other industries accurately reflects what was happening in China in the mid 1800s.
brunom wrote:if I can add my two cents on this one...
Although rural China is massively populated, indeed covered with farms, it makes a lot of sense to have a high spread of agro communities. However, thievatu, you have to agree that those communities will only scarcely produce cash crops in sufficient amount to justify railroad transportation.
My suggestion is to reduce the production of specific goods with a game event right from start. Smaller productions will then trickle to centers of demand, before they accumulate. I've used this in a number of scenarios, and it generally works smoothly. It is an easy change and simple code, it will reduce the profitability of industry based strategies and it makes the whole thing more realistic.
Rivers flowing upstream, really, are a sad sight. Your China map needs that improved, in my opinion, but then again, so do so many others.
brunom wrote:Thievatu... you're failing in the most basic rule about "not thinking like a western guy" - the rule that tells you that people are more or less the same everywhere in the world and that you should stop looking at foreign as "alien".
There are numerous examples of railways in Europe which were built for national pride, swift transport of troops, access to key raw materials, etc, which were not "business driven". And we could discuss if the Chinese investment in trains in indeed very sensible when you have a third of the world population lives there and is reaching traveling-middle-class affluence in this contemporary prospect of a post-oil world.
Whether we discuss it or not (I have no wish to spoil the thread), I agree with you that a scenario like yours should be all about the railways side of it. So, have you considered enforcing this view? I mean, something like forbidding buying industries, including some industry profit tax, making industries much more expensive to buy, etc..?
Wolverine@MSU wrote:If you want folks to concentrate on building rails, you could disable building industries, although unless you build key ones by event throughout the scenario, a lot of things won't happen. You could limit a players investment in industry (set a maximum for total value of industries, or industry profit, and tax the heck out of profits that exceed this level (very realistic in a communist country)). You could also have a minimum miles of track (see how much you've built in one of your long-term plays) and/or a minimum number of cities to connect (aside from the key ones already required for each medal level). There are lots of ways to "direct" the style of play, and if you want the player to be in it for the long haul, and to build a massive rail network, set the goals and limitations accordingly.
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