nedfumpkin wrote:The bakeries aren't really doing that much. If anything they are mking my food trains top out at 5 cars a bit sooner.
I'm also running a separate line from Tamp to New York for most of the route. This is to lessen traffic and allow mt trains to run at top speed for most of the way. I'd gotten to about 47 loads of food delivered the last I checked, but the cereal plant was just coming online. So I hadn't hauled from there.
nedfumpkin wrote:On another note....the Chimps were introduced as players to allow for fictional players without having real photos of people, and not always being stuck on using the same old dudes. The idea was to have obvious nobodies for when you don't want a real person. Monopoly man was included because I plan on doing a scenario based on a Monopoly board with four railroads.
Of course, and as can be seen from the Campaign files 2 zip, old players can be re-introduced into the game if needed, or even new players if desired.
nedfumpkin wrote:At first I selected acceleration since in most scenarios with a speed requirement aceleration helps you more than overall speed. But I noticed that the SOO locos (FP45s) which I started with were breaking down alot So I then went with reliability, and I've stick with that.
Blackhawk wrote:But the file size is 10.8 megs so I couldn't upload it onto the forum but you can download it from this link:
Hawk wrote:Blackhawk wrote:But the file size is 10.8 megs so I couldn't upload it onto the forum but you can download it from this link:
The size limit for file attachments is set at 15 MB.
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