Ok, haven't had time to play it much yet, but here's a
v21 of the map. I've made the following changes.
1/ Corrected some dodgey text in briefings, etc (let me know if you find more) and cleared some unnecessary conditions from historical events.
2/ Added a connection event for the two cities on Saaremaa. You get a cash bonus of $600,000 for connecting them to Riga, and a map-wide 100% increase in pax production, and a map-wide 100% increase in tavern revenue. The latter is to bring taverns more into line with restaurant revenue. Saaremaa is famous for brewing its own beer, so I thought we should have a few taverns. During testing I found that hotels, restaurants and taverns were lucrative in the larger and better connected cities, but still minimal in out-of-the-way cities.
3/ There is also an all-cargo production boost of 25% for a new Saaremaa territory (invisible border, maps to Estonia) once the two Saaremaa cities are connected to Riga. Hotels, restaurants and taverns on Saaremaa get an additional 100% revenue boost. They make almost nothing without it, even with the increased pax production across the map, and since Saaremaa has resorts I thought it should have moderate returns on hotels, restaurants and taverns. These tweaks should make the island a bit more lucrative without being over the top.
4/ Have also slightly increased the seeding rates for primary industries on Saaremaa (livestock, wool, etc).
5/ There is an invisible no access territory beneath the Gulf of Riga, to prevent daft suspension bridges all over the place.
6/ Membership of the League of Nations, and the introduction of the Latvian currency, now give slight economy benefits for one year (+1 credit rating, and -1% prime rate, respectively).
7/ The 1934 coup now gives a moderate economic deficit for one year (-5% stock prices, -1 economy level, +2% prime rate).
8/ Trade treaties with Estonia and Poland now give 20% reduction in access costs. As a balance, cash bonuses for Rail Baltica and Pjarnu connection have been reduced slightly.
9/ The placed port at Riga is now next to the river mouth, on the eastern side. This gives better placement of the second port, if that seeds.
10/ I have placed the Liepaja port instead of relying on it seeding (Ventspils port still relies on seeding). I was finding that if Liepaja port didn't seed the game was still winnable, but the haulages to Liepaja became too forced and artificial for my liking. I don't like having to haul Fertilizer and Cheese back across the width of the map to keep things moving to Liepaja. Since the port is now placed, the port slider for Liepaja has been set to zero.
11/ Sliders for Barracks and Military Depots have been boosted a bit for the cities which already had them. This should add a bit more interest, without screwing anything.
12/ The Silver medal bug mentioned earlier in the thread has been fixed.
13/ I also tweaked the status page to be less cluttered and more informative. Once you meet the Bronze and Silver haulage targets, the Bronze and Silver headings and haulage counts are replaced with lines of text that say "Bronze/Silver medal secured".
Edit:
14/ Added a +1 steam reliability to the Saremaa event, to allow running the Class 500 with full express consists and no caboose.
15/ Corrected a few events to use year elapsed instead of absolute year, to allow scenario to play properly in any timeframe.
Latvia v019 removed. Latvia v020 added. Hopefully this one should be cool.
Edit again: Nope, that one had a couple of event errors. I have made a v021.
Zip attached. Again.
![!DUH! *!*!*!](./images/smilies/smilie120.gif)