Greening the Red Planet
Posted: Sun Dec 03, 2006 9:31 am
The following text is a compilation of what was salvaged from the old Gathering Forum. It contains postings from several different people.
Thanks goes out to Wolverine for putting this all together.
Hawk
Greening the Red Planet
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768*512
Tempe Terra sector, northeast of the 'New World' map
topography and colour by Viking, and PJay's bmp2gmp
one and only one company
50 years
five types of cities, with distinctive architecture
verrry varrried and interesting topography
greenhouse agriculture - near the cities
Terraforming has already started. Sublimation of the polar caps has caused the release of carbon dioxide and water, so there is enough atmospheric pressure for people to work without pressure suits. But the atmosphere is a bit off for humans and plants. We are approaching 1 millibar of O2 pressure, a little water and it's getting a little warmer, so now lower plants are able to survive.
You are the manager of FAO operations in this sector. Your mission is to build greenhouses for the new cities that have popped up, ship strategic cargo - deuterium (uranium) and fertiliser, and spread green goo - a mixture of cyanobacteria, lichens and nitrogen fertiliser.
This is a beta, so please let me know how you like it and how it can be improved.
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You are worthy of great praise.
The Mars map looks completely realistic. I am, however, a bit concerned how I shall avoid all the craters and hills when laying track.
I will start playing your Mars scenario when I have the time.
(Are there any divisions into Nationalities on you map?)
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yep them craters... Definitely a challenge. I usually go around them but in the case of the crater cities, Sytinskaya and Uranius Patera, I just tunnel straight into them.
There are no Earth nationalities. You have a combination of UN and private sector influence. The first settlements were commercial mining enterprises, but for at least 20 years now, the UN has been involved with terraforming.
The colours are from a Viking image. I am not sure how accurate they are but they look cool.
Tempe Terra, 'moderate land' - the red - is the name for the geographic region that covers most of the map. Vastitas Borealis, 'norhtern waste' - the purple - is less hospitable terrain and requires special construction techniques.
There are no countries on Mars. Territories are used to define cities mainly for the greenhouse building project. However, some of the cities have some interesting bylaws. The monastery and two tourist towns have banned factory construction, and you will not get any production out of them. These three cities plus the university town have double passenger production. One of the cities is promoting business development, and has increased production rates.
Terrain is steep but realize that you are in low gravity, which is good for pulling power. 8% slopes on your track is fine.
--------------------------------------------------------------------------------
Version 1.0 has been sent out to H&P and Express World and uploaded at The Terminal and RT Info.
The main changes from the beta are:
- fewer acres need to be seeded
- more chemicals and fertiliser
- a break on track construction and track maintenance costs
--------------------------------------------------------------------------------
Version 1.1 will be up on fan websites soon.
- The prices for chemicals and fertiliser have been increased.
- There are discounts to graded and electric track construction.
--------------------------------------------------------------------------------
Totally cool idea! I will definately give this one a go once I secure a few spare hours.
Thanks goes out to Wolverine for putting this all together.
Hawk
Greening the Red Planet
--------------------------------------------------------------------------------
768*512
Tempe Terra sector, northeast of the 'New World' map
topography and colour by Viking, and PJay's bmp2gmp
one and only one company
50 years
five types of cities, with distinctive architecture
verrry varrried and interesting topography
greenhouse agriculture - near the cities
Terraforming has already started. Sublimation of the polar caps has caused the release of carbon dioxide and water, so there is enough atmospheric pressure for people to work without pressure suits. But the atmosphere is a bit off for humans and plants. We are approaching 1 millibar of O2 pressure, a little water and it's getting a little warmer, so now lower plants are able to survive.
You are the manager of FAO operations in this sector. Your mission is to build greenhouses for the new cities that have popped up, ship strategic cargo - deuterium (uranium) and fertiliser, and spread green goo - a mixture of cyanobacteria, lichens and nitrogen fertiliser.
This is a beta, so please let me know how you like it and how it can be improved.
--------------------------------------------------------------------------------
You are worthy of great praise.
The Mars map looks completely realistic. I am, however, a bit concerned how I shall avoid all the craters and hills when laying track.
I will start playing your Mars scenario when I have the time.
(Are there any divisions into Nationalities on you map?)
--------------------------------------------------------------------------------
yep them craters... Definitely a challenge. I usually go around them but in the case of the crater cities, Sytinskaya and Uranius Patera, I just tunnel straight into them.
There are no Earth nationalities. You have a combination of UN and private sector influence. The first settlements were commercial mining enterprises, but for at least 20 years now, the UN has been involved with terraforming.
The colours are from a Viking image. I am not sure how accurate they are but they look cool.
Tempe Terra, 'moderate land' - the red - is the name for the geographic region that covers most of the map. Vastitas Borealis, 'norhtern waste' - the purple - is less hospitable terrain and requires special construction techniques.
There are no countries on Mars. Territories are used to define cities mainly for the greenhouse building project. However, some of the cities have some interesting bylaws. The monastery and two tourist towns have banned factory construction, and you will not get any production out of them. These three cities plus the university town have double passenger production. One of the cities is promoting business development, and has increased production rates.
Terrain is steep but realize that you are in low gravity, which is good for pulling power. 8% slopes on your track is fine.
--------------------------------------------------------------------------------
Version 1.0 has been sent out to H&P and Express World and uploaded at The Terminal and RT Info.
The main changes from the beta are:
- fewer acres need to be seeded
- more chemicals and fertiliser
- a break on track construction and track maintenance costs
--------------------------------------------------------------------------------
Version 1.1 will be up on fan websites soon.
- The prices for chemicals and fertiliser have been increased.
- There are discounts to graded and electric track construction.
--------------------------------------------------------------------------------
Totally cool idea! I will definately give this one a go once I secure a few spare hours.