After playing the original, it took me a while to warm to some of the changes. On Tazara, I only ever used the Deltic engine so I had to use them super efficiently. The tighter economic environment and my willingness to walk the line with debt to push the Copper run to completion using only my own connected track all the way except the AI Dar station made that game about debt management. I am surprised that a few small changes twist the strategy around a lot, especially those cheap engines. I am not here to make a comparison of this versus that. It's good that this version feels quite different.
First thing I noticed was that the seed chances still allow 2 supply ports in Dar-Es-Salaam sometimes. I stuck with the seed with 2 supply ports. I noticed the really cheap Class 6E, and I wanted to give myself some challenge so I decided to not issue any bonds or stock, lay only connected electric track and start immediately on building the copper run from the AI's station in Dar-Es-Salaam but laying my own track down to the southwest. I bought zero industry or hotels. I used timed-expansion to finish mid-1984 with profits of around 60M. I also merged all the 3 original AI, only for their chairmen to start new companies with 100% ownership. I left those new start-ups alone. It seemed that electric was unfairly easy, so I decided to try a steam run. Here's an idea of routing.
- Tan-Zam beta1.jpg (68.33 KiB) Viewed 11006 times
I also realized that I could get the Tunduma to Dar-Es-Salaam bonus at the start of the game by issuing stock and bonds using a medium station in Tumduma and running a fairly economical line up to the AI's track near Dodoma. With the connection bonus I extended as far as possible into Zambia, enough for 330k first year profit. Then using the second year bonds and Chinese loan to connect down through Zambia to Kapiri Mposhi for the second bonus. I used this bonus money to connect the AI together to get the cargo price increase bonus from the Arusha "connection". This was a no-industry attempt with a seed which had only one supply port in Dar-Es-Salaam. Second year profit was 1.8M, good enough for a credit rating allowing 8M of bonds at the start of the third year and an attempt to merge the AI on the spot, cold-turkey. Well, Clement of Kenya Rails had really benefited from the higher cargo prices and my efforts to link all our tracks together, his second year profit was around 870k. This gave him enough purchasing power to buy up the final lump of shares that gave him majority ownership in his company on the turn of year 2/ year 3, so I left his company alone, but bought the other two out. I then bought lots of Class QJs to start off on the Copper run. I retired them as they arrived so they didn't have to swim upstream as I never doubled the track and also to prevent them from ending up only break-even as fuel and maintenance costs for the return trip were greater than the cost of the engine. This attempt I bought trains that stayed on their original run and didn't go for an aggressive timed-expansion strategy. I only bought Class QJs except as I got near the end I used a couple of diesels to haul Copper to see how fast it was possible to get the medal when losing the Mwenza warehouse in the second year. Both attempts I made extra special care not to do any re-hauling. The 200th load of Copper appeared at the very end of 1981. A four car HST 125 diesel which had to stop for a month at a breakdown as well as normal maintenance stops (no buying a fresh engine to skip stops) arrived with the final loads in October 1982. This time I had ~44M profits:
- Tan-Zam beta2.jpg (59.18 KiB) Viewed 11006 times
Well done on the adjustments to make the Warehouses produce the stated amounts! This brings up an interesting question, is the decay of the original Copper stacks miniscule enough that it is faster to leave the Mwenza warehouse for a few years? From looking at these two plays, I would tend to say that the decay is greater than the extra 1.8 loads per year you could gain. But, I really haven't looked into cargo decay rates. Did you ever test this?
My feeling is that the subsidized engines may be a little too cheap. They allow fast expansion. As with the amount of resources on the map, it is a question of difficulty, and hence feel, as economically there is plenty of room to get 25M profit using many varied strategies, so it's maybe a question of what's fun while waiting for the Copper to roll in.
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In the editor I noticed the Russians have an offer to increase Copper output. Because a +65% increase is already in effect, to further increase total output by an additional +65%, I believe requires (1.65*.65=1.0725) +107% in the way that RT3 "calculates" percentages. (Didn't test it, hope my math is working today.)
A small grammar consistency issue that was likely in the original: July 1977 newspaper, "industry cost increase(S), tourism declines"
For your consideration:
Did you intend for the AI players to start new companies when you merge with their old ones? Don't know if you want to close the path of going for the connection bonus immediately like I did in the second play?
I liked the new events, especially the one for the lions.
I was half expecting some inconsistency with electricity supply seeing it is Africa after all. A setback event may provide a risk to help balance the operating cost advantages of the electric engines. Depends where a player focuses his strategic attention, to me higher maintenance costs simply means more frequent replacement. Fuel cost savings still put electric clearly ahead.