Attached is a revised beta version of ‘Opar Peninsula’. This is a 1.05V game, started by Brunom in 2012. He posted the first Beta version (see Unfinished Maps). I revised the game based on the beta testers' comments to the first Beta – and I changed/added a few more items.
Player has the choice of achieving Company Book Value, Personal Net Worth, Haulage or all three. Limited track. 3 optional AI. 36 years. I'd really like to know which part of the earth he used for this map; I can't figure it out.
(I recolored the map and it came out blocky - which is frustrating. Windows 10 effect? Not sure. Tried gmp2bmp to pull off the map’s surface color to touch up with a digital editor but ended up with gray colored bmp tile each time.)
Any helpful comments, ideas or suggestions to improve the game would be greatly appreciated.
Note: BETA Version removed April 15, 2016
Opar Peninsula - BETA (Again)
Opar Peninsula - BETA (Again)
Last edited by OilCan on Fri Apr 15, 2016 12:18 pm, edited 1 time in total.
Re: Opar Peninsula - BETA (Again)
The blocky colour business is a 64 bit effect. RT3 doesn't know how to handle 64 bit in the editor, which is a real nuisance.
Welcome to the wonderful world of how-do-I-make-this-map-look-good-when-working-on-a-64-bit-box. Which is one of the things that has stopped me making maps. AFAICT you basically have to apply a satellite shot in one hit, with no touching up afterwards.
Welcome to the wonderful world of how-do-I-make-this-map-look-good-when-working-on-a-64-bit-box. Which is one of the things that has stopped me making maps. AFAICT you basically have to apply a satellite shot in one hit, with no touching up afterwards.
Complete express car and caboose packs - Custom double tankers (Alternative F era) - Pennsy H3 Consolidation
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Re: Opar Peninsula - BETA (Again)
So, if I used an old laptop with XP windows, I could then recolor in 32 bit? Or is it now forever set as 64 bit?
Re: Opar Peninsula - BETA (Again)
Dunno. Never tried it. My 32 bit box died ages ago.
Complete express car and caboose packs - Custom double tankers (Alternative F era) - Pennsy H3 Consolidation
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Re: Opar Peninsula - BETA (Again)
I made a tutorial once (I think it might be on the download site) about how to correct the 64-bit graphics problem. Don't know if it's relevant to this problem.
Re: Opar Peninsula - BETA (Again)
The only tutorial I see on the site by you is your Microdem tut.Wolverine@MSU wrote:I made a tutorial once (I think it might be on the download site) about how to correct the 64-bit graphics problem. Don't know if it's relevant to this problem.
Hawk
Re: Opar Peninsula - BETA (Again)
Am I not understanding this event correctly?
The theft of track event gives the option to pay $1M to stop further theft. I selected that option and I got hit with a $100,050,000 debit.
Shouldn't that effect be Company Cash $-1,050K instead of Company Cash $-100,050K?
The theft of track event gives the option to pay $1M to stop further theft. I selected that option and I got hit with a $100,050,000 debit.
Shouldn't that effect be Company Cash $-1,050K instead of Company Cash $-100,050K?
Hawk
Re: Opar Peninsula - BETA (Again)
Hey, what's a few zeroes?
Anyway, this tutorial is the one Wolverine is talking about: viewtopic.php?p=27944#p27944
Anyway, this tutorial is the one Wolverine is talking about: viewtopic.php?p=27944#p27944
Complete express car and caboose packs - Custom double tankers (Alternative F era) - Pennsy H3 Consolidation
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Re: Opar Peninsula - BETA (Again)
Yeah, but you didn't have to worry about track thieves anymore, did you?Hawk wrote:Am I not understanding this event correctly?
The theft of track event gives the option to pay $1M to stop further theft. I selected that option and I got hit with a $100,050,000 debit.
Ok...I'll fix that.
Re: Opar Peninsula - BETA (Again)
I followed Gumboots link and found your tutorial on page 7 of the thread.Wolverine@MSU wrote:I made a tutorial once (I think it might be on the download site) about how to correct the 64-bit graphics problem. Don't know if it's relevant to this problem.
In your 2011 tutorial you recommended the "free HxD editor available at: http://mh-nexus.de/en/hxd/". Is this still a good choice?
I know nothing about hex editors but will blindly follow your instructions. Any new tidbits of wisdom to add to the instructions before I start stripping out code numbers left and right?
Re: Opar Peninsula - BETA (Again)
Wolverine, let me see if I have all the steps right. And, thanks for the tutorial.
(1) I find a 32-bit version .gmp of my RT3 map which I have never saved with the RT3 editor in a 64-bit windows operating system
(2) I use gmp2bmp to pull off a .bmp image from the 32-bit .gmp
(3) In GIMP, I can repaint, touch-up and/or edit the bmp until I'm happy with the way it looks
(4) Also in GIMP, I convert the bmp to a targa image file
(5) With the Hex editor, I open up the 64-bit .gmp (the blocky color pattern version)
(6) Then I find and delete the "first 18 bytes following the “FF D9""
(7) Next I open the targa image with the hex editor and copy all the targa info
(8) I paste the targa info into the 64-bit .gmp, into the spot where I deleted the information
(9) I save the 64-bit .gmp under a new name and it is ready for RT3
(10) I cannot open & save the newly named 64-bit .gmp with the RT3 editor or else I'm back to square one with a blocky color pattern.
(1) I find a 32-bit version .gmp of my RT3 map which I have never saved with the RT3 editor in a 64-bit windows operating system
(2) I use gmp2bmp to pull off a .bmp image from the 32-bit .gmp
(3) In GIMP, I can repaint, touch-up and/or edit the bmp until I'm happy with the way it looks
(4) Also in GIMP, I convert the bmp to a targa image file
(5) With the Hex editor, I open up the 64-bit .gmp (the blocky color pattern version)
(6) Then I find and delete the "first 18 bytes following the “FF D9""
(7) Next I open the targa image with the hex editor and copy all the targa info
(8) I paste the targa info into the 64-bit .gmp, into the spot where I deleted the information
(9) I save the 64-bit .gmp under a new name and it is ready for RT3
(10) I cannot open & save the newly named 64-bit .gmp with the RT3 editor or else I'm back to square one with a blocky color pattern.
Re: Opar Peninsula - BETA (Again)
My is that you'd probably like this one more: http://www.hexedit.com/index.html
When I was checking out free editors it seemed to be more user-friendly than HxD, and Blackhawk found it was easier to use.
With hex files, you need all the user-friendly you can get. Hex files were designed by sadists to fry your eyes.
When I was checking out free editors it seemed to be more user-friendly than HxD, and Blackhawk found it was easier to use.
With hex files, you need all the user-friendly you can get. Hex files were designed by sadists to fry your eyes.
Complete express car and caboose packs - Custom double tankers (Alternative F era) - Pennsy H3 Consolidation
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Re: Opar Peninsula - BETA (Again)
I don't know. When I ended up $99,000,000 in the red I quit the game.OilCan wrote: Yeah, but you didn't have to worry about track thieves anymore, did you?
I fixed it on my end and started again, but I'm having a bit of difficulty with this map. I just can't seem to make enough money to get anywhere.
I started in Elenov by buying a textile mill there, then upgraded it and started building rail out of there. It was good for a couple of years then freight payout went to the dogs.
Hawk
Re: Opar Peninsula - BETA (Again)
I believe I found another minor issue. The offer to connect Port Opp to Keveki should be Keveli.
The event is right. It's spelled wrong on the status page.
The event is right. It's spelled wrong on the status page.
Hawk
Re: Opar Peninsula - BETA (Again)
Well, I got Bronze on this one. I guess I need to try a little harder.
As you can see I selected all 3 medal conditions. I also chose 3 AI's.
I started by building a lumber mill in Limav and waited a couple years to get enough money from that to start building track. I later built a paper mill there as well as building a lumber mill and paper mill in Tikrit.
Later I took the offer to build 5 cattle ranches, bought them and built a meat packing plant in Padin.
I eventually bought out all three AI's but I really didn't build as much track as I needed to.
All the 'got'cha's' like the fever and such sure did hurt the economics (they do seem to pop up a little too often - IMHO ), but at the end of the day I wasn't aggressive enough to win even Silver, much less Gold.
I may just have to try this one again, but first - some sleep.
As you can see I selected all 3 medal conditions. I also chose 3 AI's.
I started by building a lumber mill in Limav and waited a couple years to get enough money from that to start building track. I later built a paper mill there as well as building a lumber mill and paper mill in Tikrit.
Later I took the offer to build 5 cattle ranches, bought them and built a meat packing plant in Padin.
I eventually bought out all three AI's but I really didn't build as much track as I needed to.
All the 'got'cha's' like the fever and such sure did hurt the economics (they do seem to pop up a little too often - IMHO ), but at the end of the day I wasn't aggressive enough to win even Silver, much less Gold.
I may just have to try this one again, but first - some sleep.
Hawk
Re: Opar Peninsula - BETA (Again)
Your results are extremely helpful to me. I noticed that you chose the hardest options (all three goals and all 3 AI) plus you took over all the AI and on your first try you made it to bronze. That's very informative.Hawk wrote:Well, I got Bronze on this one. I guess I need to try a little harder.
Setting the goals for this map was a difficult target because the game becomes easier if the player chooses a single goal with no AI. In the end, I set the GOLD requirements based on a single goal - so the requirements are fairly high for someone attempting all 3 goals.
Some of the got'cha's are set to trigger randomly and some are fixed to trigger about every 3 years.
Thanks for the feedback!
Re: Opar Peninsula - BETA (Again)
I forgot to mention; I played on medium difficulty level.
I normally don't much care for PNW and/or AI players, but figured I'd try this map with the hardest options, at least hardest for me.
I was thinking it might be nice to be able to select one, two or all three goal options instead of one or all, but that might be a bit difficult to code.
I would have probably chosen just CBV and haulage, but I thought I didn't do to bad on the PNW, for me anyway. .
Also, once I got over 51% stock in the AI's, I would take over them and issue stock, then buy more stock (while paused of course). Not sure if that was a good idea or not.
I normally don't much care for PNW and/or AI players, but figured I'd try this map with the hardest options, at least hardest for me.
I was thinking it might be nice to be able to select one, two or all three goal options instead of one or all, but that might be a bit difficult to code.
I would have probably chosen just CBV and haulage, but I thought I didn't do to bad on the PNW, for me anyway. .
Also, once I got over 51% stock in the AI's, I would take over them and issue stock, then buy more stock (while paused of course). Not sure if that was a good idea or not.
Hawk
Re: Opar Peninsula - BETA (Again)
Yes, it would take a lengthy number of events to enable this. RT3 only allows 4 choices to be displayed per event of which only one choice can be selected. It would take something like a decision tree sequence of events to allow the player to select any one, any two or all three choices.Hawk wrote:I was thinking it might be nice to be able to select one, two or all three goal options instead of one or all, but that might be a bit difficult to code
Sorry, not this time.
You have several options, depending on how healthy the AI is and the stage of the game.Hawk wrote:Also, once I got over 51% stock in the AI's, I would take over them and issue stock, then buy more stock (while paused of course). Not sure if that was a good idea or not.
Once I have 51%, I immediately take over and buy back all remaining stock to make myself an even larger shareholder. If needed, I take out AI bonds to do this.
As a purely personal preference, I like to manipulate an AI company to reach a market cap of $10M to $15M at which point I then merge with it at double the cost ($20-$30M).
Along the way, I try to keep the AI's dividends as high as feasibly practical. If I can stabilize the AI company between $10-15M, then I let it run for years with high dividends before taking it over.
Re: Opar Peninsula - BETA (Again)
I figured as much.OilCan wrote:Yes, it would take a lengthy number of events to enable this. RT3 only allows 4 choices to be displayed per event of which only one choice can be selected. It would take something like a decision tree sequence of events to allow the player to select any one, any two or all three choices.Hawk wrote:I was thinking it might be nice to be able to select one, two or all three goal options instead of one or all, but that might be a bit difficult to code
Sorry, not this time.
I tried that but it kept telling me there was no publicly available stock to buy back.OilCan wrote: Once I have 51%, I immediately take over and buy back all remaining stock to make myself an even larger shareholder. If needed, I take out AI bonds to do this.
Hawk
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Re: Opar Peninsula - BETA (Again)
There may be others out there, but this is the one I use and it looks like it's still available. I don't do much hex-editing so I don't need anything real fancy.