Re: [RC5] Blue Mountains revamp
Posted: Sun Aug 02, 2020 6:34 pm
Sorry if my wording was confusing. It's not the first time.
I think that it's pretty straight-forward that about +30% is giving a similar rail/industry balance as medium. And I would also suspect that the developers set the "balance" based on Medium (I have no proof). Because industries are stable against difficulty level change, I guess it's expected that whenever things get "tough", a lot of players use them as crutch.
One of the unexplored areas is extra cargoes on a lower difficulty level. I didn't play many Medium games, but from what I remember more industries will seed there. This is part of my thinking when suggesting above 30%. Industries built on red resource stacks can be seen as a "defeat" of the intended lower density which includes lower efficiency to convert resoruces into consumer goods. In any of these suggestions, industry should still be viable. Rail still is.
Anyway, I sort of went off-topic there because on this map we face large rail cost increases over time. That would put the point of balance higher. However, the story is definitely detailed enough to keep the player "on track" without being free to roam into the stratosphere of wealth.
I think that it's pretty straight-forward that about +30% is giving a similar rail/industry balance as medium. And I would also suspect that the developers set the "balance" based on Medium (I have no proof). Because industries are stable against difficulty level change, I guess it's expected that whenever things get "tough", a lot of players use them as crutch.
One of the unexplored areas is extra cargoes on a lower difficulty level. I didn't play many Medium games, but from what I remember more industries will seed there. This is part of my thinking when suggesting above 30%. Industries built on red resource stacks can be seen as a "defeat" of the intended lower density which includes lower efficiency to convert resoruces into consumer goods. In any of these suggestions, industry should still be viable. Rail still is.
Anyway, I sort of went off-topic there because on this map we face large rail cost increases over time. That would put the point of balance higher. However, the story is definitely detailed enough to keep the player "on track" without being free to roam into the stratosphere of wealth.