Lower Michigan
Posted: Mon Nov 26, 2007 2:39 pm
I don't like to be negative about someone who has spent time creating scenarios but, in reality, all Arop's scenarios are identical - only the map is different. All are very large, have some 100 towns and last a very, very long time. The all require connection to every town, high CBV and PNW. Even on Expert all this is achieveable in perhaps a third of the time allocated, because the cost of lines is low (there are few hills) and railroading is very profitable.
All that remains is an Industry profit target. This too is not hard - it just takes an awful long time and when you've completed all the initial requirements it rapidly becomes tedious searching the map for new corn farms etc (because you've already bought everything there is up!) or places where you can build an industry.
Lower Michigan is no different and I was soon bored with it but thought I'd give it another try to make it more interesting so I moved the start to the latest date allowed thus shortening the time scale and added in the maximum number of AIs. Now with patch 6 that does make it interesting because, of course, the AIs are all (but one) very profitable and buy up farms etc like mad. In fact I don't think it will be possible to meet the Industry Profit target but I'm not worried in that I've set my own objective of being the biggest (sole?) railroad.
I don't know what sort of CBV, PNW and IP I'll have after say a reasonable period of 30 years but the scenario will be more fun than it is as created.
So, Arop, can I suggest that you have a try with varying numbers of AIs, find some hard targets over a shorter period for whatever number you think is best, and re-publish it?
All that remains is an Industry profit target. This too is not hard - it just takes an awful long time and when you've completed all the initial requirements it rapidly becomes tedious searching the map for new corn farms etc (because you've already bought everything there is up!) or places where you can build an industry.
Lower Michigan is no different and I was soon bored with it but thought I'd give it another try to make it more interesting so I moved the start to the latest date allowed thus shortening the time scale and added in the maximum number of AIs. Now with patch 6 that does make it interesting because, of course, the AIs are all (but one) very profitable and buy up farms etc like mad. In fact I don't think it will be possible to meet the Industry Profit target but I'm not worried in that I've set my own objective of being the biggest (sole?) railroad.
I don't know what sort of CBV, PNW and IP I'll have after say a reasonable period of 30 years but the scenario will be more fun than it is as created.
So, Arop, can I suggest that you have a try with varying numbers of AIs, find some hard targets over a shorter period for whatever number you think is best, and re-publish it?