Hawk wrote:The briefing says to connect the 3 capitol cities to gain access to Military Centre, but what are the 3 capitol cities?
Is that all that's necessary to gain access to Military Centre, just connect the 3 cities to each other?
It's time to bring the rails to Monkey World.
But while the leaders of Orangaland and Gorillaville have choosen to use primate tycoons, the wisdom of Chimptopia have called in a human. You!
The problem is the Chimps are more thinkers than doers, so they don't have any industry meaning that you'll have to build it all from scratch although you do get to keep all the profits.
But, beware, you don't upset anyone as there are other humans just waiting to get in on the act.
You have 35 years to...YARDSWITCHER
$100mil in industry profits
Deliver the following loads to Duo City:
25 Machinery, 10 Auto & 10 Electronics.
Connect the three capitol cities to gain access to Military Centre, then deliver the following there:
30 Ammo, 10 Missles, 25 Weapons & 50 troops.
edbangor wrote:BTW Hawk, are you actually playing TM now?
Hawk wrote:I'm done with the modeling projects for the time being and I want to get some TM play time in before I have to start the next project, probably after the first of the year.
I'm also kicking around the idea of revamping my Paphalophagus map to TM, possibly as a 3 part series.
Part 1: 1830 to 1870
Part 2: 1900 to 1940
Part 3: 1970 to 2010
I don't know who played the version currently available in the archives but it has some problems that came about when, in one of my drunken stupors, I loaded the map in the editor and forgot I was there, started playing the scenario then saved it, which screwed up the industry seeding.
I have gone back in and wiped out everything on the map, reset all industry and city/region settings to 0 and managed to fix my screw ups.
I've been working on it a bit this morning, renaming some cities to an 1830ish style, deleted some cities (to make it a bit more barren), and a few other trivialities.
Now I just need to figure out this new industry chain and come up with a game plan.
I know most folks prefer real life historical maps but I'm not much of a history buff. I like making up my own history.
I want to play both yours and Ned's map to, hopefully, give me a better idea how the new stuff works.
BTW! I'm not complaining about your map. Just pointing out a few things that you may want to consider adjusting.
You know; for the dummies like me.
Hawk wrote:Like I said, I used the bulldozer to bulldoze everything on the map except cities; trees, farms, industries, plants, the whole enchilada. I also set all values to 0, deleted all events, redid the building density, removed all industries from the industry list, etc. before I imported it to TM (I think it was originally done in 1.05. I know it wasn't 1.06).
I'm basically starting from scratch so hopefully it will work.
The map is already painted but I plan on doing a lot of touch up at the end anyway, plus I always save with a new name.
I was going to start with the original map but then I'd have to add the rivers again and I really didn't want to do that since I finally got them looking real good, flowing right, junctions looking good, etc.
I'll see how it goes.
Edit 1: Me thinks I'm getting a bit . I'm bad about that.
Hawk wrote:Ah Ha! You are right. There is no Customs House in TM.
What kind of problem does that cause?
Hawk wrote:Edit 1: Never mind. I went back and read the MB thread and if I understand it right, since I made the map in 1.05, there shouldn't be an issue involving the Customs House and it should work fine.
Please correct me if I'm wrong.
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