Hawk wrote:Give me Railroad Tycoon and Rollercoaster Tycoon any day.

Ever play locomotion? That game wasn't too bad, especially with some of the player created stuff for it. The difference between that and this is, you could build working spurs, and setups for coal mines were great as well. You could set your track to run a loop through the loading bin then set switches and about four different tracks. Telling each train, which track to take, then they would wait for a clear signal and hit the loading bin when the train before pulled out. It was a trick to learn at first, but once you got it figured out (the signal setup), it was pretty cool to watch it in action. This would also eventually cause the mines to upgrade producing more coal to handle the # of trains. When I last played that game, I had 10 trains, just running to the mines alone. Too bad Chris Sawyer didn't keep up with that series, I think he would have had a gold mine on his hands with all the train games nuts out there

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I agree with you, the one thing both Railworks and MSTS misses, is the business aspect of the game. Must have something to do with the fact that my Dad was in the LTL trucking business for over 50yrs. Having actually worked at the last place he worked for a while, I have a pretty fair understanding of freight movements, being I was a dockhand. I like running the trains and watching them, but without the opportunity by either success or failure of how you manage your 'business' railroad company, there really isn't too much of an interesting aspect to it. I used to have MSTS and it took a ton of drive space just itself alone, not counting for the add-ons. after a while, the scenery in the territories without lots of other AI trains to see or yard switching exercises,. I got bored with it after a few months.