Galicia, map to test

RRT3 New Map, Scenario, and Beta Test Reviews.

Re: Galicia, map to test

Unread postby Moggie » Wed Dec 29, 2010 3:49 am

brunom wrote:Howdy all

BTW, I normally add some paint and the trees before the final release, but I am unsure in this case about more painting. Does the terrain coloring look right already? !*th_dwn*! !*th_up*!



At least I could well direct my routes through lower parts of the scenery with the colors as clues. !*th_up*!
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Re: Galicia, map to test

Unread postby Moggie » Fri Dec 31, 2010 3:51 am

Got bronze :-) . It seems I found the right place to start or at least one of the better ones. I was overzealous to get the link to Castille and Leon ready and borrowed so much that I didn't have resources to make the Asturias link. Time wouldn't have been an issue. Also, when the link to C&L was ready, the message said something about connecting to Asturias :shock: . A slight bug there?
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Re: Galicia, map to test

Unread postby Moggie » Sat Jan 01, 2011 9:03 am

Got gold with a couple of years to spare. Controlled borrowing and a nice infusion of cash every year from a successful industry did the trick. Dunno if I had any particular strategy **!!!** , but I did try to run tracks through valleys and avoid long climbs. The available locos aren't really meant for long _and_ hilly tracks. Of course the yellow monster, whose name escapes me now, doesn't care how many cars it pulls or how steep the hill is. But with its top speed it's not a long haul loco.
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Re: Galicia, map to test

Unread postby Ray of Sunshine » Mon Jan 03, 2011 2:25 am

Well not knowing the terrain of Glacia, Spain, etc , I cannot make a suggestion or criticism, but probably more trees and other scenery would be more natural.

Basically I constantly use the "G" key to help identify the levels of terrain, and in this scenario, I used as many valleys as possible, but did not relinquish hills.

To compensate hills, I strictly used the DX Goods 0-6-0, until the Vitorio Emanuele II 4-6-0 came into availability.
The Duke and the Sterling have more speed, but do not have the power for the inclines.

Unlike my 1st attempt, I was able to get the Gold with a few years to spare. I did run into some Depressions which dragged down the Stock Purchase Power, but did not invest in any industry. There were intrmittent crashes, which totaled at least 6, cutting into the hauling profits, but had good commodity hauls during the Prosperty economy, and only had a couple Booming periods.

Although I don't really like to navigate thru mountainous terrains, the terrain of this scenario was durable, and there were enough valleys to compensate, even though some track routes were some what longer.

A great scenaio, and enjoyed the concept and challenges. :salute: !*th_up*!
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Re: Galicia, map to test

Unread postby belbincolne » Tue Jan 04, 2011 5:04 am

Now that I've worked out how to play appropriate scenarios in 1.05 I've tried this one - two tries and so far it was easier in 1.06 :-( :shock: :evil:
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Re: Galicia, map to test

Unread postby brunom » Tue Jan 04, 2011 6:54 am

I also gave it two tries yesterday, attempting alternative starts to the ones I had used before (following Moggie's report on "balsing royally" : :-)

Both were on expert level and on both I failed to get any medal. I'd sum up from this experiment that you really need to find the best start and be on your toes all the time. Which means... good luck Belb, it's doable but difficult.

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Re: Galicia, map to test

Unread postby brunom » Fri Jan 07, 2011 9:27 pm

Final push for a decent paint job and here it is. A proper Release Candidate. I think everything, absolutely everything, works as expected now.

Please comment on paint job and also report your LOSS/BRONZE/SILVER/GOLD story. It's your comments that keep me creating.

Spending a lot of time in the editor also convinced me to ease up the scenario a little bit:
- Penalty for not connecting Ponferrada on time is cut from 4x initial price to 3x.
- Asturias connection is now recognized once the network reaches Navia or Cangas de Narcea (instead of the ludicrously far Cudillero)
- Farm/mine output has a small annual increment, which will allow for a less shameful industry performance towards the second half of the game

If nothing is reported wrong with this scenario, I will send it to Hawk for archiving in a week or two.

Cheers
B

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Re: Galicia, map to test

Unread postby Moggie » Sun Jan 09, 2011 6:20 am

!hairpull! ! Found an error on the release candidate. The check done on the Ourense - Braga connection is faulty. It checks against a town called Noya :-o . Noya is ID 80, Braga ID 39. The briefing instructs the player to connect Ourense and Braga.
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Re: Galicia, map to test

Unread postby brunom » Sun Jan 09, 2011 2:17 pm

:salute:

Absolutely well spotted!
I shifted the city of Bragança slightly westwards, closer to real location - this included deleting the old city#80. Then that slot was taken by Noya, one of the few small towns I added later. Note that Gold requires Baiona to Braga and Ourense to Bragança (Braga and Bragança are two different cities).

Of course, it didn't occur to me to check the gold conditions, since I hadn't changed them.

Many thanks Moggie - that's one glitch sorted.

Release Candidate no.2 is attached, but I won't remove RC1 just for now, so that it remains clear for everyone that the two files are slight different versions.

... once we have this scenario finished, there is another region called Galicia which makes a nice scenario: http://en.wikipedia.org/wiki/Galician_R ... rles_Louis (I'm already working on it and will open thread right after this one is done)
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Re: Galicia, map to test

Unread postby Moggie » Sun Jan 09, 2011 2:40 pm

Oh yes, in my post I wrote Braca where it should read Bracanca. :oops:
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Re: Galicia, map to test

Unread postby belbincolne » Mon Jan 10, 2011 11:19 am

For some reason hadn't seen above posts so have just played original 'final' version on Normal. Only flaw was that I didn't get Gold when i should have. The scenario is now VERY much easier. I achieved the target many years early but forgot to make a note of the date but it was even before I had to connect to Pontefredra. I did find that buying producers (corn / logs) was highly unprofitable but (after I'd 'won') I tried a lumber mill and Furniture both of which were highly profitable - dont know if they would have been earlier in the game - may give it a try next time. Oh and I played it in 1.06.

Will download the latest and give it a try on Expert.
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Re: Galicia, map to test

Unread postby belbincolne » Mon Jan 10, 2011 1:31 pm

Well raining here so retried and got Gold on Expert end 1892 11 years early which shows that it is very much easier. Of course I know how to go about it now and I was in 1.06 though I dont really think that should make much difference. I found that Industry was reasonably profitable but not incredibly so (just under 15% return) but useful steadier.

If you want to make it a bit harder I would change Cangas back to Cudillero (and add in Ortiquera?) and in Portugal go to Braganca & Macedo. (Obv iously) enjoyed playing it as its a nice, interesting, scenario :-D :-D
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Re: Galicia, map to test

Unread postby brunom » Mon Jan 10, 2011 3:32 pm

I hear you Belb. I am also about to win Gold in a trial game of this scenario easily - which makes 2 of us. What do the other folks have to say? Moggie, Ray, others?

There's a few things that can be done to increase the level of difficulty.. namely, making track just an inch more expensive, reduce farm/mine output, increase overhead costs, etc..
Placing the Asturias link back to Cudillero is a possibility too.

Of course, knowing the map well because of beta-testing it also helps a lot, just as it does knowing history and the real life network.

ferrocarril_galicia_0.jpg
ferrocarril_galicia_0.jpg (51.96 KiB) Viewed 341 times

(Funny that the "real" tycoon would have failed even BRZ medal, as Baiona isn't connected to this date, and that link to Asturias is served by another company)

I added this map to launch a question - where abouts did you lay track to reach Ponferrada - straight through the mountains or snaking close to River Sil?
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Re: Galicia, map to test

Unread postby belbincolne » Mon Jan 10, 2011 4:44 pm

Main rails very similiar to yours - exactly to Ponferada. but to get north I just went through the mountains from midway to P.. - didnt bother with Ortiquera (thats what playing it often does!)
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Re: Galicia, map to test

Unread postby brunom » Mon Jan 10, 2011 5:36 pm

That's not "mine" - that's real-life existent railways as we speak.

There are plans and/or work in place already for two new routes, they will both be electrified tracks for high speed trains: A Coruna-Valença (part of a main line that plunges deep south into Portugal) and Vigo-Astorga (part of a direct fast link to Madrid).

As a side note, (rather interesting), because Baiona was never connected in real life, it was Vigo that developed a lot and is now the second largest city in Galicia. This would happen more or less in the same fashion in the game, if the player also failed to complete the line to Baiona.

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