
At last I have installed TM succesfully and I have had a look in the editor comparing TM with rrt3 1.06: I like the new buildings and the fact that canneries and glass industry is back in the game (since RRT1), so produce doesn't necesarely has to be transformed into alcohol, I like Wineryes, but there are something that keeps me off from trying to build some new maps I orginally intended to do. First of all I like the concept of farms accepting some freight and express, almost acting as small villages, but I find the choices between the different types of farm communities are to few and too unflexible, compared with RRT 1.06, giving the mapmaker to little fredom to set up the character of the area's farming, such as the differences in crops related to different climatical conditions. I would have prefered the original RRT3 ones accepting some different goods and a little mail and passengers. Another thing I miss so very much is the ore mines, I would prefer ore mines from gold mines:

Ore mines could produce 1.2 copper, 0.6 zinc and 0.2 gold while gold is sparse and often a by-product from mining other more common sort of minerals. (Gold should be accepted by banks only, I think the casinos should be removed). I don't like electronics being produced from steel or aluminium. Bauxite mines should be changed to open quarries, as they almost always are in the real world (can be seen from satelite in Jamaica, Google Maps). At last: I miss rock quarries (limestone) being transformed into concrete (cement) at concrete (cement) plants.

I think that 2 rock (limestone) + 1 coal should be = 2 cement and maybe some waste from the production, while the energy consumption is heavy producing cement. I like the 1.06 concept of construction firms in the cities accepting steel, ceramics and cement.

I won't forget, that you are doing a great work, though I don't agree with all parts of your game concept

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