yep, i second that
you can even release a working beta version for the people to test before worrying about paint and trees
B
The U.K.T.M. Project
- nedfumpkin
- CEO
- Posts: 2163
- Joined: Sat Feb 16, 2008 9:16 pm
- Location: Hamilton - Canada
Re: The U.K.T.M. Project
In fact, I recommend it. Posting maps here will usually get a few people to test it for you, depending on how busy folks are.brunom wrote:yep, i second that
you can even release a working beta version for the people to test before worrying about paint and trees
B
- dazzharvey
- Hobo
- Posts: 48
- Joined: Wed May 04, 2011 5:16 pm
- Location: Scotland
Re: The U.K.T.M. Project
Okies, I'll do that last then, for now i'll focus on some events, challenges and historic stuff :)
Dazz
Dazz
Re: The U.K.T.M. Project
The reason for holding off on painting the terrain until last is because every time you save the map, during building the events, testing, and such, it will degrade the painting somewhat, and a little more each time.
You could save each time with a different name, but it's still safer to wait until the end to paint.![Wink ;-)](./images/smilies/icon_wink.gif)
You could save each time with a different name, but it's still safer to wait until the end to paint.
![Wink ;-)](./images/smilies/icon_wink.gif)
Hawk
- dazzharvey
- Hobo
- Posts: 48
- Joined: Wed May 04, 2011 5:16 pm
- Location: Scotland
Re: The U.K.T.M. Project
That actually explains a lot, I saved it a few times while I had my issues and noticed the sea was taking some islands and land away, thought I had messed it up somehow while it crashed, I'm gonna check some forums out for ideas or advice, looking for one about building pre existing track, I need to start 2 companies up for historic reasons but dont want to use any form of money cheats, is it possible or am I doomed to add the money the bad way ;) (starts the money launder machine)
Re: The U.K.T.M. Project
Here's a thread that may help. viewtopic.php?f=66&t=821
You can also read some of the threads found in the 'Letters to the Editor/Scenario Writing' forum.
You can also read some of the threads found in the 'Letters to the Editor/Scenario Writing' forum.
Hawk
- dazzharvey
- Hobo
- Posts: 48
- Joined: Wed May 04, 2011 5:16 pm
- Location: Scotland
Re: The U.K.T.M. Project
Took a few days off to relax for my birthday there on thursday, needed to chill with the future Mr's, she's so tolerant of my geeky behaviour, especially when at her home her dad has one of the largest collections of model railway layouts in the area (he runs exhibitions locally), I have been trying to butter her up to help me with my project as shes a programmer by nature and can write the events on this game 10 times faster than me on a good day, now i'm back from birthday land I have time to fully focus on finishing these maps off, apart from the base map of the UK I uploaded earlier on the forum I will have 3 more regional base maps released soon,(unpainted) all I gotta do now is sweettalk the lady to helping me get some challenges set up :)
Re: The U.K.T.M. Project
Could you sweettalk her father to let you take some pics of his layouts and post them online?dazzharvey wrote:Took a few days off to relax for my birthday there on thursday, needed to chill with the future Mr's, she's so tolerant of my geeky behaviour, especially when at her home her dad has one of the largest collections of model railway layouts in the area (he runs exhibitions locally), I have been trying to butter her up to help me with my project as shes a programmer by nature and can write the events on this game 10 times faster than me on a good day, now i'm back from birthday land I have time to fully focus on finishing these maps off, apart from the base map of the UK I uploaded earlier on the forum I will have 3 more regional base maps released soon,(unpainted) all I gotta do now is sweettalk the lady to helping me get some challenges set up :)
![Question :?:](./images/smilies/icon_question.gif)
Moggie
Dogs have masters, cats have staff.
Trainmaster's own Skimbleshanks :)
- dazzharvey
- Hobo
- Posts: 48
- Joined: Wed May 04, 2011 5:16 pm
- Location: Scotland
Re: The U.K.T.M. Project
i have 2 weblinks for his sites, http://www.perthmrc.com/ and http://www.rmweb.co.uk/community/
I went to the exhibition in perth a few weeks ago (my first time), I was pleasantly impressed with the amount of people there and what was on show, some really impressive layouts
I can only send links just now because the only camera I have at the moment is a rubbish one on my phone
I went to the exhibition in perth a few weeks ago (my first time), I was pleasantly impressed with the amount of people there and what was on show, some really impressive layouts
I can only send links just now because the only camera I have at the moment is a rubbish one on my phone
Re: The U.K.T.M. Project
Whoa!
The stuff on that community site is amazing!
![yikes !*00*!](./images/smilies/yikes.gif)
Moggie
Dogs have masters, cats have staff.
Trainmaster's own Skimbleshanks :)
- dazzharvey
- Hobo
- Posts: 48
- Joined: Wed May 04, 2011 5:16 pm
- Location: Scotland
Re: The U.K.T.M. Project
I thought so too, There are a few exhibitions on every year, I have only been to the one in Perth so far, planning to visit many more
- dazzharvey
- Hobo
- Posts: 48
- Joined: Wed May 04, 2011 5:16 pm
- Location: Scotland
Re: The U.K.T.M. Project
I am hoping to fInd someone who is good at skin retextures and also perhaps who can make a new train model for me, I hope I'm not being inconvienient in asking
I need a reskin for the intercity gner (want to keep the original, just like the class 50 Hoover has 4 skins) ha ha... 4 skins (sorry)
I would also like to know if its possible to build me a pendolino in this livery
I need a reskin for the intercity gner (want to keep the original, just like the class 50 Hoover has 4 skins) ha ha... 4 skins (sorry)
I would also like to know if its possible to build me a pendolino in this livery
- Attachments
-
Pendolino.rar
- (27.98 KiB) Downloaded 272 times
-
hst vir.rar
- (71.91 KiB) Downloaded 271 times
- nedfumpkin
- CEO
- Posts: 2163
- Joined: Sat Feb 16, 2008 9:16 pm
- Location: Hamilton - Canada
Re: The U.K.T.M. Project
I'll see what I can do. I'll get back to you.
- dazzharvey
- Hobo
- Posts: 48
- Joined: Wed May 04, 2011 5:16 pm
- Location: Scotland
Re: The U.K.T.M. Project
thank you nedfumpkin :)
I have been trying to make company logos today and i dont think i got the knack of it yet - i got half a logo then i got jibberish and lastly a crash, gonna try again tomorrow with a fresher mind, what I have done is make a 2nd TM folder for me to test and test until i get it right without messing up my original installation, I might aswell use my 2 TB storage. I am using coral and did try GIMP2 for the tga files, maybe i've just overlooked something in the making process![Very Happy :-D](./images/smilies/icon_biggrin.gif)
I have been trying to make company logos today and i dont think i got the knack of it yet - i got half a logo then i got jibberish and lastly a crash, gonna try again tomorrow with a fresher mind, what I have done is make a 2nd TM folder for me to test and test until i get it right without messing up my original installation, I might aswell use my 2 TB storage. I am using coral and did try GIMP2 for the tga files, maybe i've just overlooked something in the making process
![Very Happy :-D](./images/smilies/icon_biggrin.gif)
- nedfumpkin
- CEO
- Posts: 2163
- Joined: Sat Feb 16, 2008 9:16 pm
- Location: Hamilton - Canada
Re: The U.K.T.M. Project
Keep in mind that TM is desigined for custom paks, rather than using extra skins etc. I can help you out with that, and since you are using corel too, I cn even send you files, like for the gner, I am pretty sure I have it as a corel cpt file all disassembled. I'll look tomorrow.
If you haven't, you should d/l the TM rolling stock development kit.
If you haven't, you should d/l the TM rolling stock development kit.
- dazzharvey
- Hobo
- Posts: 48
- Joined: Wed May 04, 2011 5:16 pm
- Location: Scotland
Re: The U.K.T.M. Project
Aye, I've downloaded the RS kit, just having a look at it the now, It's raining heavily today so I got a few hours to kill
- dazzharvey
- Hobo
- Posts: 48
- Joined: Wed May 04, 2011 5:16 pm
- Location: Scotland
Re: The U.K.T.M. Project
Yay, I managed to write some events but seemed to fulfil them too easily, buttering up works for the lady but she's busy busy just now with real world stuff
been experimenting with 3 smaller maps aswell as that uk map
Northern scotland (Caledonian line) 75% done
Southern scotland (Waverley line) 90% done
Wales (incomplete)
UK (might ditch)
i set the scenario on waverley to modern day to celebrate the rebuilding of the line but find that too many pre-existing railroads move most the industries around so might focus that one on buying up the industry or passenger movement instead, initially i intended to release the smaller maps a few company logos (most made) and possibly a new train (haha, my skills suck) as a pack but realistically id probably be still here in a couple years so just focusing on the maps one at a time making sure the events are challenging enough for mainstream release, I've a long way to go before even coming close to some of the recent releases, very fine work from the community I must say![thumbs_up !*th_up*!](./images/smilies/ok.gif)
![thumbs_down !*th_dwn*!](./images/smilies/not_ok.gif)
been experimenting with 3 smaller maps aswell as that uk map
Northern scotland (Caledonian line) 75% done
Southern scotland (Waverley line) 90% done
Wales (incomplete)
UK (might ditch)
i set the scenario on waverley to modern day to celebrate the rebuilding of the line but find that too many pre-existing railroads move most the industries around so might focus that one on buying up the industry or passenger movement instead, initially i intended to release the smaller maps a few company logos (most made) and possibly a new train (haha, my skills suck) as a pack but realistically id probably be still here in a couple years so just focusing on the maps one at a time making sure the events are challenging enough for mainstream release, I've a long way to go before even coming close to some of the recent releases, very fine work from the community I must say
![thumbs_up !*th_up*!](./images/smilies/ok.gif)
- dazzharvey
- Hobo
- Posts: 48
- Joined: Wed May 04, 2011 5:16 pm
- Location: Scotland
Re: The U.K.T.M. Project
got a quick question, does anyone use slow date on any scenario? if so i noticed it asked for a number to be typed in, how slow does it go and how would this affect a scenareio of 20 Years?
- nedfumpkin
- CEO
- Posts: 2163
- Joined: Sat Feb 16, 2008 9:16 pm
- Location: Hamilton - Canada
Re: The U.K.T.M. Project
slow date is what is used in one of the original Rt3 campaign scenarios, I forget the name, but the map was counted in hours. Perhaps that's the number it wants.
And if you want, send me the images for the logos you want and I can make them up if you want.
And if you want, send me the images for the logos you want and I can make them up if you want.
- dazzharvey
- Hobo
- Posts: 48
- Joined: Wed May 04, 2011 5:16 pm
- Location: Scotland
Re: The U.K.T.M. Project
Thanks :) here are some of the ones i had troubles with due to resizing, they didn't turn out so well and became all blocky or looked rubbish, I will let you work your magic and see how they turn out
also attached are the logos i have made, ready for judgement lol ;)![Laughing :lol:](./images/smilies/icon_lol.gif)
also attached are the logos i have made, ready for judgement lol ;)
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Attachments
-
done logos.zip
- (17.1 KiB) Downloaded 264 times
-
logos.zip
- (296.24 KiB) Downloaded 282 times