by WPandP » Mon Oct 15, 2007 12:07 am
Not knowing what the limitations of the game engine are, here are some suggestions of mine for buildings that could add to the game.
First off, I have seen that warehouses set for 1 demand are an effective way to get a cargo to move long distances, where it will be relayed from one train to another. The low demand is enough to create a price differential, but low enough that the loads don't get consumed but rather wait around for the next leg of their journey.
I mentioned in another thread that I thought stations ought to have this low-demand built in, to collect the nearby loads. Well, rather than mod all the engines to have low demand, I propose a different method.
Create freestanding lineside buildings, similar to the service tower, which have this low demand. You'd build them next to your station. They would be like building your own warehouses. Call them "YARDS". I would break it down into a few different types, each of which has demands for certain kinds of cargo:
- Classification Yard = basically all the stuff that moves in boxcars, etc.
- Marshalling Yard = Ores, logs, oil, pulpwood
- Icing Platform = refrigerated cargo, like meat, cheese, produce, alcohol
- Grain Elevator = grain, corn, rice, sugar
- Stockyards = livestock
As for graphics, maybe you just alpha-out most of the service tower and let it be mostly unseen. Or, if you can substitute the 3dp files of other structures then I guess you could find a house or farm and repaint it. A more elaborate thought I has was to take a large station (the persian large station looks like it will work well) and use its large base, paint that to resemble yard tracks, and hide all the walls and roof in the alpha channel. But, then I think you'd end up with a station that functioned as a station, and I don't want that; I just want something that creates a little demand where you need it.
What is the benefit of this? Often I find a region with a lot of, say, coal mines, all where the price of coal is $0. There is no way for me to collect that coal with one train, for profitable delivery by a later train, and if I don't have a station in the right place, all those extra coal loads will just walk on by. It's the lack of the old RRT2 drop-shipping options. But if I can build a marshalling yard next to my station, then all that coal would start flowing towards a point, enabling me to collect and deliver it.
Has anybody tried making a lineside structure?
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