Nifty stuff:
- This is the first map I've played where the early engines actually felt as if they might not make it from one town to the next. Nice effect produced with a high-resolution map on close-together towns in this era.
- Good scenery.
- The Pennines themselves are something of an optical illusion. First time I looked, I snorted and wondered why a tunnel was necessary. Turns out I couldn't even approach the foothills without hitting grade 3...
- Scale may contribute to the AI's odd behavior. It built a single (quite profitable) line in the northwest and then proceeded to buy its stock back rather than expand.
- Several farms, mines, and industries are preplaced in the game start year rather than the usual three years back, which makes them (intentional?) bargains for the savvy investor.
- The Gold condition merely checks that all cities are connected, but it does >not< check if anything crossed the mountains. I accidentally triggered gold by finishing networks on both sides in preparation for building that tunnel. Workaround: flip the 'connected track only' Special Condition before playing the scenario.
- Completely even distribution of all resources using just one region cuts down on available shipping somewhat.
- Livestock need meat enabled.