Small 1.06 Fix
Posted: Sat Apr 12, 2014 2:52 pm
I posted this in the large Cargo & Industry fixes for 1.06 thread but it probably got lost in there as much of that topic has turned towards a 1.07 rather than fixing 1.06. I'll repost it here as it only talks of making a couple small changes to improving 1.06 while attempting to maintain compatibility.
The attached files are a couple small changes that may help 1.06 work better, specifically the furnace.
1. Church.bca -- It now demands 2 ingots a year. Its start date was changed from 1905 to 1830.
2. Machineshop.bca -- Start date changed to 1860 to maintain compatibility. The alternate machine shop buried in the threads with an early recipe could be used, but then it could lead to compatibility issues if any pre-1860's scenario demanded machinery production. Although using the alternate recipes would increase ingot demand. I'm 50-50 as to which route to go. If the ingots at a church provide sufficient variation and demand for ingots then a 1860 start should be fine.
3. Concrete.cty - Changed to a closed hopper car, price changed from 100k to 120k, rot time changed.
4. Ceramics.cty - Price changed from 40k to 70k.
Feel free to test these out with any 1.06 maps you play and to see if there are any improvements with the price of ingots and the likelihood of ore converting to ingots at the furnace. Obviously not a perfect fix since the furnace is still 1 industry instead of separated into 2, but it should be an improvement now that there is a greater demand for ingots.
If there are any improvements with this fix, I'll likely package it with the finalized 1.06 warehouse replacement buildings and release it as a 1.06.01 fix. If there are any 1.06 locomotives with improved skins or anything like that by Gumboots those could probably be added as well.
The attached files are a couple small changes that may help 1.06 work better, specifically the furnace.
1. Church.bca -- It now demands 2 ingots a year. Its start date was changed from 1905 to 1830.
2. Machineshop.bca -- Start date changed to 1860 to maintain compatibility. The alternate machine shop buried in the threads with an early recipe could be used, but then it could lead to compatibility issues if any pre-1860's scenario demanded machinery production. Although using the alternate recipes would increase ingot demand. I'm 50-50 as to which route to go. If the ingots at a church provide sufficient variation and demand for ingots then a 1860 start should be fine.
3. Concrete.cty - Changed to a closed hopper car, price changed from 100k to 120k, rot time changed.
4. Ceramics.cty - Price changed from 40k to 70k.
Feel free to test these out with any 1.06 maps you play and to see if there are any improvements with the price of ingots and the likelihood of ore converting to ingots at the furnace. Obviously not a perfect fix since the furnace is still 1 industry instead of separated into 2, but it should be an improvement now that there is a greater demand for ingots.
If there are any improvements with this fix, I'll likely package it with the finalized 1.06 warehouse replacement buildings and release it as a 1.06.01 fix. If there are any 1.06 locomotives with improved skins or anything like that by Gumboots those could probably be added as well.