BUGFIX: Auto Plant upgrade footprint
Posted: Sat Oct 24, 2015 6:54 pm
Ok peeps, it's sorted. One bugfix for the default auto plant upgrade.
For those who missed the original grumbling, the model for the auto plant upgrade extends past the available footprint. This means it can overlap nearby buildings, which looks stupid.
The new patch sorts the problem out by revamping the mesh to keep it all inside the available footprint. Like this:
Note that the files cannot be packed into a PK4. They have to be used loose. RT3 is fine with files for custom assets being in PK4's, but if you need a file to override an existing default file it apparently has to be loose. Inside a PK4 won't work. Tried it. No good.
So, just extract the zip and chuck the files into Data/PopTopExtraContent. Easy.
For those who missed the original grumbling, the model for the auto plant upgrade extends past the available footprint. This means it can overlap nearby buildings, which looks stupid.
The new patch sorts the problem out by revamping the mesh to keep it all inside the available footprint. Like this:
Note that the files cannot be packed into a PK4. They have to be used loose. RT3 is fine with files for custom assets being in PK4's, but if you need a file to override an existing default file it apparently has to be loose. Inside a PK4 won't work. Tried it. No good.
So, just extract the zip and chuck the files into Data/PopTopExtraContent. Easy.