Sint Mattheüs (Phantom Island) (version 2)
Posted: Mon Dec 19, 2016 10:06 am
As I posted in my Evil Genius at Work thread, I was reading about phantom Islands. This map is the result.
I've twittered on it for 3 days and I'm fairly comfortable saying it is not an easy one to win. I managed to win
on medium difficulty several times, but not consistently. I reckon that comes down to my playing style and
that others might do better.
So, without further ado, I give you the Dutch colony Sint Mattheüs in the year 1850... veel geluk!
Optional additions: coruscate's Lavendar Farm and Vinyard (available here) - you will need to enable them in the editor under industries after installation.
Note: Only two locomotives are available during the course of the scenario, the Baldwin 0-6-0, then, later, the Consolidation 2-8-0.
I've twittered on it for 3 days and I'm fairly comfortable saying it is not an easy one to win. I managed to win
on medium difficulty several times, but not consistently. I reckon that comes down to my playing style and
that others might do better.
So, without further ado, I give you the Dutch colony Sint Mattheüs in the year 1850... veel geluk!
Code: Select all
Revision history:
-----------------
V2 - improved map TGA, corrected win event to target On Screen Player,
added cities to improve retention of farms, added two port
formulas that may or may not appear during seeding, changed event
to stop bridges being destroyed from flooding after steel bridges
become available (1865). Added river to south-west section of the
island that was lost due to editing the map TGA alpha channel.
Note: Only two locomotives are available during the course of the scenario, the Baldwin 0-6-0, then, later, the Consolidation 2-8-0.