Mongolia
Posted: Wed Feb 26, 2020 6:52 pm
This is a 1.05 Version game of the real country of Mongolia. No AI. No stock market. No tycooning.
The year is 1992. You have been hired to bring the Mongolian Railways back to life, to expand the railway to all corners of the country and to lift the economy and wealth of this newly formed nation.
There is only one game goal:
To reach an Economic Wealth Status of 400 points within 21 years for Gold, within 26 years for silver or over 26 years for bronze.
An optional company book value goal is offered to the player.
There are three ways to increase the Economic Wealth Status (EWS):
1) Connect to new cities
2) Through your company's yearly revenue
3) Haul coal and clothing to Russia or China
The player will choose whether to align with China or Russia. The choice then determines which country to haul coal and clothing to for EWS points. The choice also determines which goods are imported into Mongolia.
The player is also offered the option to use diesel, electric of both types of engines.
I offer these hints: (Highlight to read)
(1) Build textile mills in the countryside rather than in a city. This allows you to tightly control the export of clothing out of Mongolia.
(2) Build an electric power plant in a city to attract coal to a central location from which you can haul coal out of Mongolia. Sell the power plant immediately after building it since it will never make a profit.
(3) An alternative to an electric power plant is to place stations in the countryside beside coal mines and haul coal from these stations.
(4) Connect to your partner country -Russia or China- as soon as possible for the goods in their warehouses will bring you lots of money.
(5) Work to connect to all three major cities in your partner country, not just one.
Edit: This map is now available in the archives - Mongolia by Ray (OilCan) Albright
The year is 1992. You have been hired to bring the Mongolian Railways back to life, to expand the railway to all corners of the country and to lift the economy and wealth of this newly formed nation.
There is only one game goal:
To reach an Economic Wealth Status of 400 points within 21 years for Gold, within 26 years for silver or over 26 years for bronze.
An optional company book value goal is offered to the player.
There are three ways to increase the Economic Wealth Status (EWS):
1) Connect to new cities
2) Through your company's yearly revenue
3) Haul coal and clothing to Russia or China
The player will choose whether to align with China or Russia. The choice then determines which country to haul coal and clothing to for EWS points. The choice also determines which goods are imported into Mongolia.
The player is also offered the option to use diesel, electric of both types of engines.
I offer these hints: (Highlight to read)
(1) Build textile mills in the countryside rather than in a city. This allows you to tightly control the export of clothing out of Mongolia.
(2) Build an electric power plant in a city to attract coal to a central location from which you can haul coal out of Mongolia. Sell the power plant immediately after building it since it will never make a profit.
(3) An alternative to an electric power plant is to place stations in the countryside beside coal mines and haul coal from these stations.
(4) Connect to your partner country -Russia or China- as soon as possible for the goods in their warehouses will bring you lots of money.
(5) Work to connect to all three major cities in your partner country, not just one.
Edit: This map is now available in the archives - Mongolia by Ray (OilCan) Albright