Search found 21 matches

by JoshM
Sun Oct 01, 2017 12:00 pm
Forum: Letters to the Editor
Topic: Blender > .3dp import/export script.
Replies: 59
Views: 54938

Re: Blender > .3dp import/export script.

Does this script import or export LODs into the 3pd? How do I get more than 1 LOD into the exported 3pd?
by JoshM
Fri Aug 19, 2011 2:42 pm
Forum: RT III General Discussion
Topic: Texture Trouble
Replies: 22
Views: 9761

Re: Texture Trouble

I have all the updates for Win7 too, but the graphics memory is what RRT3 has a problem with. It looks like graphics memory of 2GB - 4GB is detected as negative while <2GB and >4GB is ok. For your computer, (8192 MB RAM - 512) / 2 = 3840 MB shared + 1024 VRAM = 4864 MB graphics memory. RRT3 detects ...
by JoshM
Mon Aug 15, 2011 11:21 pm
Forum: RT III General Discussion
Topic: Texture Trouble
Replies: 22
Views: 9761

Re: Texture Trouble

Well, I updated to Catalyst 11.7 but that didn't fix the textures bug. After messing around and reading online I came up with a solution. :-D I'm using: AMD 955 x4, ATI HD 5850 1GB, 4GB RAM, Win7 Pro x64 The bug is in fact caused by how much combined graphics memory RRT3 recognizes. RRT3 can only ha...
by JoshM
Fri Aug 12, 2011 8:31 pm
Forum: RT III General Discussion
Topic: Texture Trouble
Replies: 22
Views: 9761

Re: Texture Trouble

Actually, that is no longer the case. RRT3 and TrainMaster run without any problems, even with hardware acceleration on, with Windows 7 64-bit. I don't know if it was something AMD did to their Catalyst graphics drivers, or Microsoft with one of their compatibility updates, or a mixture of both, bu...
by JoshM
Wed Aug 10, 2011 11:31 am
Forum: RT III General Discussion
Topic: SD90 & DD40 problem
Replies: 6
Views: 2688

Re: SD90 & DD40 problem

I have no idea what the problem is, but I have pk4's that work in the \2D, \PopTopExtraContent, and \UserExtraContent folders
by JoshM
Sat Mar 07, 2009 10:45 pm
Forum: Buildings
Topic: Bridge Mod
Replies: 1
Views: 3361

Bridge Mod

I did this a while ago but didn't get around to uploading. Hawk you're welcome to add this to the site.

This re-textures the bridges. It removes the legs from the steel bridge and changes the color of the stone bridge.
by JoshM
Thu Mar 05, 2009 10:17 am
Forum: RT III General Discussion
Topic: Multiple Stations
Replies: 31
Views: 12177

Re: Multiple Stations

I have done this often, like to send traffic from north and east to one station and south and west to another so they don't get backed up. The trick is to put both stations in the same economic cell or square so that they both have the same prices and cargo.
by JoshM
Fri Aug 29, 2008 8:58 pm
Forum: Rollingstock
Topic: Duke skin + a little help requested
Replies: 8
Views: 6466

Re: Duke skin + a little help requested

I have the .dds plugin for Photoshop which is the easiest way to edit the dds mipmaps separately. It helps to unpack the original pk4 file with "RT3 PK4.exe" or Pjay's unpacker, I still don't remember where I got RT3PK4.exe from though. Trainskin.exe takes the *.tga files and converts them...
by JoshM
Sun Apr 06, 2008 4:35 pm
Forum: RT III General Discussion
Topic: RT3 modeler site
Replies: 0
Views: 1636

RT3 modeler site

I came across this http://www.mohvisuals.com/EntertainmentMedia_2b.html website while reading the CGTalk forum, wondered if anyone else noticed "Stevemoh" posted there.
by JoshM
Wed Feb 20, 2008 12:38 pm
Forum: PC Pandomania
Topic: XP here I come
Replies: 98
Views: 33178

Re: XP here I come

Here at home we have 5 computers that can share files on the network, all of them are running XP home with the windows firewall and AVG anti-virus.
by JoshM
Fri Feb 15, 2008 7:37 pm
Forum: Map Creation
Topic: DEMs (no this isn't political)
Replies: 17
Views: 9750

Re: DEMs (no this isn't political)

I downloaded the "GridFloat" in a zip file which has a .flt file that opened in microdem. Also I have a program called "mapbuilder.exe" that I think came on my CD which is more simplified method.
by JoshM
Wed Feb 06, 2008 7:50 pm
Forum: RT III General Discussion
Topic: Multiplayer OOS issues
Replies: 6
Views: 2615

Re: Multiplayer OOS issues

I've tried multiplayer a couple times but usually get a lot of delay when building, and different amounts of cargo at the same station. I have decent computers on a 100 mbit network and can play lots of other games multiplayer. Some people have said it works fine for them, so I wish I could figure o...
by JoshM
Sun Jan 06, 2008 9:34 am
Forum: RT III Version 1.06
Topic: Shipping at a loss not working
Replies: 6
Views: 3836

Re: Shipping at a loss not working

OK I understand now. !$th_u$!
by JoshM
Sat Jan 05, 2008 11:52 am
Forum: RT III Version 1.06
Topic: Shipping at a loss not working
Replies: 6
Views: 3836

Shipping at a loss not working

I have been using the 1.06 patch for a while now but noticed that it wasn't letting me ship at a loss. So I reinstalled everything; RRT3 1.00 Coast to Coast 1.04 Patch to 1.05 Patch to 1.06 Everything works but no ship-at-a-loss, so I tried starting a new scenario and editing a new map but still not...
by JoshM
Wed Dec 19, 2007 10:28 pm
Forum: RT III General Discussion
Topic: Graphic Settings
Replies: 7
Views: 2610

Graphic Settings

I just found that the plus sign in the settings panel gave you the rest of the graphics settings. Was I the last person to find this or is it not so obvious? :D
Now I can turn the brightness up and turn on water effects.
by JoshM
Wed Oct 17, 2007 8:09 pm
Forum: RT III General Discussion
Topic: Multiplayer?
Replies: 6
Views: 3299

I tried on my 100 Mbps cable network and with a firewire cable connection. If very many people can make it work smoothly on a network and stay in sync maybe I could be lucky and only have a hardware/software issue.
by JoshM
Tue Oct 16, 2007 8:27 pm
Forum: RT III General Discussion
Topic: Multiplayer?
Replies: 6
Views: 3299

I wish I could play multiplayer. I've tried several times with 1.05 but the game always gets out of sync and the delay for building things makes it too slow. Most noticeably when a train gets to a station at a slightly different time on both computers and picks up a different cargo.
by JoshM
Thu Jul 05, 2007 8:33 pm
Forum: RT III General Discussion
Topic: Multiplayer?
Replies: 2
Views: 1943

Multiplayer?

Has ANYONE managed to play RT3 multiplayer with two computers on a network? I get the usual problem of different economies and getting out of sync. The only reason I play Railroads! is because of multiplayer, but RT3 is much better if only I could run it multiplayer. Any ideas of what to try or what...
by JoshM
Sun Apr 15, 2007 4:08 pm
Forum: RT III General Discussion
Topic: 3DP file format
Replies: 14
Views: 6126

What program has anyone used to edit 3dp files. I got Blender but don't see how I could import a .3dp file. If I find the time I need to learn to make 3d models. Thanks
by JoshM
Wed Apr 11, 2007 9:20 pm
Forum: RT III General Discussion
Topic: Skinning GP40-2?
Replies: 1
Views: 1428

Skinning GP40-2?

Can anyone figure out how to add the GP40-2 to the list of locos in the trainskin.exe program so I can make multiple skins?

I put a GP35 texture in place of the GP40-2 texture and it worked fine but I only get one choice. :(