Search found 13 matches

by howdi
Sat Jul 12, 2014 9:13 am
Forum: RT III General Discussion
Topic: New maps for rrt3 v 1.06
Replies: 21
Views: 13118

Re: New maps for rrt3 v 1.06

You are correct Hawk, it has to be done right, not just a bunch of fancy graphics with no substance to the game. I have also seen this happen too many times in the past with games where the sequel(s) turned out to be worse than the original. And, the ai definitely needs improved too. And then, after...
by howdi
Fri Jul 11, 2014 4:21 pm
Forum: RT III General Discussion
Topic: New maps for rrt3 v 1.06
Replies: 21
Views: 13118

Re: New maps for rrt3 v 1.06

Hawk, I was also surprised that T2 took over Firaxis. They are still working on titles like Civ, and I didn't know it until today that they were a subsidiary of T2. So I learned something here too. You are allowed to be wrong sometimes, but it's very rare when it happens! !*th_up*! I think it would ...
by howdi
Fri Jul 11, 2014 2:13 pm
Forum: RT III General Discussion
Topic: New maps for rrt3 v 1.06
Replies: 21
Views: 13118

Re: New maps for rrt3 v 1.06

It says on Wiki (Firaxis) that Pop Top was consolidated with Firaxis, but then Take Two bought Firaxis in 2005 for 26.7M, T2 has a ticker on Nasdaq: TTWO Who knows, maybe T2 would do a new RR simulator. But we don't want something simplified, it should be an improvement on RRT3. It's nice to know th...
by howdi
Fri Jul 11, 2014 1:53 pm
Forum: RT III General Discussion
Topic: New maps for rrt3 v 1.06
Replies: 21
Views: 13118

Re: New maps for rrt3 v 1.06

I meant to say Pop Top Developers, not Sid. And I was not happy with Sid Meir's RR, it was too basic with not much realistic control. They (Pop Top) were absorbed into Take Two Interactive Software, so was Firaxis. So T2 would be the ones to make the decision on whether or not to come out with a new...
by howdi
Fri Jul 11, 2014 1:03 pm
Forum: RT III General Discussion
Topic: New maps for rrt3 v 1.06
Replies: 21
Views: 13118

Re: New maps for rrt3 v 1.06

I can see why you have it voluntary, taxes are complicated enough as they are. So per your example, the download counter is indeed nearly completely erroneous. Rather than 819 downloads for my map, it could be a couple hundred or maybe even less than 100. I still think RRT3 is the best we have and w...
by howdi
Fri Jul 11, 2014 12:11 pm
Forum: RT III General Discussion
Topic: New maps for rrt3 v 1.06
Replies: 21
Views: 13118

Re: New maps for rrt3 v 1.06

I understand what you are saying. Too bad a simple counter can' t be accumulated each time someone clicks to download. It would be nice to have more feedback from those who simply come in to do downloads, not sure how that could be done though. Perhaps nudge them a bit to give feedback and make a do...
by howdi
Fri Jul 11, 2014 11:29 am
Forum: RT III General Discussion
Topic: New maps for rrt3 v 1.06
Replies: 21
Views: 13118

Re: New maps for rrt3 v 1.06

Thanks for the info Hawk and I'm sorry to hear you had to switch to another system for financial reasons. I think everyone who uses the site, especially if they download content, should make a donation once in awhile. I made some sort of comment to that effect in that map, requesting that people mak...
by howdi
Fri Jul 11, 2014 8:46 am
Forum: RT III General Discussion
Topic: New maps for rrt3 v 1.06
Replies: 21
Views: 13118

Re: New maps for rrt3 v 1.06

Hello Hawk, There used to be a counter next to all the maps to tell us how many downloads had taken place. Are the maps still being downloaded by the general public? If possible, could you please tell me how many downloads there have been for: "North America - Early Discovery" ? And out of...
by howdi
Sun Feb 03, 2013 2:22 pm
Forum: Version 1.06 Scenarios
Topic: North America - Early Discovery
Replies: 12
Views: 7567

Re: North America - Early Discovery

Sorry it's taking me so long to get back. I am glad you like the Scenario. I am going to start working on an NAED2 here shortly. Yes, the honor rules state you should not be the only one on the West Coast and if so you should restart until you have some competition. It is definitely possible to merg...
by howdi
Thu Jan 12, 2012 8:14 pm
Forum: Version 1.06 Scenarios
Topic: North America - Early Discovery
Replies: 12
Views: 7567

Re: North America - Early Discovery

Actually, it's very easy creating the three different loco choice maps. I simply work on one of the maps and then when ready to release, go into the editor and save two more with the different loco choices in the editor checked off. This only takes a few minutes. I was trying to get an event to pres...
by howdi
Wed Jan 11, 2012 7:51 pm
Forum: Version 1.06 Scenarios
Topic: North America - Early Discovery
Replies: 12
Views: 7567

Re: North America - Early Discovery

Sorry I was away for some time and have not been on the site. Thanks to both Oilcan and Ray of Sunshine for their detailed review and for the problems and ideas you both listed. I am upset that I overlooked that final calculation for the taxes, maybe it's my growing age :oops: that caused it. But I ...
by howdi
Sat Dec 31, 2011 12:28 pm
Forum: Version 1.06 Scenarios
Topic: North America - Early Discovery
Replies: 12
Views: 7567

Re: North America - Early Discovery

I am pleased to report that that first, the second release, version 1112b of NAED is now available for download. Second, that the issues related to the AI not connecting with many cities and regions has been fixed. Yes I burned alot of my vaca to do this but it was worth it. I just felt bad that peo...
by howdi
Thu Dec 22, 2011 12:13 pm
Forum: Version 1.06 Scenarios
Topic: North America - Early Discovery
Replies: 12
Views: 7567

North America - Early Discovery

Hi Everyone, I finally was able to put my new Scenario up after working on it for a few years and wanted to post this message to gather any feedback, both positive and negative. Make sure you have a powerful enough computer and video card because this map is big and has alot of features. I am alread...