Search found 4825 matches

by Gumboots
Mon Mar 11, 2024 4:24 pm
Forum: RT III Installation
Topic: Coast to Coast 1.04 crashing the game.
Replies: 7
Views: 3824

Re: Coast to Coast 1.04 crashing the game.

Offhand, not sure what's happening with that. 1.00 is a very old disc. You may have to patch it sequentially: 1.00 > 1.01 > 1.02 > 1.03 >1.04 This site has 1.03 available , but not 1.01 and 1.02. I don't know where you would get hold of those. Honestly, if you don't mind spending a few bucks, the ea...
by Gumboots
Fri Mar 08, 2024 4:16 pm
Forum: Newbie Neighborhood
Topic: Greetings and salutations!
Replies: 2
Views: 2556

Re: Greetings and salutations!

Hi. Welcome to the forum.

It's a fairly quiet place these days, but feel free to ask anything you feel like asking, and to start your own topics. !*th_up*!
by Gumboots
Thu Feb 22, 2024 3:49 pm
Forum: RT III General Discussion
Topic: Any scenarios I might not have played to be recommended
Replies: 4
Views: 2802

Re: Any scenarios I might not have played to be recommended

Durango and Silverton is a very simple game, but quite good fun for a quick play occasionally. It was the first map where someone figured out how to apply satellite shots for terrain painting. Durango & Silverton 1.0 - a google-made map The load requirement in AoS IV is quite easy as long as you...
by Gumboots
Fri Feb 16, 2024 5:11 pm
Forum: Version 1.05 Scenarios
Topic: NSW - North, south & west
Replies: 87
Views: 65812

Re: NSW - North, south & west

I've started playing this scenario again (first game in quite a while) and I'm already having a few thoughts. With only four towns in the Newcastle area there is not much going on, so the Newcastle section rapidly stagnates. Gosford can be connected to add a fifth town, but that requires quite a bit...
by Gumboots
Thu Feb 15, 2024 4:45 pm
Forum: Scenario Writing
Topic: Writing Events to Count Trains?
Replies: 23
Views: 234501

Re: Writing Events to Count Trains?

Aha! Brainwave! It can be made to work. ::!**! The relevant event trigger option is "When track or a station is placed". Stations are always a fixed price, in whole $k, so you could set company cash to loco(s) purchase price + one small station ($50k). That would allow using a small statio...
by Gumboots
Thu Feb 15, 2024 4:03 pm
Forum: Default RT3 Scenarios
Topic: Alternate USA - Roosevelt
Replies: 1
Views: 1801

Re: Alternate USA - Roosevelt

I haven't played this scenario, but this post might help.
viewtopic.php?p=12732#p12732
by Gumboots
Sat Feb 10, 2024 10:14 pm
Forum: Version 1.05 Scenarios
Topic: NSW - North, south & west
Replies: 87
Views: 65812

Re: NSW - North, south & west

Had an idea re limiting debt levels via credit ratings and prime interest rates. I'm not going to implement it on this scenario, but the concept may be useful elsewhere. With this scenario I ended up having prime rate increases, and credit rating decreases, kicking in at $2M, $4M and $6M debt. These...
by Gumboots
Thu Feb 08, 2024 11:35 pm
Forum: Scenario Writing
Topic: Writing Events to Count Trains?
Replies: 23
Views: 234501

Re: Writing Events to Count Trains?

Just thought of something else. This may not work... Ok, how to prevent this? If you buy the legitimate number of locos, your company cash after the purchases will be exactly 0. If you cheat by letting trains crawl into stations, then buying more locos than you should, it is very unlikely that your ...
by Gumboots
Wed Feb 07, 2024 9:11 pm
Forum: Scenario Writing
Topic: Writing Events to Count Trains?
Replies: 23
Views: 234501

Re: Writing Events to Count Trains?

For some unknown reason, I was just thinking about this again. It just popped into my head after a long absence. Anyway... I may still set up a test example of the events proposed earlier in this thread: the ones that aim to allow purchasing pre-defined numbers of particular classes, for both one de...
by Gumboots
Sat Feb 03, 2024 4:23 pm
Forum: RT III General Discussion
Topic: Any scenarios I might not have played to be recommended
Replies: 4
Views: 2802

Re: Any scenarios I might not have played to be recommended

Hi. Your best option is probably to look through the threads rather than the archives. Threads started after 2010 will usually be for scenarios created after that year, and you will be able to see feedback and strategy ideas for each scenario. Out of scenarios I have tried myself, these are good (IM...
by Gumboots
Thu Dec 28, 2023 8:47 pm
Forum: Newbie Neighborhood
Topic: Hello Everyone - good to be here
Replies: 2
Views: 93638

Re: Hello Everyone - good to be here

Hi. :) Welcome to the forum, and sorry about the slow post approval. I haven't been checking in much over Christmas, and was just using the "unread posts" link to check for new posts. Anyway, glad you eventually got it running. Feel free to post your notes if you like. RT3 running on new(i...
by Gumboots
Mon Dec 11, 2023 3:50 am
Forum: Site questions, problems, and features
Topic: unable to download RT3 Scenario maps
Replies: 6
Views: 210891

Re: unable to download RT3 Scenario maps

This should make it clear. (0!!0)
Ray_1.jpg
Ray_2.jpg
by Gumboots
Sun Dec 10, 2023 1:48 pm
Forum: Site questions, problems, and features
Topic: unable to download RT3 Scenario maps
Replies: 6
Views: 210891

Re: unable to download RT3 Scenario maps

Downloading any map is simply a matter of clicking the link that says "Download", over at the right side. That will take you to the file page at MediaFire. Then you click the big blue "Download" button, and save the zip to whatever folder you want to save it to. If there are diff...
by Gumboots
Tue Nov 21, 2023 6:12 pm
Forum: RT III General Discussion
Topic: Cargo/raw material
Replies: 4
Views: 142533

Re: Cargo/raw material

I've never played the GoG version but as far as I know its gameplay is exactly the same as the CD version. RoR has played the GoG version of the game, and he's right into strategising in depth. He never mentioned any problems with how it plays. A textile mill will produce clothing at the start of th...
by Gumboots
Sun Nov 19, 2023 1:51 pm
Forum: Scenario Writing
Topic: Raw material /as in old days/
Replies: 1
Views: 97409

Re: Raw material /as in old days/

Raw materials are produced by things like mines, farms, logging camps, fertiliser factories, etc. Yes, you can ship them to other destinations for production of other cargoes, or just for consumption by houses, etc.
by Gumboots
Sun Nov 19, 2023 1:49 pm
Forum: RT III General Discussion
Topic: Cargo/raw material
Replies: 4
Views: 142533

Re: Cargo/raw material

This is normal for any version of RT3. Cargo moves across the map (slowly) if there is a price gradient between two areas. You are getting it confused with the RT2 cargo model, which was different.
by Gumboots
Thu Nov 09, 2023 7:04 pm
Forum: Version 1.05 Scenarios
Topic: Express D'Orient
Replies: 88
Views: 1037486

Re: Express D'Orient

I was just idly thinking of playing this one again, and checked out the events. The loco customisation events (that start in the 1890's) are weird. Three of the options work the way you'd think: they just boost whatever for 5 years (or do nothing for Option #4). Option #1 is the strange one. Among o...
by Gumboots
Wed Nov 08, 2023 3:52 pm
Forum: The Conference Table
Topic: Something different: hydrogen-powered trains.
Replies: 6
Views: 117479

Re: Something different: hydrogen-powered trains.

And, yep, Romania has now cancelled that order for hydrogen trains. They are now looking to get another (better) tender for the hydrogen units, but are also looking at battery-powered units too. Romanian Railway Authority cancels procurement of 12 hydrogen-powered trains Romania’s Railway Reform Aut...
by Gumboots
Sun Nov 05, 2023 9:38 pm
Forum: Scenario Writing
Topic: Kicking ideas around...
Replies: 6
Views: 114878

Re: Kicking ideas around...

I have figured out something about my lack of motivation to play RT3. The classic RT3 scenario goes: Start with next to nothing > pig around for ages, desperately trying to get something happening > stuff starts happening. I can't be bothered with the first stages anymore. I want to be entertained, ...
by Gumboots
Tue Oct 24, 2023 7:25 pm
Forum: RT III General Discussion
Topic: Industry proximity to station question
Replies: 1
Views: 93139

Re: Industry proximity to station question

Primary producers (farms, mines, etc) will produce cargo as long as the price for their product is high enough to cover their costs and make a profit. You can see this by checking the cargo map. If it's green for that cargo, producers in that area will do pretty well. No trains or stations are requi...