Search found 142 matches
- Wed Jan 02, 2008 1:17 pm
- Forum: Scenario Writing
- Topic: Replace one warehouse with another?
- Replies: 16
- Views: 6775
Re: Replace one warehouse with another?
I notice that KevinL's Disneyland warehouse demands 3 passengers. I programmed docks and warehouses for my new scenario on the weekend, and discovered I could not demand or provide passengers from either of those two buildings. Is this flexibility something that came with the 1.06 patch, or is my ga...
- Wed Jan 02, 2008 10:53 am
- Forum: Scenario Writing
- Topic: Replace one warehouse with another?
- Replies: 16
- Views: 6775
Re: Replace one warehouse with another?
I have a 2nd copy of RRT3 installed on a laptop (from a 2nd cd), and it too has Coast to Coast and the 1.05 patch. I tried the editor on that, and still got the short list of 43 industries with no ports or warehouses. I had thought maybe my main computer might have missed something when I installed ...
- Tue Jan 01, 2008 6:50 pm
- Forum: Scenario Writing
- Topic: Replace one warehouse with another?
- Replies: 16
- Views: 6775
Re: Replace one warehouse with another?
No, I do not see either of those lovely lists. And my screen says I have 29 of 43 industries available, so obviously my list is much shorter than yours. ![Sad :-(](./images/smilies/icon_sad.gif)
![Sad :-(](./images/smilies/icon_sad.gif)
- Tue Jan 01, 2008 5:54 pm
- Forum: Scenario Writing
- Topic: Replace one warehouse with another?
- Replies: 16
- Views: 6775
Re: Replace one warehouse with another?
Neither one is included in the Industry (overall) list, so how can I check what isn't there? Verrry puzzling. ![dunno **!!!**](./images/smilies/smilie142.gif)
![dunno **!!!**](./images/smilies/smilie142.gif)
- Tue Jan 01, 2008 12:12 pm
- Forum: Scenario Writing
- Topic: Replace one warehouse with another?
- Replies: 16
- Views: 6775
Re: Replace one warehouse with another?
I have gone to the very bottom of the list, and ports and warehouses are not there. I thought maybe they didn't show up because I had not programmed them to supply or demand any thing, but even after I did that they still don't show up on the add building list. Is this a feature that was added with ...
- Sun Dec 30, 2007 7:57 am
- Forum: Scenario Writing
- Topic: Replace one warehouse with another?
- Replies: 16
- Views: 6775
Re: Replace one warehouse with another?
I looked for the effect in the editor to place a warehouse, as I would like to do that in my next scenario. But I can't find it. All the industries seem to be there except ports and warehouses. Is placing a warehouse a new thing added in the 1.06 patch, or am I missing something ![Question :?:](./images/smilies/icon_question.gif)
![Question :?:](./images/smilies/icon_question.gif)
- Fri Dec 28, 2007 1:45 pm
- Forum: The Conference Table
- Topic: A little humor anyone?
- Replies: 11
- Views: 4323
Re: A little humor anyone?
Very good! The one that references the New York Times should get wider distribution. ![salute :salute:](./images/smilies/salute.gif)
![salute :salute:](./images/smilies/salute.gif)
- Fri Dec 28, 2007 12:34 pm
- Forum: Scenario Writing
- Topic: Can bridge costs be raised only in 1 territory?
- Replies: 4
- Views: 2459
Can bridge costs be raised only in 1 territory?
I know it is possible to raise the cost of building bridges by an event effect. But can you do this in only 1 or 2 territories without affecting the cost of bridges elsewhere in the game? I'm hoping someone knows the answer and can save me the time involved in trial and error testing.
![Help*** *((hlp))*](./images/smilies/hilfe2.gif)
![Help*** *((hlp))*](./images/smilies/hilfe2.gif)
- Thu Dec 27, 2007 7:33 pm
- Forum: Scenario Writing
- Topic: Ideas needed on industry substitution
- Replies: 4
- Views: 2773
Re: Ideas needed on industry substitution
Thought I would report on developments here in case it helps someone else. I'm at the point in my scenario creation that I am starting games over and over just to check the seeding of resources and industries so I can adust the levels to get a proper balance. I was using rice as a substitute for lea...
- Thu Dec 27, 2007 12:27 pm
- Forum: RT III General Discussion
- Topic: Playing Speed of RRT3
- Replies: 11
- Views: 7184
Re: Playing Speed of RRT3
I play on fast in scenarios back in the 1830s and '40s when the locomotives were quite slow. Otherwise I'm usually on normal.
- Tue Dec 25, 2007 8:00 am
- Forum: The Conference Table
- Topic: Merry Christmas Card To All
- Replies: 27
- Views: 19315
Re: Merry Christmas Card To All
- angel"Behold, I bring you good tidings of great joy which will be to all people. For there is born to you this day in the City of David (Bethlehem) a Savior, who is Christ the Lord"
Now there is a message to give us all "New Hope." Merry Christmas everyone.
![Very Happy :-D](./images/smilies/icon_biggrin.gif)
- Fri Dec 21, 2007 9:56 am
- Forum: Scenario Writing
- Topic: More event questions
- Replies: 8
- Views: 3828
- Wed Dec 19, 2007 12:06 pm
- Forum: Scenario Writing
- Topic: More event questions
- Replies: 8
- Views: 3828
- Tue Dec 11, 2007 12:26 pm
- Forum: Version 1.05 Scenarios
- Topic: Reviews / Reports of Building to Buffalo
- Replies: 38
- Views: 27432
No one has posted on this thread for a couple months, so I take that to mean there are no significant problems in the game. I did mean for the game to be played without resigning as chairman or starting more than 1 company, but I did not remove those options in the editor. Rather than force those li...
- Mon Dec 10, 2007 12:24 am
- Forum: Scenario Writing
- Topic: Ideas needed on industry substitution
- Replies: 4
- Views: 2773
Thanks, guys, for the ideas. There are coal mines already in the scenario so I don't want to add extra as a substitute for lead. The ore cargo in the 1.06 patch sounds ideal, but I had been hoping to make this scenario without that patch so it would be accessable to more people. I don't think I will...
- Sat Dec 08, 2007 8:19 am
- Forum: Scenario Writing
- Topic: Ideas needed on industry substitution
- Replies: 4
- Views: 2773
Ideas needed on industry substitution
I need some very creative ideas on how to substitute an industry or commodity that is available in RRT3 for one that is needed in a scenario but not available. Specifically, I am working on a scenario in the U.S. midwest in the 1850-60's. Lead mining was a significant industry at that time in southw...
- Fri Dec 07, 2007 5:52 pm
- Forum: RT III General Discussion
- Topic: New game or fixed game?
- Replies: 25
- Views: 16692
Reply to aasta
My apologies, aasta, for being so terribly slow to respond. Somehow I missed seeing your question for me until just now. By "economic model" I mean RRT3's economic system where the price of a cargo varies with the demand at different locations on the map. And at each location the price of ...
- Fri Dec 07, 2007 5:02 pm
- Forum: RT III General Discussion
- Topic: Hi, I'm new
- Replies: 7
- Views: 3038
Welcome aboard, Kevin; you are on the right train here. My understanding and enjoyment of the game increased greatly after I discovered this site, and I'm sure yours will too. And if you ever decide to create a scenario, you'll find some experts here who are happy to give advice and help you over th...
- Fri Dec 07, 2007 4:37 pm
- Forum: Map Creation
- Topic: Rivers and River Junctions
- Replies: 43
- Views: 37146
Nice looking junctions now, Hawk! You are most welcome. It is very rewarding to see my suggestions help someone out. I had no idea the same techniques would work in Trainz. :lol: Nice location for a waterfall by your 2nd junction. The river coming in from the side is in a classic hanging valley and ...
- Fri Dec 07, 2007 1:21 pm
- Forum: Map Creation
- Topic: Rivers and River Junctions
- Replies: 43
- Views: 37146
Hawk, I feel your frustration. Judging by the mist, that is quite the waterfall you got there! Try, try again, try again, and try again until you get good results is my main technique. Sometimes reversing the flow, and then correcting it, will dramatically change the appearance of the junction. Usua...