Search found 56 matches

by AMD 103
Sat Sep 12, 2020 8:49 pm
Forum: The Conference Table
Topic: Future Trains?
Replies: 7
Views: 13008

Re: Future Trains?

While I'm a little late to the board, I'd side with Gumboots on this. I didn't like any of the poll choices because they don't reflect how real rail equipment would look. They just all seem too...off. The most reasonably futuristic locomotive in RT3 would have to be the E88, with its clean crisp lin...
by AMD 103
Sat Sep 12, 2020 8:40 pm
Forum: Rollingstock
Topic: Getting a updated skin to work...
Replies: 9
Views: 6142

Re: Getting a updated skin to work...

Yep, putting DDS files instead of TGAs did it. Thanks for the tip. I have some glowlyness? to some textures, but that's a easy fix. I do actually want to make some parts glow, such as the number boards, but that's another day. Fixed-ish GP7.png As to the GP7 Double issues, not only does it glow, but...
by AMD 103
Sat Sep 12, 2020 8:22 pm
Forum: The Conference Table
Topic: Freight train graffiti: love it or hate it?
Replies: 15
Views: 14195

Re: Freight train graffiti: love it or hate it?

I'm not a fan of graffiti to be honest, but I'm also not a fan of the super-boring cars roaming around the rails these days. I want to see freight cars return to the rolling billboard era of the 50s, 60s, and 70s, in a dazzling array of colors, with big slogans on the side such as "Automated Ra...
by AMD 103
Sat Sep 12, 2020 7:48 pm
Forum: The Conference Table
Topic: Railway Empire
Replies: 18
Views: 22332

Re: Railway Empire

For anyone who has or wants to use the Epic Games Launcher, Railway Empire is free on the Epic Games Store till September the 17th. https://www.epicgames.com/store/en-US/product/railway-empire/home If you don't care too much for anything Epic, it's still a good way to give it a swing and see if you ...
by AMD 103
Fri Sep 11, 2020 12:47 pm
Forum: Rollingstock
Topic: Getting a updated skin to work...
Replies: 9
Views: 6142

Re: Getting a updated skin to work...

First off, I took the GP7 Double files out of the folder so I could fix the glowing problem it has. (I haven't, because it's gonna need more work than I thought.) I forgot to put it back in, which is why RT3 was complaining so much. Whups. While I no longer have any errors, my fix does not work. The...
by AMD 103
Thu Sep 10, 2020 11:24 pm
Forum: Rollingstock
Topic: Getting a updated skin to work...
Replies: 9
Views: 6142

Getting a updated skin to work...

Okay now, I decided to fix the GP7 Skin which didn't have proper cab side windows until now. (Don't laugh, I really do like the default paint scheme for it.) And that's where it went all wrong. I placed the updated TGA files (Will convert to DDS when I work all of this out.) in the UserExtraContent ...
by AMD 103
Thu Sep 10, 2020 10:15 pm
Forum: Rollingstock
Topic: 1.06 Mogul deborkification und skinz (Final)
Replies: 39
Views: 32487

Re: 1.06 Mogul deborkification und skinz (Final)

Okay, stupid question time from yours truly.

Did you ever fix the Connie so it uses the properly shaped tender from the Mogul?
by AMD 103
Sat Mar 14, 2020 11:19 pm
Forum: Rollingstock
Topic: Pacific/Penn 462 not so basic bug fixes
Replies: 37
Views: 32086

Re: Pacific/Penn 462 not so basic bug fixes

I forgot a tiny detail. The textures are now DDS files, the TGAs were just a intermediary step so I could get them into DXTBmp. Whups.

I'll try the method you mentioned for future reskins, and to fix some of the 1.06 diesels.
by AMD 103
Sat Mar 14, 2020 10:50 pm
Forum: Rollingstock
Topic: Pacific/Penn 462 not so basic bug fixes
Replies: 37
Views: 32086

Re: Pacific/Penn 462 not so basic bug fixes

I know, but are my changes seemlessly integrated into the original smokebox front? I did create the B through G textures using a somewhat convoluted process. 1. The first TGA files created were resized using Nearest Neighbor resampleing to ensure the alpha channel had hard edges. 2. The A texture it...
by AMD 103
Sat Mar 14, 2020 12:54 pm
Forum: Rollingstock
Topic: Pacific/Penn 462 not so basic bug fixes
Replies: 37
Views: 32086

Re: Pacific/Penn 462 not so basic bug fixes

Thank you ever so much sir. I had the correct Keystone Graphic from another project, so I rescaled it, applied the effects you used onto it, and added the proper numbers. Also flipped and modded the smokebox grabiron to be correct for the K4, which is on the bottom half. I still need to do the B thr...
by AMD 103
Sat Mar 14, 2020 12:14 am
Forum: Rollingstock
Topic: Pacific/Penn 462 not so basic bug fixes
Replies: 37
Views: 32086

Re: Pacific/Penn 462 not so basic bug fixes

Thank you sir, but I also wanted the blender file. But, all things being equal, I'd like the plugin updated for 2.8. The interface got a major usability boost in that update. (Yes, I did load the plugin into 2.8, it said it needed a newer version of Blender, and no .3dp import and export were availa...
by AMD 103
Thu Mar 12, 2020 9:13 pm
Forum: Rollingstock
Topic: Pacific/Penn 462 not so basic bug fixes
Replies: 37
Views: 32086

Re: Pacific/Penn 462 not so basic bug fixes

Well crud. All my training was done with Blender 2.8. I've reinstalled 2.79, and it's so different from 2.8. Another day, when I figure out the camera controls for 2.79. The reason I asked for a PM is because I'm lazy :-P , and I'd like the source files so I don't have to mess around with textures s...
by AMD 103
Thu Mar 12, 2020 9:15 am
Forum: Rollingstock
Topic: Pacific/Penn 462 not so basic bug fixes
Replies: 37
Views: 32086

Re: Pacific/Penn 462 not so basic bug fixes

Yep, replacing the locomotive did the trick. (It was a sandbox game, so cost wasn't any sort of problem.)

Well then, I'll give it a whirl, since I'm starting to get a grip on Blender.

PM please.
by AMD 103
Thu Mar 12, 2020 12:31 am
Forum: Rollingstock
Topic: Pacific/Penn 462 not so basic bug fixes
Replies: 37
Views: 32086

Re: Pacific/Penn 462 not so basic bug fixes

Thanks, it looks much better now, but I'm having some whacky geometry problems. The tender trucks are buried inside the tender body, the pony truck wheels aren't aligned with the trailing truck, and the leading truck frame is floating above the wheels. This is from a savegame I had going earlier. RT...
by AMD 103
Sun Nov 18, 2018 7:05 pm
Forum: Rollingstock
Topic: 1925 A1 Berkshire (Gumboots Locomotive Works)
Replies: 36
Views: 25181

Re: 1925 A1 Berkshire (Gumboots Locomotive Works)

Go ahead and do make another version. It's your skin, and it's just a favor to me for winning some sort of weird prize.

(I'll admit, 9803 is something of a awkward number.)
by AMD 103
Sun Nov 18, 2018 6:20 pm
Forum: Rollingstock
Topic: 1925 A1 Berkshire (Gumboots Locomotive Works)
Replies: 36
Views: 25181

Re: 1925 A1 Berkshire (Gumboots Locomotive Works)

You probably know I'll only use 9803. As I explained to GumBoots, 9803 is supposed to represent the years of PopTop's Railroad Tycoon Releases. (1998 for Railroad Tycoon 2, and 2003 for Railroad Tycoon 3.) 98-03. That's also why it's called PT&S 9803, instead of something else. Because for some ...
by AMD 103
Sat Jun 25, 2016 11:08 pm
Forum: Rollingstock
Topic: Rolling Stock skinning ideas
Replies: 262
Views: 181456

Re: Rolling Stock skinning ideas

Edit: Hey just found something else. Another option would be to do twin 40 foot containers on Railrunner chassis and bogies. These could have a transition unit at the end of each double unit, to connect to non-Railrunner cargo cars in the RT3 consist. This would be no more complex than other double...
by AMD 103
Sat May 21, 2016 1:06 pm
Forum: The Conference Table
Topic: How Old Are You?
Replies: 21
Views: 30781

Re: How Old Are You?

20 years old, trying to drag himself through college...

Wants little to do with the modern era of railroading... *!*!*!
by AMD 103
Mon May 25, 2015 1:37 pm
Forum: The Conference Table
Topic: Rails & Riches
Replies: 100
Views: 48981

Re: Rails & Riches

Very cool project. I do hope you succeed. The only really good railway-related game as of late is Train Fever. (Now on GOG!) It's got more of a Transport Tycoon Flavor though.... Reading the posts on the Terminal, I appreciate that you might be going for more of a RT2 flavor. There's one thing that ...
by AMD 103
Mon Mar 23, 2015 9:59 am
Forum: RT III General Discussion
Topic: Railroad Tycoon 3 in MSTS...
Replies: 6
Views: 3821

Re: Railroad Tycoon 3 in MSTS...

Hawk, I'd like to ask you about something...

I'll get you a PM with the details.