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The activation emails should hopefully work now (have changed some settings).
the email address is: admin @ hawkdawg . com (remove the four blank spaces).
The activation emails should hopefully work now (have changed some settings).
Search found 279 matches
- Thu Nov 28, 2013 4:10 pm
- Forum: RT III General Discussion
- Topic: Discovered something new.
- Replies: 9
- Views: 4507
Re: Discovered something new.
Hmmm - I think should be more carefully when reading the posts. :-D You're right ... and the manual is wrong! Or, again, I'm too silly, because I was not able to change the speed (as mentioned in the manual) by means of the '+' or '-' keys. You can control the games speed with the + and - keys that...
- Thu Nov 28, 2013 3:06 pm
- Forum: RT III General Discussion
- Topic: Discovered something new.
- Replies: 9
- Views: 4507
Re: Discovered something new.
It wasn't that one. I'm talking about actually controlling whether it's night or day.Sugus wrote:Sorry Admiral Halsey, this is nothing new at all.
Have a look into the official manual and you will find
Nevertheless, enjoy the game
- Thu Nov 28, 2013 1:12 pm
- Forum: The Conference Table
- Topic: Any "Real" Model Railroaders here?
- Replies: 9
- Views: 5851
Re: Any "Real" Model Railroaders here?
I'm hoping once I get a job to start doing some serious model railroading. Currently all I have is a Lionel set I got on my tenth birthday.
- Thu Nov 28, 2013 1:09 pm
- Forum: The Conference Table
- Topic: Happy Thanksgiving.
- Replies: 3
- Views: 2768
Happy Thanksgiving.
Just wanted to wish ya'll a happy Thanksgiving this year
- Wed Nov 27, 2013 9:38 pm
- Forum: RT III General Discussion
- Topic: Discovered something new.
- Replies: 9
- Views: 4507
Re: Discovered something new.
You can either increase the speed or reverse it.Gumboots wrote:Control it in what way? Speed it up? Change night to day?
- Wed Nov 27, 2013 5:47 pm
- Forum: RT III General Discussion
- Topic: Discovered something new.
- Replies: 9
- Views: 4507
Discovered something new.
Don't know if anyone else has found this out but apparently if you use the Num pad +/- keys you can control the day/night cycle. I'm currently playing the 1.06 patch so I have no clue it it's due to that or not.
- Wed Nov 27, 2013 4:19 pm
- Forum: Version 1.06 Scenarios
- Topic: New map for 1.06: Rebuilding the Deep South 1865 (beta 1)
- Replies: 76
- Views: 54767
Re: New map for 1.06: Rebuilding the Deep South 1865 (beta 1)
I use Mr. Scott's Logo Pack. My favorite one has to be the UP logo.
- Tue Nov 26, 2013 11:14 pm
- Forum: RT III General Discussion
- Topic: The adventures of a novice scenario maker.
- Replies: 24
- Views: 19239
Re: The adventures of a novice scenario maker.
That I don't think is possible unless someone makes a song event trigger.Gumboots wrote:It'd be good if you could make it play Ride of the Valkryies during the bombing raids.
"I love the smell of Amatol in the morning"
- Tue Nov 26, 2013 10:47 pm
- Forum: RT III General Discussion
- Topic: The adventures of a novice scenario maker.
- Replies: 24
- Views: 19239
Re: The adventures of a novice scenario maker.
Adding some beer hall music isn't a bad idea. That makes we wonder if the Chicken Dance would be considered that?Gumboots wrote:German beer hall music. And change the department stores so they sell lederhosen.
- Tue Nov 26, 2013 9:42 pm
- Forum: RRT3 Patch Makers
- Topic: Project: Unofficial 1.07 Patch
- Replies: 29
- Views: 22434
Re: Project: Unofficial 1.07 Patch
Hey what ever happened to this patch? Is this what eventually became TrainMaster or is that unrelated?
- Tue Nov 26, 2013 9:21 pm
- Forum: RT III Version 1.06
- Topic: Color Saturation Problem
- Replies: 33
- Views: 20886
Re: Color Saturation Problem
Strange. I've never had this problem and I run 1.06 almost exclusively.(I'm just starting to use the TrainMaster version.)
- Tue Nov 26, 2013 9:18 pm
- Forum: RT III General Discussion
- Topic: The adventures of a novice scenario maker.
- Replies: 24
- Views: 19239
Re: The adventures of a novice scenario maker.
Well i'm thinking of doing something else with the scenario and i'll tell you what it is. I'm thinking of changing the music from bluegrass to classical stuff since the games music doesn't feel right outside of an American scenario.
- Tue Nov 26, 2013 10:17 am
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 76552
Re: Balance and realism issues with RT3 v1.06 locomotives
By the way, I did download that zip just out of curiosity*, but I can't get it to extract. I just get a list of 267 errors from WinRAR. *I don't have 1.06 installed. Last time I tried to install 1.06 it didn't work properly, so I've only been playing 1.05. Use 7Zip. That's what I use and it worked ...
- Tue Nov 26, 2013 9:43 am
- Forum: Version 1.06 Scenarios
- Topic: New map for 1.06: Rebuilding the Deep South 1865 (beta 1)
- Replies: 76
- Views: 54767
Re: New map for 1.06: Rebuilding the Deep South 1865 (beta 1)
A new map from arop? I shall check it out at once.
- Mon Nov 25, 2013 9:56 pm
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 76552
Re: Balance and realism issues with RT3 v1.06 locomotives
Ok, so Lirio must have just decided to torture people by making the only decent 19th century loco harder to get. :mrgreen: With the update it's no longer the only decent 19th century loco anymore.(I'm going to admit that I used to use the Connies for everything once they became available but with t...
- Sun Nov 24, 2013 10:08 pm
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 76552
Re: Balance and realism issues with RT3 v1.06 locomotives
Why 1875? Connies were invented a lot earlier than that. ETA: Are you sure you weren't playing a scenario that is coded to allow ALL steam engines? That can override the usual availability dates. I was playing the TransCon scenario so it wasn't that. Also no clue why Liro set the date to 1875 as I ...
- Sun Nov 24, 2013 9:06 pm
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 76552
Re: Balance and realism issues with RT3 v1.06 locomotives
Well I found a glitch. Even though the first Consolidation is supposed to become available in 1875 it is instead available earlier then that. I don't know exactly what year because the new engine popup didn't show up until the year it was supposed to become available.
- Sun Nov 24, 2013 7:18 pm
- Forum: RT III General Discussion
- Topic: The adventures of a novice scenario maker.
- Replies: 24
- Views: 19239
Re: The adventures of a novice scenario maker.
[quote=""AdmiralHalsey"] I'm making it a Trainmaster scenario so i'll have to start from scratch ... which means, that we poor idiots not being able to run TM have to dispense related to your great creation? **!!!** No, you're doing it the right way. Besides that I have all available...
- Sat Nov 23, 2013 5:10 pm
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 76552
Re: Balance and realism issues with RT3 v1.06 locomotives
Odd. I thought it was removed. I seem to remember some talk about it being ditched. The hate for it is because it's stupid, not period-correct, and so unreliable as to be almost useless. Really, it's just a cheat in the original context, except that you don't need to type in a standard cheat. You m...
- Sat Nov 23, 2013 3:32 pm
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 76552
Re: Balance and realism issues with RT3 v1.06 locomotives
Strange as it's still in 1.06 for me and is also in TM too. Still why all the hate for the Orca?Gumboots wrote:Yes, really. The Orca was removed from 1.0.6 and TM because everybody hated it.