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Search found 279 matches

by AdmiralHalsey
Thu Nov 28, 2013 4:10 pm
Forum: RT III General Discussion
Topic: Discovered something new.
Replies: 9
Views: 4507

Re: Discovered something new.

Hmmm - I think should be more carefully when reading the posts. :-D You're right ... and the manual is wrong! Or, again, I'm too silly, because I was not able to change the speed (as mentioned in the manual) by means of the '+' or '-' keys. You can control the games speed with the + and - keys that...
by AdmiralHalsey
Thu Nov 28, 2013 3:06 pm
Forum: RT III General Discussion
Topic: Discovered something new.
Replies: 9
Views: 4507

Re: Discovered something new.

Sugus wrote:Sorry Admiral Halsey, this is nothing new at all.
Have a look into the official manual and you will find
SpeedButtons.jpg
Nevertheless, enjoy the game (0!!0)
It wasn't that one. I'm talking about actually controlling whether it's night or day.
by AdmiralHalsey
Thu Nov 28, 2013 1:12 pm
Forum: The Conference Table
Topic: Any "Real" Model Railroaders here?
Replies: 9
Views: 5851

Re: Any "Real" Model Railroaders here?

I'm hoping once I get a job to start doing some serious model railroading. Currently all I have is a Lionel set I got on my tenth birthday.
by AdmiralHalsey
Thu Nov 28, 2013 1:09 pm
Forum: The Conference Table
Topic: Happy Thanksgiving.
Replies: 3
Views: 2768

Happy Thanksgiving.

Just wanted to wish ya'll a happy Thanksgiving this year
by AdmiralHalsey
Wed Nov 27, 2013 9:38 pm
Forum: RT III General Discussion
Topic: Discovered something new.
Replies: 9
Views: 4507

Re: Discovered something new.

Gumboots wrote:Control it in what way? Speed it up? Change night to day?
You can either increase the speed or reverse it.
by AdmiralHalsey
Wed Nov 27, 2013 5:47 pm
Forum: RT III General Discussion
Topic: Discovered something new.
Replies: 9
Views: 4507

Discovered something new.

Don't know if anyone else has found this out but apparently if you use the Num pad +/- keys you can control the day/night cycle. I'm currently playing the 1.06 patch so I have no clue it it's due to that or not.
by AdmiralHalsey
Wed Nov 27, 2013 4:19 pm
Forum: Version 1.06 Scenarios
Topic: New map for 1.06: Rebuilding the Deep South 1865 (beta 1)
Replies: 76
Views: 54767

Re: New map for 1.06: Rebuilding the Deep South 1865 (beta 1)

I use Mr. Scott's Logo Pack. My favorite one has to be the UP logo.
by AdmiralHalsey
Tue Nov 26, 2013 11:14 pm
Forum: RT III General Discussion
Topic: The adventures of a novice scenario maker.
Replies: 24
Views: 19239

Re: The adventures of a novice scenario maker.

Gumboots wrote:It'd be good if you could make it play Ride of the Valkryies during the bombing raids. ^**lylgh

"I love the smell of Amatol in the morning"
That I don't think is possible unless someone makes a song event trigger.
by AdmiralHalsey
Tue Nov 26, 2013 10:47 pm
Forum: RT III General Discussion
Topic: The adventures of a novice scenario maker.
Replies: 24
Views: 19239

Re: The adventures of a novice scenario maker.

Gumboots wrote:German beer hall music. And change the department stores so they sell lederhosen. :mrgreen:
Adding some beer hall music isn't a bad idea. That makes we wonder if the Chicken Dance would be considered that?
by AdmiralHalsey
Tue Nov 26, 2013 9:42 pm
Forum: RRT3 Patch Makers
Topic: Project: Unofficial 1.07 Patch
Replies: 29
Views: 22434

Re: Project: Unofficial 1.07 Patch

Hey what ever happened to this patch? Is this what eventually became TrainMaster or is that unrelated?
by AdmiralHalsey
Tue Nov 26, 2013 9:21 pm
Forum: RT III Version 1.06
Topic: Color Saturation Problem
Replies: 33
Views: 20886

Re: Color Saturation Problem

Strange. I've never had this problem and I run 1.06 almost exclusively.(I'm just starting to use the TrainMaster version.)
by AdmiralHalsey
Tue Nov 26, 2013 9:18 pm
Forum: RT III General Discussion
Topic: The adventures of a novice scenario maker.
Replies: 24
Views: 19239

Re: The adventures of a novice scenario maker.

Well i'm thinking of doing something else with the scenario and i'll tell you what it is. I'm thinking of changing the music from bluegrass to classical stuff since the games music doesn't feel right outside of an American scenario.
by AdmiralHalsey
Tue Nov 26, 2013 10:17 am
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 76552

Re: Balance and realism issues with RT3 v1.06 locomotives

By the way, I did download that zip just out of curiosity*, but I can't get it to extract. I just get a list of 267 errors from WinRAR. *I don't have 1.06 installed. Last time I tried to install 1.06 it didn't work properly, so I've only been playing 1.05. Use 7Zip. That's what I use and it worked ...
by AdmiralHalsey
Tue Nov 26, 2013 9:43 am
Forum: Version 1.06 Scenarios
Topic: New map for 1.06: Rebuilding the Deep South 1865 (beta 1)
Replies: 76
Views: 54767

Re: New map for 1.06: Rebuilding the Deep South 1865 (beta 1)

A new map from arop? I shall check it out at once.
by AdmiralHalsey
Mon Nov 25, 2013 9:56 pm
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 76552

Re: Balance and realism issues with RT3 v1.06 locomotives

Ok, so Lirio must have just decided to torture people by making the only decent 19th century loco harder to get. :mrgreen: With the update it's no longer the only decent 19th century loco anymore.(I'm going to admit that I used to use the Connies for everything once they became available but with t...
by AdmiralHalsey
Sun Nov 24, 2013 10:08 pm
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 76552

Re: Balance and realism issues with RT3 v1.06 locomotives

Why 1875? Connies were invented a lot earlier than that. ETA: Are you sure you weren't playing a scenario that is coded to allow ALL steam engines? That can override the usual availability dates. I was playing the TransCon scenario so it wasn't that. Also no clue why Liro set the date to 1875 as I ...
by AdmiralHalsey
Sun Nov 24, 2013 9:06 pm
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 76552

Re: Balance and realism issues with RT3 v1.06 locomotives

Well I found a glitch. Even though the first Consolidation is supposed to become available in 1875 it is instead available earlier then that. I don't know exactly what year because the new engine popup didn't show up until the year it was supposed to become available.
by AdmiralHalsey
Sun Nov 24, 2013 7:18 pm
Forum: RT III General Discussion
Topic: The adventures of a novice scenario maker.
Replies: 24
Views: 19239

Re: The adventures of a novice scenario maker.

[quote=""AdmiralHalsey"] I'm making it a Trainmaster scenario so i'll have to start from scratch ... which means, that we poor idiots not being able to run TM have to dispense related to your great creation? **!!!** No, you're doing it the right way. Besides that I have all available...
by AdmiralHalsey
Sat Nov 23, 2013 5:10 pm
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 76552

Re: Balance and realism issues with RT3 v1.06 locomotives

Odd. I thought it was removed. I seem to remember some talk about it being ditched. The hate for it is because it's stupid, not period-correct, and so unreliable as to be almost useless. Really, it's just a cheat in the original context, except that you don't need to type in a standard cheat. You m...
by AdmiralHalsey
Sat Nov 23, 2013 3:32 pm
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 76552

Re: Balance and realism issues with RT3 v1.06 locomotives

Gumboots wrote:Yes, really. The Orca was removed from 1.0.6 and TM because everybody hated it.
Strange as it's still in 1.06 for me and is also in TM too. Still why all the hate for the Orca?