Search found 38 matches

by andy-rails
Tue Aug 20, 2013 12:35 pm
Forum: Version 1.06 Scenarios
Topic: Egypt by rejima
Replies: 6
Views: 4584

Re: Egypt by rejima

this scenario is quite frustrating. At the end of any year there is a flood that destroys all your bridges on the Nile, so i stopped playing after 3rd year....i don't think bridges are destroyed in real world any year, isn't it? !*th_dwn*! ...hope for a new release fro this scenario, just not imposs...
by andy-rails
Tue Aug 20, 2013 7:10 am
Forum: RT III General Discussion
Topic: HI! I'm back
Replies: 7
Views: 4245

Re: HI! I'm back

very kind, i'd like to merge old account into this new one, and, yes, i have a new mail, old one was full of spam :/ Thankyou very much!
by andy-rails
Tue Aug 20, 2013 5:26 am
Forum: RT III General Discussion
Topic: HI! I'm back
Replies: 7
Views: 4245

Re: HI! I'm back

oh yes, I found it in maps i've done. But lost the password, so i keep this profile
by andy-rails
Mon Aug 19, 2013 7:05 pm
Forum: RT III General Discussion
Topic: HI! I'm back
Replies: 7
Views: 4245

Re: HI! I'm back

thx, im 'blind' sometimes :O
by andy-rails
Mon Aug 19, 2013 7:53 am
Forum: RT III General Discussion
Topic: HI! I'm back
Replies: 7
Views: 4245

HI! I'm back

Hi everybody, RRT3 lovers :) I'm finally back, now i have win8, instead of Linux (RRT3 doesn't work properly under Linux). I had to register again as i forrgot my old password and user name. Las time I did some maps (Australia, Iceland, Balkanika and so on)....but now i can't download maps anymore, ...
by andy-rails
Sun Aug 01, 2010 3:01 pm
Forum: Version 1.05 Scenarios
Topic: Scenario for beta testing:Utah Rail History
Replies: 36
Views: 18697

Re: Scenario for beta testing:Utah Rail History

Quite interesting, very challenging...and complicated! Till Bronze all is ok but there are sone territories not accessible when rezuested connection...in the second part it is not possible to connect Grand Junction as the territory can be accessible only with 10million dollars...and when you start t...
by andy-rails
Tue Jul 20, 2010 4:39 pm
Forum: Version 1.05 Scenarios
Topic: Ethiopia - testers needed (yet again)
Replies: 46
Views: 38412

Re: Ethiopia - testers needed (yet again)

well...expert..rarely i try expert level. Well first of all I switch the little track done to electricity (lower costs) and substitute the original train with electric one and the same with little station to a greater one...then if enough money, I try to make an industry, usually a Textile farm (not...
by andy-rails
Tue Jul 20, 2010 12:30 pm
Forum: Version 1.05 Scenarios
Topic: Ethiopia - testers needed (yet again)
Replies: 46
Views: 38412

Re: Ethiopia - testers needed (yet again)

Great! It works, just played at difficult level. It seems more challenging when you choose UK (the discount, choosing Italy, makes it a lot easier)....but..but...the medal conditions? I.e. you havenpt edited the medal conditions in this scenario and it is not possible to get any. This is the only th...
by andy-rails
Fri Jul 16, 2010 11:58 am
Forum: Version 1.05 Scenarios
Topic: Ethiopia - testers needed (yet again)
Replies: 46
Views: 38412

Re: Ethiopia - testers needed (yet again)

oh yes we know that in the past, colonization and war were responsible of horrible things, i don't think that English or French or Germans were kinder with population during colonial era and about war...we can see the effects of modern war today....but this is a scenario and perhaps a discussion of ...
by andy-rails
Thu Jul 15, 2010 10:33 am
Forum: Version 1.05 Scenarios
Topic: Ethiopia - testers needed (yet again)
Replies: 46
Views: 38412

Re: Ethiopia - testers needed (yet again)

uhm yet...history repeating. I just forgot the ridicolous and tragic happenings of italian colonialism !*th_dwn*! well. waiting for next step in this good scenario!
by andy-rails
Wed Jul 14, 2010 4:48 pm
Forum: Version 1.05 Scenarios
Topic: Ethiopia - testers needed (yet again)
Replies: 46
Views: 38412

Re: Ethiopia - testers needed (yet again)

well i think it works! (just played in difficult level). Only one little thing: there is no port in Djibouti, perhaps you should put the level of port to the maximum...a little colour, some more river if you want..and then the map is done, congratulations well done and interesting. The goals are rig...
by andy-rails
Wed Jun 09, 2010 5:13 pm
Forum: Version 1.05 Scenarios
Topic: map in making: Lx Suburban
Replies: 45
Views: 17661

Re: map in making: Lx Suburban

this map is very very interesting, well i mean the part you've done and the painting is very good. Looking for the continuation! Only one queston: how can you transform a googlemap or similar to a RT3 map?
by andy-rails
Mon Mar 01, 2010 3:27 am
Forum: Version 1.06 Scenarios
Topic: Denmark 1875
Replies: 15
Views: 5570

Re: Danmark 1875

This scenario is well done but it is, my opinion, too long and it becomes soon boring as soon as you connected all cities (for me in 1897) and then...make some factories and wait till 1940...ronffff... :lol:
by andy-rails
Thu Feb 25, 2010 3:33 pm
Forum: Version 1.06 Scenarios
Topic: Italian Toymakers - Beta
Replies: 49
Views: 23761

Re: Italian Toymakers - Beta

Got it GOLD! The only big problem is that as soon as you merge with ISR, you gonna lose all your money. It is just impossible to make ISR a gaining company, too much rails and too little revenues and so: failure! And the game starts to be a little boring, waiting for gold and than nothing to do, as ...
by andy-rails
Thu Feb 25, 2010 11:08 am
Forum: Version 1.06 Scenarios
Topic: Italian Toymakers - Beta
Replies: 49
Views: 23761

Re: Italian Toymakers - Beta

got a silver at difficult level. No way to merge with ISR...but very very interesting scenario!
by andy-rails
Wed Feb 24, 2010 3:34 pm
Forum: Version 1.06 Scenarios
Topic: Italian Toymakers - Beta
Replies: 49
Views: 23761

Re: Italian Toymakers - Beta

well my trick was set in Venice for toy deliveries. I placed a station next to the port and connected the existing station: then i buy a trian between the two spots: of course the revenues are very low but no problem at all in the toy deliveries! I found my two mistakes : 1) i connected Brindisi usi...
by andy-rails
Tue Feb 23, 2010 3:29 pm
Forum: Version 1.06 Scenarios
Topic: Italian Toymakers - Beta
Replies: 49
Views: 23761

Re: Italian Toymakers - Beta

well i found a little trick (totally legal in the spirit of the game) to make enough toy deliveries...but, no way, i can't gain enough to survive without the money coming from the State or societies for doing something...very very hard...and i found that the i had not the 300K for connecting the Adr...
by andy-rails
Tue Feb 23, 2010 1:04 pm
Forum: Version 1.06 Scenarios
Topic: Italian Toymakers - Beta
Replies: 49
Views: 23761

Re: Italian Toymakers - Beta

well, im italian too and i thanks OilCan for making this good scenario. By the way, Settebello is a bit fussy (no offence, i found it on my dictionary: 'pignolo' in italian), but this can help you to make your great map, even greater! Ther's only a little problem...mmmh...i can't go further than 1-2...
by andy-rails
Sat Feb 13, 2010 9:57 am
Forum: Version 1.06 Scenarios
Topic: Sahara
Replies: 13
Views: 10955

Re: Sahara (my new map)

All right, this is my experience on my map: this scenario can be quite difficult if you start it in Morocco, because of the mountaineous terrain and of the low price for any good...so: you can start in Algeria, the access costs are very low, the terrain is not so easy but there is plenty of oil and....
by andy-rails
Wed Feb 10, 2010 2:56 pm
Forum: Version 1.06 Scenarios
Topic: Sahara
Replies: 13
Views: 10955

Re: Sahara

thanks for your opinion Ray...i can suggest only one thing...oil-diesel! I will tell you more, and i will tell you how to make this map easier-to-manage, but...not now :lol:
Stay tuned! Hope will see some more comments :salute:
Andy