Search found 19 matches
- Sat Mar 29, 2014 5:00 pm
- Forum: Scenario Writing
- Topic: How it is possible that AI buy all stock back!!
- Replies: 21
- Views: 17091
Re: How it is possible that AI buy all stock back!!
Hello all, I'm trying to keep live interesting, with my new map. Had a error, not Buying back stock, from 26 march. :-( Made an error in the map, after I corrected the AI company Cash, i bulldozered a city with mistake. :-( :oops: Never noticed it, for a few hr's :-D But now! by AdmiralHalsey » Fri ...
- Fri Mar 28, 2014 1:45 pm
- Forum: Scenario Writing
- Topic: How it is possible that AI buy all stock back!!
- Replies: 21
- Views: 17091
Re: How it is possible that AI buy all stock back!!
Thank's Hawk, Copletely missed it. My bad :oops: !$th_u$! Hawk Now for you people who are interested to see a the screen shot. No stock out.jpg As you can see, the third from the top, 0 stock outstanding!!!!! for this i don't know about. by RulerofRails, That sounds like a bug to me, think he's right.
- Fri Mar 28, 2014 11:29 am
- Forum: Scenario Writing
- Topic: How it is possible that AI buy all stock back!!
- Replies: 21
- Views: 17091
Re: How it is possible that AI buy all stock back!!
Hello, All thank you for your reply. The AI company doesn't have a Chairman, Pre-build the company in the map, so It can't have a AI player. If someone knows how to add it please let me know :-D I think the hex editor can do it, but still need to try it. With the start of the game the company buys a...
- Wed Mar 26, 2014 5:39 pm
- Forum: PC Pandomania
- Topic: Lesson: When things are good leave things alone.
- Replies: 4
- Views: 7830
Re: Lesson: When things are good leave things alone.
That's bad news
but ******* happens.
but it's good you warn others, so that they hopefully don't make the same mistake.
i got small kids at home, and din't like the program on the tv and trowed a heavy toy on the screen and crack
![Slap head !facepalm!](./images/smilies/eusa_doh.gif)
it's part of life![salute :salute:](./images/smilies/salute.gif)
![Sad :-(](./images/smilies/icon_sad.gif)
but ******* happens.
![Very Happy :-D](./images/smilies/icon_biggrin.gif)
but it's good you warn others, so that they hopefully don't make the same mistake.
i got small kids at home, and din't like the program on the tv and trowed a heavy toy on the screen and crack
![Slap head !facepalm!](./images/smilies/eusa_doh.gif)
![Slap head !facepalm!](./images/smilies/eusa_doh.gif)
it's part of life
![salute :salute:](./images/smilies/salute.gif)
- Wed Mar 26, 2014 4:42 pm
- Forum: Scenario Writing
- Topic: How it is possible that AI buy all stock back!!
- Replies: 21
- Views: 17091
How it is possible that AI buy all stock back!!
Hello, At the start of my map, the AI Company buys back all stock out standing, resulting in crashing the game. Does anybody else has this problem? As human company you can not buy the last stock back, i know. (i tried it before) :-D As AI company it can! :-( , not fair Is there a fix for this? !hai...
- Sun Mar 23, 2014 5:05 pm
- Forum: Scenario Writing
- Topic: Ports and warehouses
- Replies: 15
- Views: 19708
- Sun Mar 23, 2014 5:03 pm
- Forum: RT III General Discussion
- Topic: RT3 Patch tasks (long, make sure you read end)
- Replies: 37
- Views: 31232
Re: RT3 Patch tasks (long, make sure you read end)
I know, but if i don't ask i will never get an answer
it looks like all is slowed down, what is a petty.![Sad :-(](./images/smilies/icon_sad.gif)
it looks like all is slowed down, what is a petty.
![Sad :-(](./images/smilies/icon_sad.gif)
- Sat Mar 22, 2014 1:18 pm
- Forum: RT III General Discussion
- Topic: RT3 Patch tasks (long, make sure you read end)
- Replies: 37
- Views: 31232
Re: RT3 Patch tasks (long, make sure you read end)
Hello, When does the patch 1.07 is ready? I like to have a go with the 3D model importer. made 2 models, a building and a wagon both try outs. I've stopped with it, because there is no way to get a model in. The guys from poptop made that very good at the time :-( It's realy a shame, even TM has no ...
- Sat Mar 22, 2014 12:57 pm
- Forum: Scenario Writing
- Topic: Ports and warehouses
- Replies: 15
- Views: 19708
Re: Ports and warehouses
Hello,
referring to the first post.
I tried what Hawk show there.
Nothing comes out!!!
I re-installed patch 1.06.
Still nothing.
what can be wrong????
referring to the first post.
I tried what Hawk show there.
Nothing comes out!!!
![dunno **!!!**](./images/smilies/smilie142.gif)
I re-installed patch 1.06.
Still nothing.
what can be wrong????
- Fri Mar 21, 2014 9:03 pm
- Forum: Scenario Writing
- Topic: How trigger a set point after you merged with a AI player
- Replies: 15
- Views: 15192
Re: How trigger a set point after you merged with a AI player
Hello, I've done it I think !*00*! Really now i still have a lot of testing to do, if all Variables work, made a small test with 8 companies. Every I time merged I got the message after a week setting. company ID1 showed ID1 merged.. And if i started with ID3 i got message 3. I did not Use, "Co...
- Thu Mar 20, 2014 12:31 pm
- Forum: RT III General Discussion
- Topic: I'm Planning on Getting RT3
- Replies: 6
- Views: 4012
Re: I'm Planning on Getting RT3
hello, Your re-skin for the locomotive has a alpha channel problem. !*00*! !hairpull! That is the U.V map used to wrap around the 3D model from the locomotive. The Alpha channel removes unwanted items, makes it invisible so see, in the game. The glowing is the result of a wrong setting in the alpha ...
- Thu Mar 20, 2014 10:00 am
- Forum: Scenario Writing
- Topic: How trigger a set point after you merged with a AI player
- Replies: 15
- Views: 15192
Re: How trigger a set point after you merged with a AI player
I'm using Mississippi valley map, hawk. Added some more cities and all tracked up. I have used "Shift E"only to go from the game in to editing and check triggers, and make small changes and try If it works i load the map in editor mode, make changes in there. I tried it before but gave pro...
- Sun Mar 16, 2014 1:07 pm
- Forum: Scenario Writing
- Topic: How trigger a set point after you merged with a AI player
- Replies: 15
- Views: 15192
Re: How trigger a set point after you merged with a AI player
Hello, tried many setting Force test against companies with there is a company with ID True. Triggert but the wrong way change there is a company with ID to "FALSE" No trigger, After the merge also not. Still wrong I found out that the company ID is gone After you go with "Shift E bac...
- Sat Mar 15, 2014 9:23 pm
- Forum: Scenario Writing
- Topic: How trigger a set point after you merged with a AI player
- Replies: 15
- Views: 15192
Re: How trigger a set point after you merged with a AI player
Yeah, When I think about it, it can maybe work. I also want a specified message in 3 companies, they are bigger than the rest, so add a little bit more. Still thinking up the story board, i will start small and must all buy back, what was lost to investors or something like that. still in progress :...
- Sat Mar 15, 2014 8:07 pm
- Forum: Scenario Writing
- Topic: How trigger a set point after you merged with a AI player
- Replies: 15
- Views: 15192
Re: How trigger a set point after you merged with a AI player
Yes i know that one, But that is not working, There are 18 companies and no more free cities. When i say 18 companies there, and say 18 it still trigger before i put one out of business. in True, and False!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! My set is ID1 or ID2 or ID3 or till 18 set a variable to 1. ...
- Sat Mar 15, 2014 5:54 pm
- Forum: Scenario Writing
- Topic: How trigger a set point after you merged with a AI player
- Replies: 15
- Views: 15192
How trigger a set point after you merged with a AI player
Hello folks, Just trying the editor for a short time now. I have a Question: How do you set a trigger point event, after you merge with an AI **!!!** . a time trigger is not use full, because you don't know when you are able to merge. This is a variable, so i need to know how to set it. I under stan...
- Thu Dec 26, 2013 7:00 pm
- Forum: The Conference Table
- Topic: 112 foot long chocolate train!
- Replies: 2
- Views: 3526
- Thu Dec 26, 2013 6:47 pm
- Forum: Newbie Neighborhood
- Topic: Hello from the sunny part of spain
- Replies: 4
- Views: 3409
Re: Hello from the sunny part of spain
Hello obertran,obertran wrote:Bienvenido Falcen81
![thank you !$th_u$!](./images/smilies/thanx.gif)
But i need to tell, i'm a import here in spain.
And even after a few years here my Spanish is very poor.
i'm trying it.
regards Falcen81
- Thu Nov 28, 2013 8:07 pm
- Forum: Newbie Neighborhood
- Topic: Hello from the sunny part of spain
- Replies: 4
- Views: 3409
Hello from the sunny part of spain
Hello, just a while ago re-installed RT3, always enjoyed it on a rainy day. :-D already down loaded some stuf, to try out, looks promising. !*th_up*! i had a few errors when putting the patches in, but it looks that it is running now. i'm interested in re-skinning of rolling stock. Tried it gave som...