Search found 620 matches

by WPandP
Fri Oct 19, 2007 4:12 pm
Forum: The Conference Table
Topic: weather in your area
Replies: 8
Views: 2738

12/21/2012 is, I think, when the Mayan calendar runs out. They predicted that there would be no more time beyond that point by making their calendar work as something of a countdown. Either that, or that is the date when the replacement OS for Windows Vista will come out, and promptly ruin us all ut...
by WPandP
Fri Oct 19, 2007 2:45 pm
Forum: Buildings
Topic: New building brainstorm
Replies: 31
Views: 15697

jedgarthompson wrote: you will find that cargo will gradually move, albeit slowly, through this series of overlapping routes from one end of the system to the other, provided there is some price differential. Right you are; I generally run a similar three-station overlap on my trains for the same r...
by WPandP
Thu Oct 18, 2007 5:57 pm
Forum: Buildings
Topic: New building brainstorm
Replies: 31
Views: 15697

I haven't been using all of the cargo slots, but by basing it on a house I am able to get more like 20 cargoes demanded. I was breaking the yards into different types so that you don't get a single catch-all building that is useful in all situations, and the actual number of cargoes demanded at each...
by WPandP
Wed Oct 17, 2007 5:24 pm
Forum: Buildings
Topic: New building brainstorm
Replies: 31
Views: 15697

Thanks for the tips- I hadn't thought of creating a territory-limited company just to haul raw materials. The problem I am wanting to address is when coal loads are being generated far enough apart that even a large station doesn't catch them... and anywhere you do build a collection point station, ...
by WPandP
Wed Oct 17, 2007 5:11 pm
Forum: RT III General Discussion
Topic: Stock related issues
Replies: 2
Views: 1751

I have roughly simulated this in a scenario that I am almost finished with. I have the player start as as a subsidiary of the B&O, then via release of some stocks they become independent, and finally if the player is not careful the public stocks get bought up by the N&W, until they gain a m...
by WPandP
Wed Oct 17, 2007 2:02 pm
Forum: Buildings
Topic: New building brainstorm
Replies: 31
Views: 15697

It might not be all that critical that it be a lineside structure, because for it to be any benefit to the player it will need to be adjacent to a station anyways. Perhaps being free to place it anywhere will make it easier to locate one in a crowded downtown. Thus, I can conceivably use any buildin...
by WPandP
Wed Oct 17, 2007 12:24 pm
Forum: Buildings
Topic: New building brainstorm
Replies: 31
Views: 15697

UPDATE: I tried a little test last night, and the concept seems workable. I created a new building called "MarshallYard" based on the Service Tower, using the S.T.'s .bty file and the house.bca file. The House gave me a long list of partially demanded cargoes, which I replaced with the nam...
by WPandP
Tue Oct 16, 2007 8:05 pm
Forum: Buildings
Topic: New building brainstorm
Replies: 31
Views: 15697

Intracity traffic would happen if you model a metropolis as multiple small game "cities", all within close proximity. Visually, they would all blend in together, and it would be realistic to have all these outlying suburbs. In that scenario, express traffic would generate within each stati...
by WPandP
Tue Oct 16, 2007 2:34 pm
Forum: Map Creation
Topic: Cropping and altering maps
Replies: 16
Views: 8611

I don't think there is any way to do this. You might be able (theoretically) to get a usuable height map out of a scenario file, but you wouldn't be able to keep all the defined towns and regions, etc. The way to extract a height map would be to choose two terrain colors, one light and one dark (as ...
by WPandP
Mon Oct 15, 2007 5:17 pm
Forum: Buildings
Topic: New building brainstorm
Replies: 31
Views: 15697

I like the idea of being able to have larger city radius. But I think this just comes back to the overal scale of the map - I prefer to work at a closer-in scale, where the trains really have to travel between one town and the next. This is part of the reason why I am thinking of small-demand-yards,...
by WPandP
Mon Oct 15, 2007 12:07 am
Forum: Buildings
Topic: New building brainstorm
Replies: 31
Views: 15697

New building brainstorm

Not knowing what the limitations of the game engine are, here are some suggestions of mine for buildings that could add to the game. First off, I have seen that warehouses set for 1 demand are an effective way to get a cargo to move long distances, where it will be relayed from one train to another....
by WPandP
Wed Oct 10, 2007 6:10 pm
Forum: Rollingstock
Topic: More articulated steam?
Replies: 26
Views: 12510

The Norfolk & Western locomotives are now available! Bombadiere and I are finally done with our work on the Class Y6 2-8-8-2, and it is now available for your use from my web page. Also, the Class J 4-8-4 is available as a separate engine, and it is certainly a sweet one! Find both at: http://w...
by WPandP
Tue Oct 09, 2007 5:36 pm
Forum: Rollingstock
Topic: Making freights heavier?
Replies: 4
Views: 3660

The default uniform weight of all cargo (40 tons, bumping up to 80 tons) should vary among cargo types. If it is possible to assign different weights to the individual cargo types, then I would suggest a range of modifiers from 0.75 to 1.25: 0.75 = Livestock, Cotton, Wool 0.90 = Goods, Produce, Meat...
by WPandP
Tue Oct 09, 2007 3:56 pm
Forum: RT III General Discussion
Topic: Stations as Freight Magnets
Replies: 8
Views: 3846

If the price at the source station goes up to meet the target station's price, then won't the loaded train be worth a lot less? And eventually not even load up anymore, because there is no price difference any longer? This may be how it works now, but it doesn't seem right. Real railroads don't park...
by WPandP
Tue Oct 09, 2007 11:53 am
Forum: RT III General Discussion
Topic: How do I disable stock trading sounds?
Replies: 5
Views: 3322

Sweet!

So does this mean I can replace the sounds with the likes of Homer Simpson saying "D'oh!" every time I buy, or use the Windows Critical Stop sound for selloffs? Whoopee!
by WPandP
Mon Oct 08, 2007 6:27 pm
Forum: The Conference Table
Topic: New Web Site
Replies: 11
Views: 2868

I didn't realize that NVU was at the end of its life. It has been re-started as "KompoZer", but from what I see of its screenshots, it is the same application that I've been using. Maybe you can just download the KompoZer beta and check that out. As for compliance, that's the part I really...
by WPandP
Mon Oct 08, 2007 5:12 pm
Forum: The Conference Table
Topic: New Web Site
Replies: 11
Views: 2868

I've been using NVU, mostly because I needed something I could work with on the Mac machines at work as well as on the PC at home. It straddles the line between WYSIWYG and source code, letting you work either way. In my opinion, it does a good job of keeping the bloat down. I'm not up on all the la...
by WPandP
Thu Oct 04, 2007 5:28 pm
Forum: RT III General Discussion
Topic: Stations as Freight Magnets
Replies: 8
Views: 3846

I agree wholeheartedly with this... and it even seems like something that could be done via a patch! I haven't tried modding a station yet, but I bet you could give it a sliver of demand the way houses work. Maybe the problem with doing so would be that the station would actually consume loads, rath...
by WPandP
Thu Oct 04, 2007 5:14 pm
Forum: The Conference Table
Topic: No laptops allowed
Replies: 5
Views: 2043

I can't exactly put my finger on why, but I am really grateful that I went through college prior to computers being required. It really did change just a few years after I got out; my computer was a personal luxury, but I did very little of my schoolwork on it. When I had need of a computer, I used ...
by WPandP
Tue Oct 02, 2007 6:33 pm
Forum: RT III General Discussion
Topic: New Cargo info, and a request!
Replies: 82
Views: 32484

Okay, so I know I am late arriving at this party, but I do have some thoughts, and some questions. Firstly, I like the 1.06 cargo list... though I have yet to download and play with it. But I think the actual cargo chains may need to be refined, which would happen as the buildings are created. Now t...