Search found 620 matches

by WPandP
Tue Oct 02, 2007 12:24 am
Forum: RT III General Discussion
Topic: New buildings
Replies: 16
Views: 6957

It does not appear to be an enabling/disabling issue, at least according to the criteria given. I have set up a scenario with a few "RwyExpressAgent" buildings in it, which have the formula Goods-->Parcels. The building type is available in 1880, but no matter when I set the date I can't s...
by WPandP
Mon Oct 01, 2007 9:40 pm
Forum: RT III General Discussion
Topic: New buildings
Replies: 16
Views: 6957

Okay, so I tried my hand at it, and I think I have figured it out. I created a "Railway Express Agency" building, and it is working! The only thing is, I can't come up with a cargo recipe that works, and it seems like I need to create a new cargo type. This is where I am stuck. I have crea...
by WPandP
Thu Sep 27, 2007 12:26 pm
Forum: Scenario Writing
Topic: AI Loco availability tip
Replies: 1
Views: 1546

In a scenario I am working on, I wanted to prescribe the locos available to each AI railiroad, to try and differentiate them a bit and get them to resemble real life a bit. What I ended up doing was creating a board-clearing event that retires all the AI's trains every dozen years or so. This way, t...
by WPandP
Wed Sep 26, 2007 6:13 pm
Forum: Rollingstock
Topic: More articulated steam?
Replies: 26
Views: 12503

If others are lurking and wondering what is happening with the development of the Y, it is going well, but bombadiere and I are putting the engine through its paces to see what the right game balance would be. The comparison to the Mikado is a fair one, as this is the go-to freight engine of the tim...
by WPandP
Wed Sep 26, 2007 5:51 pm
Forum: Rollingstock
Topic: Making freights heavier?
Replies: 4
Views: 3660

Making freights heavier?

I am wondering whether there is a way of making freight trains heavier overall, such that you really need to assign freight engines to pull them, and such that heavy freight engines like the Big Boy and the DD40AX are actually worth the trouble. The only thing I can come up with is to decrease the p...
by WPandP
Sat Sep 22, 2007 2:51 pm
Forum: Rollingstock
Topic: More articulated steam?
Replies: 26
Views: 12503

How about 50 mph and below average acceleration then. That way it will shine in long-haul freight deliveries, especially over hills. That's actually what my scenario needs, as I have coal mines way far away from the warehouses which demand it (to represent coal marshalling yards), so I think they'd ...
by WPandP
Fri Sep 21, 2007 9:06 pm
Forum: Rollingstock
Topic: More articulated steam?
Replies: 26
Views: 12503

You warm my heart, wsherrick! I really do agree that the Y6b ought to be an exemplary engine, but I can see the argument for gameplay purposes of making them less appealing. Technically, what we've got going is a Y3, but I pointed out that due to the game's limits on number of engines (user content ...
by WPandP
Fri Sep 21, 2007 5:13 pm
Forum: Rollingstock
Topic: More articulated steam?
Replies: 26
Views: 12503

I still think 35 is too slow for gameplay purposes. At that speed, the only engines slower than it would be the Shay and the two oldest engines in the game (Planet and Adler) which are unavailable after 1857! Maybe the game designers made a mistake by making the Big Boy too fast, now that I look at ...
by WPandP
Fri Sep 21, 2007 4:58 pm
Forum: RT III General Discussion
Topic: N&W Class J Loco Skin
Replies: 8
Views: 3263

Or maybe I should have taken a look at the engine specs of others in the game before making my suggestions! I was just going off of memory, and my memory is faulty. I've looked at the specs again, and I guess I don't have as many issues with your specs as I thought. I still think '41 to '60 is bette...
by WPandP
Fri Sep 21, 2007 1:40 pm
Forum: RT III General Discussion
Topic: N&W Class J Loco Skin
Replies: 8
Views: 3263

I think a top speed of 100 would be better; they operated at 90 mph while they were pulling sizable passenger trains! Running light they could top 110 easily. Maybe make maintenance a little higher, because they were treated to extra care in terms of getting nice baths at both ends of their runs, th...
by WPandP
Fri Sep 21, 2007 1:28 pm
Forum: Rollingstock
Topic: More articulated steam?
Replies: 26
Views: 12503

What are the comparable specs on the P2 4-8-2? I think this will be its nearest competition, and for gameplay purposes I think the Mallet ought to fall pretty close to midway between the 4-8-2 and the Big Boy, other than perhaps in speed. I think top speed should match the high end of the range wshe...
by WPandP
Thu Sep 20, 2007 8:00 pm
Forum: Rollingstock
Topic: More articulated steam?
Replies: 26
Views: 12503

Awesome! I think that looks close enough to a Y3 for me. And 2-8-8-2 seems like a really good size engine, to be useful for most gamers. I already have the tender skin started! My Class J tender just needs to have the red and yellow stripe removed, which I can do readily. The loco won't take too lon...
by WPandP
Thu Sep 20, 2007 7:50 pm
Forum: RT III General Discussion
Topic: N&W Class J Loco Skin
Replies: 8
Views: 3263

bombardiere - I wouldn't mind at all if you wanted to make it into a "real" class J, by which I assume you mean that you would edit the stats, and not the actual 3D model. To be a more accurate model, some shape changes ought to be made, but I don't know how possible that would even be. An...
by WPandP
Wed Sep 19, 2007 7:56 pm
Forum: RT III General Discussion
Topic: N&W Class J Loco Skin
Replies: 8
Views: 3263

N&W Class J Loco Skin

I have tried my hand at reskinning an engine for RT3, and am now ready to announce it. I took the basic Northern 4-8-4 and reworked it to represent the Norfolk & Western's renowned Class J. The engine model in the game is based on the SP Daylight, so this is not an accurate model, but by using t...
by WPandP
Mon Sep 17, 2007 11:34 am
Forum: Rollingstock
Topic: More articulated steam?
Replies: 26
Views: 12503

I wouldn't mind terribly if for gameplay purposes the lighter mallet(s) became available closer to 1930, since there does seem to be a "lull" there. I can always make them available earlier via events, as a way of favoring the N&W. I don't know about speeds, but my feeling is that they...
by WPandP
Sun Sep 16, 2007 10:11 am
Forum: Rollingstock
Topic: More articulated steam?
Replies: 26
Views: 12503

I have the graphic skills necessary to do the skinning, as long as someone else can do the hex editing. I still think a 2-6-6-2 or other lighter articulated would be worthwhile, but certainly a 2-8-8-2 would fill an important niche. The exorbitant fuel cost should be toned down significantly; the ma...
by WPandP
Thu Sep 13, 2007 12:21 pm
Forum: RT III General Discussion
Topic: You say Cabooses - I say Cabeeses
Replies: 30
Views: 26080

I always add a caboose to my freight and mixed trains, and a diner to my passenger trains. It sort of serves as a declarative, reminding me of what types of engines those trains should use as well. But my main reason is that it was a LAW and a critical safety feature to pull a caboose! I just wish t...
by WPandP
Thu Sep 13, 2007 9:08 am
Forum: Rollingstock
Topic: More articulated steam?
Replies: 26
Views: 12503

MY point, though, is that a modded mallet could be a little lighter, with lower purchase price and operating costs, and actually become something more useful (as well as more representative of my favorite road). In my scenario, I'm trying to help my AI N&W to actually prefer using big steam, so ...
by WPandP
Wed Sep 12, 2007 5:13 pm
Forum: Map Creation
Topic: DEMs (no this isn't political)
Replies: 17
Views: 9758

I do most of my image editing at work, where we have Macintoshes. Thus, I use "MacDEMPPC" in classic mode on Mac OS X... which I would not be able to do if I upgraded my iMac for a newer Intel-based machine (they won't run classic environment). It took me a while to figure out how to turn ...
by WPandP
Wed Sep 12, 2007 12:31 pm
Forum: Rollingstock
Topic: More articulated steam?
Replies: 26
Views: 12503

More articulated steam?

Having downloaded and played with the 4-8-0 Mastodon and other "kitbashed" steam engines, I just have to wonder whether someone can do similar things with the two articulated steam engines. As a N&W fan, I'd love to see the 4-6-6-4 modded into a Class A 2-6-6-4, and the Big Boy become ...