Search found 423 matches
- Fri Jan 24, 2014 2:19 pm
- Forum: RT III Version 1.06
- Topic: Making 1.06.1: any interest?
- Replies: 206
- Views: 95024
Re: Making 1.06.1: any interest?
Oh here's something Milo might know the answer too. From another thread: "Was just wondering about something. 1.05 and under have a 100 limit on locos, IIRC, and I think 1.06 has 129. How is this actually decided? What I mean is that back when looking through some of the .exe hex I noticed tha...
- Fri Jan 24, 2014 2:15 pm
- Forum: RT III Version 1.06
- Topic: Making 1.06.1: any interest?
- Replies: 206
- Views: 95024
Re: Making 1.06.1: any interest?
As far as cargoes go, I count 51 in the 1.06 release and 52 being the stated limit. I may also go ahead and make another cargo to use that last slot for this patch. Test it carefully. I hit some instabilities trying to use that last slot, and suspect there are some off-by-one bugs still hiding in t...
- Thu Jan 23, 2014 11:55 pm
- Forum: RT III Version 1.06
- Topic: Making 1.06.1: any interest?
- Replies: 206
- Views: 95024
Re: Making 1.06.1: any interest?
Here's the install script, anyway. I've attached some of the dev notes too, but as they're mostly rambling about disassembled code, I'm not sure how much they'll help.
- Thu Jan 23, 2014 11:33 pm
- Forum: RT III Version 1.06
- Topic: Making 1.06.1: any interest?
- Replies: 206
- Views: 95024
Re: Making 1.06.1: any interest?
And no kidding on the dust! Hard to believe it's been seven years since 1.06 went out. Great to see a new generation of modders take on the grand old game. I do still have development notes and the scripts for building the 1.06 package if anyone wants them. Unfortunately can't promise time, though.
- Thu Jan 23, 2014 11:24 pm
- Forum: RT III Version 1.06
- Topic: Making 1.06.1: any interest?
- Replies: 206
- Views: 95024
Re: Making 1.06.1: any interest?
I have been reading around to gather up what had been already discovered in the past as far as limits on game resources and came up with this: ... I am a bit confused,as he has set aside more than 21 name descriptors for new buildings. I could have sworn that I had constructed more than 11 new buil...
- Thu Mar 31, 2011 1:15 am
- Forum: General Discussion
- Topic: TM versus RRT3 1.06
- Replies: 20
- Views: 16235
Re: TM versus RRT3 1.06
It may be possible to 'skin' cargoes, much the way locomotives are skinnable. I never got it working stably during 1.06 testing, but in theory RT3's just limited to 52 distinct cargoes per scenario.
- Thu Mar 31, 2011 12:30 am
- Forum: RT III General Discussion
- Topic: Review of Railroad Tycoon 4
- Replies: 10
- Views: 5890
- Wed Mar 30, 2011 2:38 am
- Forum: RT III Version 1.06
- Topic: Cheat Codes for 1.06 (*spoiler alert*)
- Replies: 1
- Views: 3260
Cheat Codes for 1.06 (*spoiler alert*)
I never got around to leaking the updated cheat codes, but there were a few forum members I had to immortalize: Mobius/We have a winner Gold - win with Gold medal JayEff/We have a winner Silver - win with Silver medal Lama/We have a winner Bronze - win with Bronze medal EPH/Reset to 0 - clear histor...
- Fri Sep 11, 2009 12:26 am
- Forum: General Discussion
- Topic: 1.06 features in TM?
- Replies: 22
- Views: 13228
Re: 1.06 features in TM?
As a professional programmer (these days better spelled as 'software engineer', but I'm simply a 59 years old mathematician lurking around by means of PCs) I would like to "figure out the 1.06 source code". Is there really any RT3 source code available (I know I'm stupid, but: in which pr...
- Wed Sep 09, 2009 1:56 am
- Forum: General Discussion
- Topic: 1.06 features in TM?
- Replies: 22
- Views: 13228
Re: 1.06 features in TM?
So here I am all curious as a cat trying to figure out the 1.06 source code. It comes with the patch. Does anyone know how to read this stuff? I suspect there is a gold mine of useful information in there that could well be useful with TM. It's a bit of a mess, and worse, I think it's incomplete. F...
- Wed Feb 25, 2009 3:32 am
- Forum: RT III Version 1.06
- Topic: 1.06 on Mac and Linux for desperate people
- Replies: 2
- Views: 3244
1.06 on Mac and Linux for desperate people
Discovered it's possible to get 1.06 running under Wine on Linux, and the same approach should work for Intel-based Macs. Unfortunately you'll need a PC running Windows XP for part of the setup. Here's how I got RT3 running on 64-bit Ubuntu Intrepid Ibex, using the commercial version of Wine from Cr...
- Wed Feb 11, 2009 12:49 am
- Forum: RT III General Discussion
- Topic: Graphics Aren't up to their Settings
- Replies: 27
- Views: 10330
Re: Graphics Aren't up to their Settings
I don't think it's the resolution. On Vista with a pair of 4850s, I've noticed that textures start out at high detail, then almost immediately switch to a far lower level of detail. Water's rendered terribly as well. Not sure if it's a LOD problem, a Vista bug, or an issue with the shaders.
- Thu Feb 05, 2009 2:00 am
- Forum: The Conference Table
- Topic: Another train sim on the way
- Replies: 1
- Views: 2325
Another train sim on the way
Press Release for A-Train 8
Screenshots
Looks as if someone got distribution rights for Artdink's latest.
Screenshots
Looks as if someone got distribution rights for Artdink's latest.
- Mon Jan 19, 2009 2:01 am
- Forum: RT III General Discussion
- Topic: Can you do that?
- Replies: 5
- Views: 2812
Re: Can you do that?
Out of curiosity, what are the current reported problems with CtC, 1.05, or 1.06 on Vista? Happened to have a new box (2x ATi 4850, i7) with Vista Home Premium SP1 and tried installing the game. Told it 'no' when asked to install DirectX 8.1B. 1.05 and 1.06 come up fine, but drop back to low texture...
- Wed Oct 01, 2008 12:36 pm
- Forum: RT III Version 1.06
- Topic: Bug Reports
- Replies: 56
- Views: 27408
Re: Bug Reports
See previous message. Uninstall 1.06, copy your 1.05 NoCD executable to rt3.exe, and reinstall 1.06. You should then have 1.06 NoCD.
- Wed Oct 01, 2008 1:06 am
- Forum: RT III Version 1.06
- Topic: Bug Reports
- Replies: 56
- Views: 27408
Re: Bug Reports
The 1.06 patch can upgrade either the original 1.05 or the NoCD version, and it doesn't change the executable size. Instead of putting the original 1.05 exe in before the upgrade, you should probably have left the NoCD version in place. If you start the 1.05 NoCD.exe, you're playing a 1.05 game and ...
- Sat Sep 27, 2008 12:20 am
- Forum: RT III General Discussion
- Topic: RRT3 Going Nukular
- Replies: 157
- Views: 42725
Re: RRT3 Going Nukular
RT3 does have a fixed number of cargo type slots. Original intent with 1.06 was that, rather than adding new user-defined cargos, we'd skin existing cargos with similar behavior (coffee as a skin for tea, for example)... but I don't think I finished the code to support it. I do remember that 1.06 ca...
- Sun Apr 20, 2008 12:18 pm
- Forum: RT III Version 1.06
- Topic: 1.06 Patch and Other add-ons (extras)
- Replies: 3
- Views: 3963
Re: 1.06 Patch and Other add-ons (extras)
The 1.06 patch includes a version of the loco pack newer than 1.0. It's not a serious problem if you install the older pack - nothing changed with the locomotive file format, so they all work. The one issue that may crop up is if you decide to uninstall the 1.06 patch after installing the loco pack;...
- Mon Mar 31, 2008 11:58 pm
- Forum: RT III General Discussion
- Topic: Taking Over Assets of Out of Business Companies
- Replies: 1
- Views: 2176
Re: Taking Over Assets of Out of Business Companies
Shoot - that was a bug I wanted to fix in 1.06 and forgot about.
Only workaround I've found is to create another company. The bankrupt one then shows up on the list of companies that can be merged with.
Only workaround I've found is to create another company. The bankrupt one then shows up on the list of companies that can be merged with.
- Sun Mar 30, 2008 2:56 pm
- Forum: RT III Version 1.06
- Topic: Easter Eggs (WARNING: SPOILERS)
- Replies: 1
- Views: 3039
Easter Eggs (WARNING: SPOILERS)
Doesn't look as if anyone found the extra cheat codes in 1.06. Thought I'd immortalize a few of our favorite community members: Mobius/we have a winner Gold: Forces gold win event. JayEff/we have a winner Silver: Forces silver win event. Lama/we have a winner Bronze: Forces bronze win event. Hobo/al...