Thanks Hawk.
I'm not sure that that is what it is, but I'll try that. It certainly sounds logical that that's what it is.
aasta
Search found 8 matches
- Mon Nov 19, 2007 3:44 pm
- Forum: RT III General Discussion
- Topic: Are good-looking rivers important?
- Replies: 10
- Views: 6485
- Mon Nov 19, 2007 11:45 am
- Forum: RT III General Discussion
- Topic: Are good-looking rivers important?
- Replies: 10
- Views: 6485
I've used online mapping tools to create overlays that I then set onto my sculpted heightmap in the game, using bmp2gmp.exe, and then it is just a matter of tracing. Occasionally, you can see that the basin of the valley doesn't align right with the map overlay, probably due to how the engine does ...
- Sun Nov 18, 2007 1:44 pm
- Forum: RT III General Discussion
- Topic: New game or fixed game?
- Replies: 25
- Views: 16646
(snip) I am enjoying creating new content for the game, but what I don't like is how difficult it is, and there are still things we cannot do that we ought to be able to. I have a lot of time to offer, but not much experience, nor talent, I'm sure. And to possibly complicate things further, I use a...
- Sun Nov 18, 2007 1:09 pm
- Forum: RT III General Discussion
- Topic: New game or fixed game?
- Replies: 25
- Views: 16646
[/quote]the new economic model and car-loading capabilities.[/quote] Okay, Canadian Viking, at the risk of my looking like a dope, would you mind explaining just what you referred to above. I'm just not sure what it is you mean. And one thing that I'll risk saying about car-loading capabilities (hop...
- Sat Oct 13, 2007 8:32 pm
- Forum: RT III General Discussion
- Topic: New game or fixed game?
- Replies: 25
- Views: 16646
I just joined this forum a couple of days ago. I voted to improve RRT3 also. But it is my sincere hope that anything that is done with the game keep those of us who use Macs in mind. As I see it, we are all interested in this game, and I wish the old 'which platform is better' argument wouldn't get ...
- Sat Oct 13, 2007 7:57 pm
- Forum: Version 1.05 Scenarios
- Topic: new world map
- Replies: 5
- Views: 4374
- Fri Oct 12, 2007 8:26 pm
- Forum: Version 1.05 Scenarios
- Topic: new world map
- Replies: 5
- Views: 4374
- Fri Oct 12, 2007 6:33 pm
- Forum: Version 1.05 Scenarios
- Topic: new world map
- Replies: 5
- Views: 4374
new world map
I think I searched thoroughly for help with this one but I found no posts re this map at all. One of the gold requirements is shipping 100 loads of uranium, but although I'm well past WW II no uranium mines have appeared. I tried developing military related things and electricity, but still, no uran...