Search found 68 matches
- Tue Jan 03, 2023 8:00 pm
- Forum: Rollingstock
- Topic: Another Connie (coz we need an uglier one)
- Replies: 84
- Views: 77543
Re: Another Connie (coz we need an uglier one)
Thanks for the clarification. I really need to get back into this game.
- Mon Dec 19, 2022 11:08 pm
- Forum: Rollingstock
- Topic: Another Connie (coz we need an uglier one)
- Replies: 84
- Views: 77543
Re: Another Connie (coz we need an uglier one - zip on page 4)
Ok, tis done. If anyone is wondering what changed: 1/ There were a couple of minor mesh-related shading niggles, so I fixed those. 2/ I added some rivets to the cowcatcher, just because I could and I thought it needed them. 3/ The first skin was a bit too clean. It almost looked like an express loc...
- Fri Mar 04, 2022 5:55 pm
- Forum: The Conference Table
- Topic: Hearts of Iron IV now a train simulator?
- Replies: 1
- Views: 3393
Hearts of Iron IV now a train simulator?
So there's a WW2 simulator game called Hearts of Iron IV. I don't play it personally because I still haven't graduated from Hearts of Iron 2 (the semi-official Darkest Hour mod specifically). But apparently last November they released a DLC that revamped the supply system and included trains includi...
- Mon Feb 22, 2021 11:09 pm
- Forum: Newbie Neighborhood
- Topic: Reinstalled RT3 on Win10!
- Replies: 29
- Views: 11436
Re: Reinstalled RT3 on Win10!
So I've downloaded a few Scenarios from here and loaded them up to see what the maps look like, and what objectives are etc. Not actually played any of them as I quit each after about 10 minutes. But I noticed that some have locomotives available that clearly should not be there, such as a scenario...
- Sat Jan 09, 2021 2:36 pm
- Forum: RRT3 Patch Makers
- Topic: Cargo weight revamping
- Replies: 424
- Views: 244158
Re: Cargo weight revamping
Thanks! I think I actually found your post where that zip came from and I think you are right.
As for the reefer skins, I'm looking forward to them because the progress you showed from 2018 looked great. Hope that counts as enough noise, but do what you need to do.
As for the reefer skins, I'm looking forward to them because the progress you showed from 2018 looked great. Hope that counts as enough noise, but do what you need to do.
- Sat Jan 09, 2021 5:08 am
- Forum: The Conference Table
- Topic: Faster than mallard?
- Replies: 3
- Views: 7328
Re: Faster than mallard?
I believe they are talking about the Pennsylvania Railroad T1 4-4-4-4. Rumor has it that the T1 exceeded the Mallard, but there was never an official recording of that speed. All the T1's were scrapped however as it turns out some people have decided to build a new one https://prrt1steamlocomotivetr...
- Sat Jan 09, 2021 4:39 am
- Forum: RRT3 Patch Makers
- Topic: Cargo weight revamping
- Replies: 424
- Views: 244158
Re: Cargo weight revamping
Hey Gumboots, any news on the reefer skins? Also I got a question about your express packs. I downloaded but never installed the earlier express pack and I noticed I had an Express_E_to_H_new.zip that contained a few hundred files that was supposed to go in the UserExtraContent folder according to m...
- Tue Jul 07, 2020 4:47 pm
- Forum: RRT3 Patch Makers
- Topic: Cargo & Industry fixes for 1.06
- Replies: 528
- Views: 399482
Re: Cargo & Industry fixes for 1.06
Thanks for bringing the Warehouses replacements patch to light. I had missed that before.
- Wed Aug 07, 2019 10:48 pm
- Forum: RRT3 Patch Makers
- Topic: Cargo weight revamping
- Replies: 424
- Views: 244158
Re: Cargo weight revamping
Well they're always welcome, no rush. I think all my freight cars are now set to your weight scale. The only thing next for me is your express cars. I'm still using WP&P's for the Pennsy livery and bc I can't remove them and add yours without ruining my saved games. It's a shame about the flatca...
- Wed Aug 07, 2019 7:16 pm
- Forum: RRT3 Patch Makers
- Topic: Cargo weight revamping
- Replies: 424
- Views: 244158
Re: Cargo weight revamping
That must be it. I compilation zip of all the files would be great though, especially for fresh installs.
Btw, what happened with your reefer models?
Btw, what happened with your reefer models?
- Wed Aug 07, 2019 6:20 pm
- Forum: RRT3 Patch Makers
- Topic: Cargo weight revamping
- Replies: 424
- Views: 244158
Re: Cargo weight revamping
I'm just trying to figure out where the Pulpwood.cct file came from. It wasn't included in your xHopCover_RC3 pack (in fact there wasn't even a Pulpwood.cty file either) and there's no Pulpwood.cct file in the EngineTypes folder of the base game. It's not from WP&P either.
- Wed Aug 07, 2019 5:57 pm
- Forum: RRT3 Patch Makers
- Topic: Cargo weight revamping
- Replies: 424
- Views: 244158
Re: Cargo weight revamping
No, they wouldn't work with saved games. Any modification that changes cargo assignation and file names for assets won't work with saves, because the saved game will always be locked to the previous format. If the saved games are running fine with WP&P's fruit reefers then keeping them is entir...
- Wed Aug 07, 2019 5:13 pm
- Forum: RRT3 Patch Makers
- Topic: Cargo weight revamping
- Replies: 424
- Views: 244158
Re: Cargo weight revamping
Ok, finally got motivated to sort out the reefer and flatcar cargoes for the new 8 eras. Note that because they are using default PopTop models for the cars themselves, the B and C eras share the same cars. Ditto for D and E eras. Ditto again for F, G and H eras. However, you can still tell when th...
- Sun Sep 02, 2018 10:18 pm
- Forum: Railroad History
- Topic: Railroad Historical Societies
- Replies: 0
- Views: 9836
Railroad Historical Societies
I know this isn't the most active subforum, but I wanted to give a shout out to a historical and technical society I joined in the past year and to railroad historical and technical societies in general. That would be the The Pennsylvania Railroad Technical & Historical Society (PRRT&HS). I ...
- Sun Sep 02, 2018 11:58 am
- Forum: The Conference Table
- Topic: Two New Train Games
- Replies: 51
- Views: 36550
Re: Two New Train Games
You could experiment with editing the base_config file to reduce industry production. This would reduce the amount of production a resource industry can do. It would also reduce the amount at the production facility though. I could give it whirl. Cash on Wheels said he had had changed the industria...
- Sat Sep 01, 2018 8:03 pm
- Forum: The Conference Table
- Topic: Two New Train Games
- Replies: 51
- Views: 36550
Re: Two New Train Games
Edit 1: I found the Flexible Stations mod at the Russian site. I'm going to give it a try. Yeah, let us know how it goes. I want to finish off my current save before diving into station mods and map building. It looks good though, I'm starting to lean towards the Urban Games version and it's subsid...
- Sat Sep 01, 2018 4:11 pm
- Forum: The Conference Table
- Topic: Two New Train Games
- Replies: 51
- Views: 36550
Re: Two New Train Games
Once you get a grasp on the industry dynamics, you'll see that one resource facility can supply more han one production facility with ease. I understand that and that's the issue I have with it. Like Cash on Wheels said, it's boring when you only need one mine for one factory. Personally, I'd rathe...
- Sat Sep 01, 2018 1:05 pm
- Forum: The Conference Table
- Topic: Two New Train Games
- Replies: 51
- Views: 36550
Re: Two New Train Games
Maybe I'm misunderstanding you. I'm referring to Boring that you only need one mine for one factory. What ends up happening is more secondary factories and mills than sources of raw material. (I still haven't figured that one out). Probably corn-based/biodegradable plastics. Why that supply chain (...
- Fri Aug 31, 2018 7:04 pm
- Forum: The Conference Table
- Topic: Two New Train Games
- Replies: 51
- Views: 36550
Re: Two New Train Games
I finally sat down to put Transport Fever to the test. I have to say I was very impressed with the new cargo system. I was leery about trying to start up industries whose suppliers were far away, but that wasn't an issue. And as I interconnected my network, I was taken aback when I started seeing ca...
- Fri Jul 20, 2018 9:11 pm
- Forum: Rollingstock
- Topic: Rolling Stock skinning ideas
- Replies: 262
- Views: 180604
Re: Rolling Stock skinning ideas
I take it you forgot that movies are sometimes a bit loose with details. ;-) https://en.wikipedia.org/wiki/M47_Patton Produced 1951–1953 In service 1952–early 1960s (USA) The M46 Patton was first produced in 1949. The M26 Pershing might be what you're thinking of, but even that arrived too late for...