You are right. It's not to see at the picture but it snaped, there is a connection between the to lines in the curve.
It looked like a bow first. After that I simply build another branch just before the snap point, parrallel to the curve.
/cu steelm
Edit: more than words
Search found 13 matches
- Thu Mar 26, 2009 4:26 pm
- Forum: RT III General Discussion
- Topic: Multiple Stations
- Replies: 31
- Views: 11920
- Thu Mar 26, 2009 12:18 pm
- Forum: RT III General Discussion
- Topic: Multiple Stations
- Replies: 31
- Views: 11920
- Thu Mar 26, 2009 11:58 am
- Forum: RT III Version 1.06
- Topic: Furnances acting strangely
- Replies: 2
- Views: 2932
Re: Furnances acting strangely
I guess we are playing the same scenario. That is what I found. According to the strange behavior of the furnace, I take a look at the bty-file. It seems furnace will produce 8(16) items, up to 4(8) ceramics and 4(8) ingots. Even though it looks like it will try to build the highes demand first. It ...
- Wed Mar 25, 2009 5:11 pm
- Forum: RT III Version 1.06
- Topic: Machine Shop issue in 1.06 patch
- Replies: 5
- Views: 7352
Re: Machine Shop issue in 1.06 patch
I have made those changes. I try to upload it for some tests. /cu steelm =============================================================== Modified Machine Shop Building for Railroad Tyconn 3 Patch 1.06 =============================================================== This file includes an additional pr...
- Sat Jun 07, 2008 8:15 am
- Forum: RT III General Discussion
- Topic: Track Laying Techniques
- Replies: 15
- Views: 7445
Re: Track Laying Techniques
No, my tracks have been laid in one swift move, no bits and pieces. I've made another example with a foreign double track and my one single track. You can see (connecting costs $75k), that I'm still holding the mouse key and the track is not been laid yet.
- Fri Jun 06, 2008 3:38 pm
- Forum: RT III General Discussion
- Topic: Track Laying Techniques
- Replies: 15
- Views: 7445
Re: Track Laying Techniques
I cannot lay straight parallel tracks either. The trick is a bend at one end and a branch.
The red one is the original track and with the green branch I can go real close, which depends on where I start.
You have to try a little to get the right feeling.
/cu steelm
The red one is the original track and with the green branch I can go real close, which depends on where I start.
You have to try a little to get the right feeling.
/cu steelm
- Fri Jun 06, 2008 9:11 am
- Forum: RT III General Discussion
- Topic: Track Laying Techniques
- Replies: 15
- Views: 7445
Re: Track Laying Techniques
Here is a track sample from my current play. Important is that both stations at Dallas were placed in the same price square.
So even the AI would not run Dallas-Dallas, because there is no price difference.
Any suggestions, did I miss something or could have done better?
So even the AI would not run Dallas-Dallas, because there is no price difference.
Any suggestions, did I miss something or could have done better?
- Mon Jun 02, 2008 7:39 pm
- Forum: Letters to the Editor
- Topic: Recommended Mod Tools
- Replies: 37
- Views: 28943
Re: Recommended Mod Tools
I am using DDS Converter 2 to convert the image files (jpg, tga, dds and back).
For example, having some problems with your 'Cereal Company', I converted all tga's and the 2D...jpg into dds,
using binlist2.exe and pack4.exe to create a PK4-File. Voila, works fine.
/cu steelm
For example, having some problems with your 'Cereal Company', I converted all tga's and the 2D...jpg into dds,
using binlist2.exe and pack4.exe to create a PK4-File. Voila, works fine.
/cu steelm
- Wed May 21, 2008 12:32 am
- Forum: Version 1.05 Scenarios
- Topic: Reviews of Building to the Great West
- Replies: 37
- Views: 27399
Re: Reviews of Building to the Great West
-The Logos MissouriPacificRR.PK4 and Logo_Hiawatha2.PK4 in the ZIP are wrong (not used by the scenario) You are the first to report this problem so I'm not sure what went wrong. The Milwaukee & Mississippi should use the Hiawatha logo and the short railroad out of St. Louis is the predecessor o...
- Tue May 20, 2008 2:39 pm
- Forum: Version 1.05 Scenarios
- Topic: Reviews of Building to the Great West
- Replies: 37
- Views: 27399
Re: Reviews of Building to the Great West
Played on normal and got silver. But the PNW goal was far away. At the start I built to the north first, connecting the AI at Milwaukee. After that I went west following the 'Chicago & Rock Island' route. I bought mainly foreign stocks, but that was a failure. I pushed hard to Iowa City and reac...
- Tue Jan 22, 2008 9:06 am
- Forum: Version 1.05 Scenarios
- Topic: Reviews / Reports of Building to Buffalo
- Replies: 38
- Views: 26865
Re: Reply to Orange46
I've played this scenario on expert a while ago. Following the path of the Northern Central Railway (Batlimore-York-Harrisburg-...) I won gold at 1848. My revision will also include the route of the Ulster & Delaware (later taken over by the New York Central) which went through the heart of the ...
- Tue Jan 22, 2008 8:31 am
- Forum: Version 1.05 Scenarios
- Topic: Athabasca 1905
- Replies: 32
- Views: 30540
Re: Athabasca 1905
I've played this scenario on expert and won gold in 1923. Wondering why my camelback only runs 11mph even though the track condition was 98% and I was hauling gravel like hell (patch 1.06, you can haul gravel by loss), I found that the gravel event is not working. It is a great idea to use the terit...
- Tue Jan 22, 2008 7:43 am
- Forum: Version 1.05 Scenarios
- Topic: New Scenario Available - WP&P
- Replies: 41
- Views: 12128
Re: New Scenario Available - WP&P
The scenario chrashes with the pur patch 1.06, when I try to save.
After hours of analysing I found that you need the Penn G5 loco to play this, available on the user content page.
Now its working! For gameplay you should also install the Prairie and Royal Hudson of the loco patch v-1.0.
/cu steelm
After hours of analysing I found that you need the Penn G5 loco to play this, available on the user content page.
Now its working! For gameplay you should also install the Prairie and Royal Hudson of the loco patch v-1.0.
/cu steelm