Search found 248 matches
- Sat Nov 26, 2016 1:10 am
- Forum: Version 1.06 Scenarios
- Topic: Bermuda Triangle for 1.06!
- Replies: 80
- Views: 56587
Re: Bermuda Triangle for 1.06!
I chose a bad year to release this map! First a hurricane barrels down on me, now my news feed says Fedel Castro has passed at age 90. RIP. Also Not sure how President Trump will handle the cuba embargo!
- Sat Nov 26, 2016 1:00 am
- Forum: Version 1.06 Scenarios
- Topic: Cold War Colorado for v1.06
- Replies: 49
- Views: 48085
Re: Cold War Colorado for v1.06
Game variables work best with ledger events? Family out of way new beta on the way..
- Tue Nov 22, 2016 7:17 pm
- Forum: Default RT3 Scenarios
- Topic: Ireland
- Replies: 34
- Views: 327644
Re: Ireland
What's wrong with Mexico? I found that one worked well. Other than a few notable problems, the industry was lacking, and not well laid out. The original maps likely were extensively tested. The CtC maps were not & had some issues. Like pacific NW had an aluminum mill in every town. But no bauxi...
- Tue Nov 22, 2016 4:12 pm
- Forum: Default RT3 Scenarios
- Topic: Ireland
- Replies: 34
- Views: 327644
Re: Ireland
Those 12 or so extra coast to coast maps seem to be user created. There are a ton holes in them like mexico.
- Sun Nov 20, 2016 10:00 am
- Forum: Bugs/Issues
- Topic: graphics problems
- Replies: 17
- Views: 27543
Re: graphics problems
Thanks! :salute: I enabled price islands in my install. Ran a quick test, and yep they're working. Interestingly, my version is still "Trainmaster". Only one of my 1.06 installs has reverted to 0.00 (the one I use more) the other one is still good. Might still see version 0.00 appear at s...
- Sat Nov 19, 2016 11:33 pm
- Forum: Bugs/Issues
- Topic: graphics problems
- Replies: 17
- Views: 27543
Re: graphics problems
Glad it working.... PS. If you have the time/desire and manage to restore the price islands in TM, please let me know how to do it. Somehow its in the same location as the others. Dec:183100. Ran a file compare, copied the hex values around it and they matched. Back the .exe up of course. My trainm...
- Sat Nov 19, 2016 2:35 am
- Forum: Bugs/Issues
- Topic: graphics problems
- Replies: 17
- Views: 27543
Re: graphics problems
First, on the topic of camera controls. Cameras are fine for me, including free angle control. The difference I believe is found in Settings under the title "Scrolling". Change it to "Right mouse button zooms/rotates camera." (Default in TM is the middle button. Not friendly for...
- Fri Nov 18, 2016 6:25 pm
- Forum: Bugs/Issues
- Topic: graphics problems
- Replies: 17
- Views: 27543
Re: graphics problems
Anite yone have an idea what causes this? Daytime TMday.jpg Nightime tmnit.jpg Those white lines flash, annoying. Its unplayable in night time. Also since everything in trainmaster is in Canada it is above the 53rd parallel longitude. Which causes the white shroud to appear in the top corner of the ...
- Wed Nov 16, 2016 11:57 pm
- Forum: RRT3 Patch Makers
- Topic: Cargo & Industry fixes for 1.06
- Replies: 528
- Views: 399483
Re: Cargo & Industry fixes for 1.06
Ive learned don't bother changing the production levels of factories. I bet they had a Huge beta test to sort all of that out.
- Wed Nov 16, 2016 11:47 pm
- Forum: Version 1.06 Scenarios
- Topic: Cold War Colorado for v1.06
- Replies: 49
- Views: 48085
Re: Cold War Colorado for v1.06
Well, I did not read all of the posts since my last attempt. However, although there are requirements with dates for some connections, and the requirement to get access to N.M., I didn't really find a terminal date to end the scenario. Could have missed it, which would not be the first. ^**lylgh :s...
- Sun Nov 13, 2016 4:34 pm
- Forum: Buildings
- Topic: Department Store mod
- Replies: 5
- Views: 8727
Re: Department Store mod
From what I have seen, the department store is a rather rare building dropped during seeding. I'm not sure what the specific conditions for seeding a Department Store are, but I have never seen it spawn during pre-play seeding in a city with a star-rating less than 2. Even then, I have seen it appe...
- Sat Nov 12, 2016 12:31 pm
- Forum: RT III General Discussion
- Topic: Evil Genius at work
- Replies: 258
- Views: 150082
Re: Evil Genius at work
Definitely strange things happen from time to time. I'm playing the Texas II map and am hauling logs to a lumber mill north of Houston a bit. There are no paper mills on the map but pulpwood is hitching a ride to the railhead and then going by wagon to Austin where it appears that one cell which ha...
- Sat Nov 12, 2016 2:08 am
- Forum: RRT3 Patch Makers
- Topic: Cargo weight revamping
- Replies: 424
- Views: 244159
Re: Cargo weight revamping: express/freight differences
Can't wait for the rock hoppers & autoracks! I will inculed the rock hoppers with my maps just to help push them out. !!howdy!! One thing to keep in mind, FWIW - folks have a tendency to not read any read me files that might include instructions for extra equipment needed for maps, even if the ...
- Thu Nov 10, 2016 9:38 pm
- Forum: RRT3 Patch Makers
- Topic: Cargo weight revamping
- Replies: 424
- Views: 244159
Re: Cargo weight revamping: express/freight differences
Can't wait for the rock hoppers & autoracks!
I will inculed the rock hoppers with my maps just to help push them out.
I will inculed the rock hoppers with my maps just to help push them out.
- Thu Nov 10, 2016 9:23 pm
- Forum: RT III General Discussion
- Topic: Evil Genius at work
- Replies: 258
- Views: 150082
Re: Evil Genius at work
I will often restart a map if I get unfavorable seeding. In the Coast to Coast map I have always started in Florida. One time I had a seed with like three farms in the entire state. I restarted it and in the next game there were so many farms I had to zig-zag my track from Tampa to St. Augustine! Th...
- Thu Nov 10, 2016 1:55 pm
- Forum: Version 1.06 Scenarios
- Topic: Cold War Colorado for v1.06
- Replies: 49
- Views: 48085
Re: Cold War Colorado for v1.06
Anyway, I'm happy to test play this map (Cold War Colorado) again with any changes you decide on for the AI in place. After all, allowing multiple companies to be started ruins any PNW challenge for the players that like the robber baron stuff..... Don't burn yourself out, wait for the next Beta. C...
- Thu Nov 10, 2016 1:04 am
- Forum: Version 1.06 Scenarios
- Topic: Cold War Colorado for v1.06
- Replies: 49
- Views: 48085
Re: Cold War Colorado for v1.06
The player is flush with cash to start the game. Which means you can corner the market before the AI get a chance to lay their rails. More from curiosity, but what do you mean by "corner the market"? Match the AI chairmen's investment in his own company? In Z Email you "start" w...
- Thu Nov 10, 2016 12:46 am
- Forum: RT III General Discussion
- Topic: CPU train spamming
- Replies: 50
- Views: 35830
Re: CPU train spamming
To test the economic impact of price islands I played through Arop's last (RIP) map: Rebuilding the Deep South. While beta testing this map, I had pushed the envelope far enough with this one that there was disbelief at my result. Well, with the price islands back now I had another attempt. Went fa...
- Wed Nov 09, 2016 8:41 pm
- Forum: Version 1.06 Scenarios
- Topic: Cold War Colorado for v1.06
- Replies: 49
- Views: 48085
Re: Cold War Colorado for v1.06
Just a thought, I seem to remember the AI in Oilcan's "Zambu Email" being fairly robust. If you want the AI here to be half-decent, taking a look at that scenario might give you some ideas. I don't remember the details, but there are events for cash etc.. Tried Ocan's Zambu email game. Ju...
- Mon Nov 07, 2016 3:43 pm
- Forum: Version 1.06 Scenarios
- Topic: Cold War Colorado for v1.06
- Replies: 49
- Views: 48085
Re: Cold War Colorado for v1.06
Some thing different. In my search for a Coffee Farm, or the source of such, I find that the railroad serving the source is that shown as Flura de lure (? spelling). Any way, when I checked to see in the possibility of getting control of that Railroad, there isn't any listing. *!*!*! Is that done o...