Search found 248 matches

by Cash on Wheels
Wed Jul 27, 2016 4:20 pm
Forum: Scenario Creation
Topic: Any strategies to control seeding of Municipal buildings?
Replies: 14
Views: 16626

Re: Any strategies to control seeding of Municipal buildings?

^^^don't know if this works with trainmaster^^^
by Cash on Wheels
Wed Jul 27, 2016 12:23 pm
Forum: Scenario Creation
Topic: Any strategies to control seeding of Municipal buildings?
Replies: 14
Views: 16626

Re: Any strategies to control seeding of Municipal buildings?

You can control most of this through the hex editor. I accidentlly switched my retail stores from 0A to A0 in the footer. Every small town had one retail and the larger metro had up to four! I fixed that problem. Then I set the stadium to "55" ran the chicago to new york map. I Counted at ...
by Cash on Wheels
Thu Jul 21, 2016 7:42 pm
Forum: RT III Version 1.06
Topic: The 30 or so new unused cargos in 1.06
Replies: 36
Views: 25681

Re: The 30 or so new unused cargos in 1.06

I don't mean to beat a dead horse but how did Concrete....in tankers??? Mixing?? To a job site?

Should I clean one of those out (IRL) as punishment for my above post!!

If were cement bags(boxcar), precast(flat), or building block(boxcar) maybe.....
by Cash on Wheels
Thu Jul 21, 2016 7:05 pm
Forum: RT III Version 1.06
Topic: The 30 or so new unused cargos in 1.06
Replies: 36
Views: 25681

Re: The 30 or so new unused cargos in 1.06

Hawk wrote:Prisoners in boxcars might work OK in the 19th and early 20th centuries.
As long as no one ships them to a furnace.. !*00*!
by Cash on Wheels
Wed Jul 20, 2016 11:05 pm
Forum: RT III Version 1.06
Topic: The 30 or so new unused cargos in 1.06
Replies: 36
Views: 25681

Re: The 30 or so new unused cargos in 1.06

This is written in the English release notes (readme) for the 1.06 version download: - New cargos: Ceramics Concrete Crystals Dye Electronics Ingots Machinery Medicine Ore Rock Many thanks to pure al for his artistic talent in constructing these. - If you're clever with a binary editor, there are an...
by Cash on Wheels
Wed Jul 20, 2016 12:56 pm
Forum: RT III Version 1.06
Topic: The 30 or so new unused cargos in 1.06
Replies: 36
Views: 25681

Re: The 30 or so new unused cargos in 1.06

My RRT3 just got much faster....... Anyways, the 30 extra cargo's are already in the 1.06 .lng file. So no need to change that. Besides w/1.05 I want to keep that as pure a possible. All I need to do is create a ~4518Spaceship.cty file, Replace concrete in the house, CF firm & Concrete Plant and...
by Cash on Wheels
Wed Jul 20, 2016 2:42 am
Forum: RT III Version 1.06
Topic: The 30 or so new unused cargos in 1.06
Replies: 36
Views: 25681

The 30 or so new unused cargos in 1.06

I'm working on a personal mod for the game. So far Ive manage to get Spaceships to show up in the warehouse/port options. Now browsing though this site I have yet find a dedicated thread for this subject. I understand a building needs to in/output the new cargo it before it shows on the map. What th...
by Cash on Wheels
Wed Jul 20, 2016 1:53 am
Forum: RT III General Discussion
Topic: CPU train spamming
Replies: 50
Views: 35828

Re: CPU train spamming

On most of the back & forth runs the some of the individual car loads are worth $7k or less. Now the auto manage minumum haul amount I believe is $2k or $3k. Is there a way to turn this up in the hex editor to lets say $5 or $6k each? That should help some.
by Cash on Wheels
Wed Jul 20, 2016 1:35 am
Forum: Version 1.06 Scenarios
Topic: Madagascar
Replies: 42
Views: 60669

Re: Madagascar Beta

Good stuff. I was wondering y the ledger would not get rid of the event when it was finished!! Before my next (and last) go around on this map I will give Port St. Louis the big bulldozer!! :lol: then Double the demand for at the remaining port. I discovered that the dude that heads the MCC will tak...
by Cash on Wheels
Tue Jul 12, 2016 12:02 am
Forum: Version 1.06 Scenarios
Topic: Madagascar
Replies: 42
Views: 60669

Re: Madagascar Beta

If you guys are still getting fined for the coffee & carz let me know.
by Cash on Wheels
Mon Jul 11, 2016 11:58 pm
Forum: RT III General Discussion
Topic: CPU train spamming
Replies: 50
Views: 35828

Re: CPU train spamming

Example B: I have a city of four houses & a brewery in the top corner of a map. There aren't many other houses around. It gets a train ~once year. Yet 50% loads on the trip away from tiny town were what it brought to tiny town last time.
by Cash on Wheels
Mon Jul 11, 2016 11:47 pm
Forum: RT III General Discussion
Topic: CPU train spamming
Replies: 50
Views: 35828

CPU train spamming

Is there a way to stop the CPU with just 3 stations but 12 trains.? It can get amusing watching 8 loads of alumimim & 8 meat move back & forth. The cpu was "unmergarable" after 5 years! I know this has been discussed, but I do not see another thread dedicated to this problem.
by Cash on Wheels
Fri Jul 08, 2016 5:32 pm
Forum: Version 1.06 Scenarios
Topic: Madagascar
Replies: 42
Views: 60669

Re: Madagascar Beta

Beta removed.
by Cash on Wheels
Thu Jul 07, 2016 8:58 pm
Forum: Version 1.06 Scenarios
Topic: Madagascar
Replies: 42
Views: 60669

Re: Madagascar Beta

12.5 MB to high. It werid how I make a few adjustment & it jumps 6MBs!
by Cash on Wheels
Thu Jul 07, 2016 8:47 pm
Forum: Version 1.06 Scenarios
Topic: Madagascar
Replies: 42
Views: 60669

Re: Madagascar Beta

Mostly done, I've just done some modifying & prettifying the revised Map. Changes: Modified events & dialogs to make objectives more transparent Reduced building density in cities and regions Reduced some output for mines. Adjusted Punishment for cheesing objective loads Added a >$1 amount o...
by Cash on Wheels
Sat Jul 02, 2016 12:06 am
Forum: RT III General Discussion
Topic: Hauling the same cargo from A to C with a stop in B
Replies: 22
Views: 12076

Re: Hauling the same cargo from A to C with a stop in B

Cash on Wheels, I fail to see what you are saying with your comments after what has been said in the rest of this thread. At the risk of repeating much of it, the RT3 game doesn't understand mid-route stops it only puts passengers on a train on a direct route between two cities (A->B). Any further ...
by Cash on Wheels
Fri Jul 01, 2016 12:47 am
Forum: Version 1.06 Scenarios
Topic: Madagascar
Replies: 42
Views: 60669

Re: Madagascar Beta

I forgot, cars for urainium conversion would give the player a source of urainium on the map. yellow cake only comes after an event is triggerd, Yes I have modified how YC arrives. I have removed the fines backhauling the easy to find loads (steel, lumber, & coffee) That coffee real count model ...
by Cash on Wheels
Thu Jun 30, 2016 11:52 pm
Forum: Version 1.06 Scenarios
Topic: Madagascar
Replies: 42
Views: 60669

Re: Madagascar Beta

What Loco's does one use in Madagascar. The only trains I have seen in Madagascar is of the narrow gauge track. Does anyone want to create this for the add on section? https://www.google.com/search?q=madagascar+railway&prmd=ivns&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiQl5WMrNHNAhW...
by Cash on Wheels
Tue Jun 28, 2016 5:52 pm
Forum: Version 1.06 Scenarios
Topic: Madagascar
Replies: 42
Views: 60669

Re: Madagascar Beta

I believe with ports I may have missed a save somewhere. The critial ports should have been pernermenty placed & renamed. Now when looking to name to cities I used google maps & some of the older maps that had the old French names. I did some renaming. Dumping the fines for coffee sounds lik...
by Cash on Wheels
Sun Jun 26, 2016 10:47 am
Forum: Version 1.06 Scenarios
Topic: Madagascar
Replies: 42
Views: 60669

Re: Madagascar Beta

Another thing about the text file. It states that CBV is the goal of this scenario, but loading the map shows no mention of CBV. The xMadagascar is a version I did not upload. That is a verison stripped down version. Made for those with freedom in mind. Fewer events, restrictions, no stock martet t...