Search found 248 matches
- Mon Oct 30, 2017 9:56 pm
- Forum: Version 1.06 Scenarios
- Topic: Gotthardbahn (BETA)
- Replies: 17
- Views: 21031
Re: Gotthardbahn (BETA)
I don't play the first beta of any map. but looking for issues in your map I did not find much. the reigon seeding is perfect( I did not look at the towns, the town seeds) towns are spaced. In the area of the town that starts with Siegel the river and towns south of it have not been smoothed out. Yo...
- Mon Oct 30, 2017 9:42 pm
- Forum: Site questions, problems, and features
- Topic: Fourm times me out quick.
- Replies: 3
- Views: 9657
Re: Fourm times me out quick.
Samsung S8, The places where I log into don't always have reliable connections. I'll try again another time. for now its time to shovel coal into the firebox and finish these maps!
- Sun Sep 03, 2017 11:41 pm
- Forum: Site questions, problems, and features
- Topic: Fourm times me out quick.
- Replies: 3
- Views: 9657
Fourm times me out quick.
Any idea whats causing this fourm to time me out on moblie devices?
I did not have this problem before with the old fourm. This happens constantly. Also the reason y this post is so sho......
I did not have this problem before with the old fourm. This happens constantly. Also the reason y this post is so sho......
- Sun Aug 13, 2017 10:43 am
- Forum: RT III Version 1.06
- Topic: Machine Shop issue in 1.06 patch
- Replies: 5
- Views: 8285
Re: Machine Shop issue in 1.06 patch
We are misleading our investors. It should be 600÷160=$3.75 in revenue for every $1 spent on supplies. That's big money. The T&D is something I never realized but 170÷40 is $4.25! If rrt is giving tjat kind of return then it's okay to use that chain above! I never play. Before 1860 due to lack o...
- Sun Aug 13, 2017 2:48 am
- Forum: Version 1.06 Scenarios
- Topic: New Holyland Beta
- Replies: 45
- Views: 46725
Re: New Holyland Beta
Since beta #2 has only been downloaded twice by RoR & a mystery man. If mystery man will speakout I could do some cleaning up & send it to archive. Sending a map to the archs with feedback from one person is a bad idea!
- Sun Aug 13, 2017 2:36 am
- Forum: Unfinished Maps
- Topic: Africa & Middle East - Goals?
- Replies: 33
- Views: 37407
Re: Africa & Middle East - Goals?
For the record I never tried playing this map. It falls under the category of not polished enough. There are too many nice maps to play, I never seem to run out of options. I can imagine that passenger numbers and revenues are insane with all the cities and early start date. :shock: Another comment...
- Sun Aug 13, 2017 2:29 am
- Forum: Unfinished Maps
- Topic: Africa & Middle East - Goals?
- Replies: 33
- Views: 37407
Re: Africa & Middle East - Goals?
IMO, there are different reasons to do anything to the map and events. Yes, there are 165 cities and 24 territories, all have a function. I know it is a boring game after a bit, with all the interruptions of what is going on in that time of the era. But hey, I sometimes learn much about world histo...
- Sun Aug 13, 2017 2:01 am
- Forum: RT III Version 1.06
- Topic: Machine Shop issue in 1.06 patch
- Replies: 5
- Views: 8285
Re: Machine Shop issue in 1.06 patch
Does anyone who is active use the downloadable building above? It's cheatin' to me. At least the coal-iran-ingot part. Coal (raw) 30+iron (raw) 30+ ingots 100= 3 machinery (200x3=600) 160 to 600. Lots of money in that! Instead how 'bout - 1 ingot (100)= machinery (200) 100 to 200. Makes machinery mo...
- Sun Aug 13, 2017 1:15 am
- Forum: RT III General Discussion
- Topic: CPU train spamming
- Replies: 50
- Views: 35722
Re: CPU train spamming
I think I figured something out for the version numbering. Naming is important! The version number is only read from an exe called "RT3.exe". Now here's the tricky part: it doesn't have to be the exe you are using . :shock: . #3e3e57 . The way I have been using this is that I took a copy ...
- Thu Aug 10, 2017 12:27 am
- Forum: Unfinished Maps
- Topic: Africa & Middle East - Goals?
- Replies: 33
- Views: 37407
Re: Africa & Middle East - Goals?
Anyone have an idea how much faster the game would run with just 4 territories vs 24? I love the effort the guy put into drawing thr boarders. So I don't want remove it unless it's worth it. Because of its size it will be a limited event map. So no events will be testing against all territories.
- Tue Aug 08, 2017 11:14 pm
- Forum: Unfinished Maps
- Topic: Africa & Middle East - Goals?
- Replies: 33
- Views: 37407
Re: Africa & Middle East - Goals?
I'm going to do a 1.06 revision of this map. Or to better describe it a mass deletion! I've already slashed the city count by at least 66% and removed their leftover reserve cells. Plus I've started to work on re-seeding the regions. Next is to get rid most of the 165! events! 165! AAnd he used all ...
- Sat Aug 05, 2017 6:39 am
- Forum: Version 1.06 Scenarios
- Topic: New Holyland Beta
- Replies: 45
- Views: 46725
Re: New Holyland Beta
I put my kiln in Tel Aviv where there is port demand & maybe ready mix. Thr disadvantage of placing it near the ....... No I don't have any accounts like that. TBH, I can spend a lot of time paused which I can't imagine can .................................... As map designer, you could easily ...
- Sat Aug 05, 2017 6:07 am
- Forum: Scenario Creation
- Topic: Agriculture in Trainmaster
- Replies: 32
- Views: 52550
Re: Agriculture in Trainmaster
That multipler deep in the .bty files IIRC was used for houses and municipal buildings. IE commercial building demanded paper 1 ,2 or 3. Ok. Thanks for that info. So, that entry (041 777, decimal address in bty file) is for when you use multiple bty files (Commercial building has six) with the same...
- Thu Aug 03, 2017 7:10 am
- Forum: Scenario Creation
- Topic: Agriculture in Trainmaster
- Replies: 32
- Views: 52550
Re: Agriculture in Trainmaster
No people I don't light up. In case you were wondering...
- Thu Aug 03, 2017 7:08 am
- Forum: Scenario Creation
- Topic: Agriculture in Trainmaster
- Replies: 32
- Views: 52550
Re: Agriculture in Trainmaster
:lol: TBH, I think Ned just went too quickly there. If you look in the TM Supply Chain Guide for the Agr-Communities you will find this: TM documentation agri. com..jpg < What he did when converting from Demand-Only to Conversion was leave the value for Input the same, then put in an Output and a v...
- Tue Aug 01, 2017 10:34 pm
- Forum: Version 1.06 Scenarios
- Topic: New Holyland Beta
- Replies: 45
- Views: 46725
Re: New Holyland Beta
Ray, are you playing the latest version? It's easier and has bugs fixed. IMO, the transfer option is best used near the start to help gain fast ownership. I'm talking about $500k company cash -> player, in the first year. Start tips/spoilers: 1st year should be over $1M profits, if you connect Tel ...
- Mon Jul 31, 2017 5:41 pm
- Forum: Scenario Creation
- Topic: Agriculture in Trainmaster
- Replies: 32
- Views: 52550
Re: Agriculture in Trainmaster
After finally realizing what was going on with the Agriculture Communities and some research I decide to share a brief summary to let all those who are playing TM know what is going on behind the scenes. I have looked at the bca files which control the cargo exchanges at the communities and I also ...
- Sat Jul 29, 2017 7:23 pm
- Forum: Version 1.06 Scenarios
- Topic: New Holyland Beta
- Replies: 45
- Views: 46725
Re: Holyland Beta for 1.06
. . . . New Beta! !!howdy!! RoR's game message fix worked! REMOVED 01/29/18 -Renamed Blast Furnace to Cement Kiln, updated building on the first post -Economy is no longer random in the last 10 years -My run on expert with no AI netted a max PNW of $870M -Forgot to make sure medal events fire, fix i...
- Fri Jul 28, 2017 5:18 pm
- Forum: Version 1.06 Scenarios
- Topic: New Holyland Beta
- Replies: 45
- Views: 46725
Re: Holyland Beta for 1.06
Guess that I am doing better than OilCan, as in 1986 I do have $250M, but of the same comment, I don't see how it would be possible to get another $750M for the required $1B. Mathematically that is. OilCan's $750M? **!!!** However, a very interesting scenario, even with those "mountains",...
- Tue Jul 25, 2017 11:40 pm
- Forum: Version 1.06 Scenarios
- Topic: New Holyland Beta
- Replies: 45
- Views: 46725
Re: Holyland Beta for 1.06
I have stopped at 1986 with a PNW of $25M. I don't see how I can ever reach 1 billion in the remaining 20 years. I think I can reach $250M, but that's just a guess. I did not choose to add the new industries, instead staying with the default 1.06V industries. My industry base was just beginning to ...